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Still using male animations for FemInq in cutscenes?


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#1
FumikoM

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After seen the twitch stream showing the female inquisitor I noticed that again Bioware seem to have chosen to use the male animations for when she walks in cutscenes, while outside of those she walk like every other woman. I remember the same thing for ME and earlier DA.

 

Why does it bother me? Because you can see Cassandra using the female animations, cutscenes or not. So why not the FemInq? Why this inconsistency, again?

 

Edit: Disregard me failing on the topic name, antimations... ANIMATIONS!


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#2
ManOfSteel

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Because the Inquisitor can be one of eight combinations. Male and female of each race. Cassandra is always going to be a female human, and as such, the cinematic can be designed to reflect that she is always going to be female. The inquisitor can be both male and female, and so they probably opted to use the male animations as they're more neutral. Probably as an effort to save on both time and resources. I just wish we had the option to use to choose the male animations for female characters during gameplay.

 

But then I'm not on the team, and I'm certainly not a cinematic designer, so there's no way I can answer for certain.


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#3
Kantr

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topic moderation lets you edit the title.

 

Yeah it's odd seeing the walk



#4
Bigdoser

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Because the Inquisitor can be one of eight combinations. Male and female of each race. Cassandra is always going to be a female human, and as such, the cinematic can be designed to reflect that she is always going to be female. The inquisitor can be both male and female, and so they probably opted to use the male animations as they're more neutral. Probably as an effort to save on both time and resources. I just wish we had the option to use to choose the male animations for female characters during gameplay.

 

But then I'm not on the team, and I'm certainly not a cinematic designer, so there's no way I can answer for certain.

I am in agreement simple time, resource and cost issue I think. 


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#5
FumikoM

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Because the Inquisitor can be one of eight combinations. Male and female of each race. Cassandra is always going to be a female human, and as such, the cinematic can be designed to reflect that she is always going to be female. The inquisitor can be both male and female, and so they probably opted to use the male animations as they're more neutral. Probably as an effort to save on both time and resources. I just wish we had the option to use to choose the male animations for female characters during gameplay.

 

But then I'm not on the team, and I'm certainly not a cinematic designer, so there's no way I can answer for certain.

 

It's annoying though when the default animation are the male one. Sure, I'm used to it, most devs do it like this and I know of none that does the opposite.


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#6
FumikoM

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topic moderation lets you edit the title.

 

Yeah it's odd seeing the walk

Still can't edit title, only the post. :(

 

Yep, it bothers me more than it should I guess.



#7
StrangeStrategy

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It's annoying though when the default animation are the male one. Sure, I'm used to it, most devs do it like this and I know on none that does the opposite.

 

Uh, what exactly are you expecting? More hip swaying or something?


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#8
Bigdoser

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It's annoying though when the default animation are the male one. Sure, I'm used to it, most devs do it like this and I know on none that does the opposite.

Well its just how it is considering that we can be male and female and races that have a great amount of height differences its not an simple issue. Plus its a cinematic kind of game doing separate animations for every scene is quite costly I imagine. 



#9
rolerjade

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I admit I hate seeing the awkward male animations on a female inquisitor, but I imagine it's merely due to cost/timing. It's much simpler to implement 4 animations across one scene (one for each race), than 8 animations. However, it is something I would wish to be different in future bioware games, if that's possible.



#10
Dio Demon

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In order to make both cinematic animations for both genders they'd have to redo all the animations and all the cinematics. They essentially just doubled their workload.

 

 

It's annoying though when the default animation are the male one. Sure, I'm used to it, most devs do it like this and I know of none that does the opposite.

Because a male with female animations would look too comical in comparison to a female with male animations. It's basically a norm.


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#11
ManOfSteel

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It's annoying though when the default animation are the male one. Sure, I'm used to it, most devs do it like this and I know of none that does the opposite.

I can understand that, but at the end of the day, both time and resources are finite, and I imagine they have to prioritise. I bet it would be both costly and time consuming to go through every cinematic to redo the Inquisitor's animations. I'm sure she will use female animations when it really matters.



#12
FumikoM

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Uh, what exactly are you expecting? More hip swaying or something?

 

Yes? We have that the rest of the time, why not in cutscenes? When you walk or run around in the world, you have different animations. I wish for consistency.

 

Edit: And as I mentioned, in the twitch stream Cassandra walks next to the FemInq and she uses completely different animations. While outside of the cutscenes, they both use the female animations.



#13
JMan240

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I have a question... why do people use FemInq when FemQuisitor rolls off the tongue so much better? I really think FemQuisitor should be the standard, and I asume this is some sort of debug senario. Or that's a glitch in that part of that build, like a few weeks ago when the build they had locked up heading to the crafting menu.



#14
rolerjade

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Uh, what exactly are you expecting? More hip swaying or something?

Dragon Age does tend to over-exaggerate the hip swaying a bit. Most girls do walk with a bit more sway than males, but the main difference is that most women walk with their legs closer together, while the male animations have the legs more spread out so it can seem a bit odd on a female character.


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#15
Bigdoser

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Yes? We have that the rest of the time, why not in cutscenes? When you walk or run around in the world, you have different animations. I wish for consistency.

 

Edit: And as I mentioned, in the twitch stream Cassandra walks next to the FemInq and she uses completely different animations. While outside of the cutscenes, they both use the female animations.

Here is the thing how many times would your inquisitor appear in a cinematic compared to cass? A lot more it would double bioware's work load since they would have to go back and re do the cut scenes. Its simple time, resources and money. 

 

I know you would greatly want this but sometimes you can't have everything in a game. 



#16
FumikoM

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Well its just how it is considering that we can be male and female and races that have a great amount of height differences its not an simple issue. Plus its a cinematic kind of game doing separate animations for every scene is quite costly I imagine. 

 

Yes, but I wish they would have choose to go with the female one for both, and thus probably being the only devs in the gaming world that did this.



#17
FumikoM

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In order to make both cinematic animations for both genders they'd have to redo all the animations and all the cinematics. They essentially just doubled their workload.

 

 

Because a male with female animations would look too comical in comparison to a female with male animations. It's basically a norm.

 

Actually I think she look a bit comical already when she walks in the cutscene. Like she's really trying to come of as a [insert male stereotype here]. They could have gone with a more gender-neutral walk, in cutscenes at least. Personally I prefer the feminine ones.


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#18
JMan240

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Here is the thing how many times would your inquisitor appear in a cinematic compared to cass? A lot more it would double bioware's work load since they would have to go back and re do the cut scenes. Its simple time, resources and money. 

 

I know you would greatly want this but sometimes you can't have everything in a game. 

That's not really a good excuse since they could build scripting that is model/rig neutral if they really wanted to - it would require a bit more tweaking to the rigs but they could have done it easily over the 4 years or whatever they've been working on this game. They've done it before, it's just a matter of how they approach their original design. Doesn't seem like something a dev like BioWare couldn't be bothered dealing with.

 

Edit: In fact, that's probably something they already do for scenes in which randomized party members can appear. If you have Sera and Solis for an open ended mission, Bull and Cullen would still have to be able to hit those marks for example.



#19
FumikoM

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I have a question... why do people use FemInq when FemQuisitor rolls off the tongue so much better? I really think FemQuisitor should be the standard, and I asume this is some sort of debug senario. Or that's a glitch in that part of that build, like a few weeks ago when the build they had locked up heading to the crafting menu.

Because, I have no idea. "FemInq" was the first name I read on the forums, and so I'm used to it.



#20
Dio Demon

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Actually I think she look a bit comical already when she walks in the cutscene. Like she's really trying to come of as a [insert male stereotype here]. They could have gone with a more gender-neutral walk, in cutscenes at least. Personally I prefer the feminine ones.

I think that's the best way to go for them, well in future games. Then we come to what is a gender neutral walk?



#21
President of Boom

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I haven't really noticed anything weird about the cutscenes, but I guess I was just too distracted by the super funny Zoolander walk ("Hey, demon scum! Aaaa, don't make me sashay your way, gurl! *snap* *snap*") and arm movements when running to notice anything else.


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#22
Bigdoser

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That's not really a good excuse since they could build scripting that is model/rig neutral if they really wanted to - it would require a bit more tweaking to the rigs but they could have done it easily over the 4 years or whatever they've been working on this game. They've done it before, it's just a matter of how they approach their original design. Doesn't seem like something a dev like BioWare couldn't be bothered dealing with.

 

In fact, that's probably something they already do for scenes in which randomized party members can appear. If you have Sera and Solis for an open ended mission, Bull and Cullen would still have to be able to hit those marks for example.

Eh it could easily be a roleplaying issue as well hence why they kept it neutral as demon said we then come to the question what is a gender neutral walk? For this issue you would just have to ask bioware I think. 



#23
StrangeStrategy

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Yes? We have that the rest of the time, why not in cutscenes? When you walk or run around in the world, you have different animations. I wish for consistency.

 

Edit: And as I mentioned, in the twitch stream Cassandra walks next to the FemInq and she uses completely different animations. While outside of the cutscenes, they both use the female animations.

 

Do you have something in front of you? Grab it. I just grabbed my coffee... My arm raised, hand opened and then pulled it back in.
Chances are when you grabbed something, you didn't flip your hair, raise your elbow above your hand or stick out your pinky when you grabbed whatever. We did it the same way.

 

I don't think men and women move that differently. Especially when they're totally confined in armor, or sports bra. Different people move differently though, its not like all women have some feminine saunter and all men march. In DA2, Aveline walked "like a man" and Isabela has a feminine walk animation, even though they were both women.

 

Apart from that, you got to think about what one of the first posters said: They have 8 races and two genders of each race. Probably a 100 cut scenes or so. They aren't going to sit and animate each one all over again to make sure that they remind you that your dwarf didn't just have its beard fall off.

 

You know you made a female character at the start. The difference even after being redone would be barely noticeable and not even applicable in many circumstances... So, is this really worth any criticism?


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#24
Vapaa

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I have a question... why do people use FemInq when FemQuisitor rolls off the tongue so much better? I really think FemQuisitor should be the standard, and I asume this is some sort of debug senario. Or that's a glitch in that part of that build, like a few weeks ago when the build they had locked up heading to the crafting menu.

 

I call her Inquisitrix.


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#25
Bfler

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Yes, but I wish they would have choose to go with the female one for both, and thus probably being the only devs in the gaming world that did this.

 

God no. I don't want my male Inq run around like a poof.