I think that's the best way to go for them, well in future games. Then we come to what is a gender neutral walk?
Good question, I guess a middle ground. Something between both animations?
Do you have something in front of you? Grab it. I just grabbed my coffee... My arm raised, hand opened and then pulled it back in.
Chances are when you grabbed something, you didn't flip your hair, raise your elbow above your hand or stick out your pinky when you grabbed whatever. We did it the same way.
I don't think men and women move that differently. Especially when they're totally confined in armor, or sports bra. Different people move differently though, its not like all women have some feminine saunter and all men march. In DA2, Aveline walked "like a man" and Isabela has a feminine walk animation, even though they were both women.
Apart from that, you got to think about what one of the first posters said: They have 8 races and two genders of each race. Probably a 100 cut scenes or so. They aren't going to sit and animate each one all over again to make sure that they remind you that your dwarf didn't just have its beard fall off.
You know you made a female character at the start. The difference even after being redone would be barely noticeable and not even applicable in many circumstances... So, is this really worth any criticism?
Actually I made sure my pinky was out before I grabbed the mug, and did a quick glance in a mirror I have close by just to make sure my makeup is still looking okay.
Seriously, Since they already do use different animations for walking, I wondered why they did not bother to do so in cutscenes. When I walk outside the virtual world, I certainly do not sway my hip. But when I'm playing a game I prefer to have "sexy", "feminine" or "sensual" animations. I but those words in quotation marks because everyone have different opinions on what is sexy and all that.