Unfortunately, this isn't actually the case. ME1 released in Nov. 2007, ME2 January 2010. That's 26 months. ME3 came out March 2012. So between ME2 and ME3 there was 27 months. I'm in the belief that ME3 needed a bit more time in the oven (still an awesome game though), but when you consider the amount of changes and improvements made in ME2 compared to ME1 in terms of tech, gameplay, etc., it shows that the timeframe they were given to work with was perfectly fine. It's the design and narrative decisions that had some scratching their heads.
Keep in mind that ME3 was delayed. For about 3 months IIRC.
It is the most buggy game of the series. There are choices that look slapped together to finish the game in time, example - rachni queen. I'm pretty sure it would've played out differently if they had time to work on that, after all it's one of the "major" choices shown in the save game importing screen and Genesis comics.
Gameplay was definitely improved. You can see different factions performing differently in combat which means that they worked on AI. In ME2 all were the same. And I think it was actually easier for them to develop ME1-ME2 transition than ME2-ME3. They were not bound by the existing system, they simply threw it away and started from a scratch. That's why ME2 has minimal RPG elements in leveling, you only have one choice in the final rank of a skill. In ME3 you not only have two more ranks but the skills are now actually working together. One example is Sabotage. Backfire effect is boosted by its own Tech Vulnerability at rank 6, primes targets for tech explosions, doesn't work on synthetics which are simply hacked. ME2 didn't even have the skill. In fact, ME2 had 38 skills (including class and bonus powers from all DLCs), ME3 had 50. Combine that with the plethora of guns, weight system, weapon mods, armor customization.





Retour en haut







