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Fan backlash stopped the real mass effect ending according to industry vet


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#76
Obadiah

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Bioware should have stuck to their guns with the ending. The EC was good and all, but because they decided to be more explicit and focus on the victory, the omissions in it undercut the grim nature of the aftermath, the rebuilding, and what we had overcome. Of course, for destroy, the destruction of the Geth is not mentioned, but this description from the codex had been happening for millions of years, and the whole time Shepard was gathering allies (got this from Psychevore's post in another thread, which is from the Mass Effect Wiki):
 

Codex: Harvesting

Even with all the Reapers' power, harvesting every sapient species in an entire galaxy can take decades or even centuries. The most time-consuming part of the process is gathering DNA from the population. To accelerate the effort, the Reapers follow a consistent procedure.

Victims who cooperate, surrender, or are captured by husks are sorted into camps. It is believed the husks possess receptors that allow them to analyze a victim's DNA through sight, smell, or touch. Victims that meet their standards are herded from the camps into processor ships. Those the husks deem insufficient are either turned into husks themselves or indoctrinated to serve as slave labor. The Reapers use this last option to give their victims false hope -- many captives who would otherwise fight back become docile when they see members of their own kind obey and survive.

The processor ships reduce victims to a transportable liquid. Like in a slaughterhouse, the ships' design prevents victims from seeing or hearing what happens elsewhere so that they do not panic. The victims are ushered into locking pods, then rent apart and dissolved into paste that is flushed to storage vats.

The rate of killing is phenomenal. Intelligence estimates suggest there are more than 400 processor ships on Earth, killing approximately 1.86 million humans per day. In combination with battlefield deaths, disease, and famine, this pace will result in the complete depopulation of Earth within a decade. As the husks and indoctrinated slaves build more slaughtering facilities, the kill rate can only increase.


There is very little mention of the horrendous cost of Leviathan's mistake and our victory. Hackett reminds us of the cost in Destroy, but this is an especially glaring omission in Control and Synthesis where the Reapers (self determining entities, or merely AI tools?) are still around.

#77
BigglesFlysAgain

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If anyone wants I can type a transcript of the juciest bits and put it in spoiler tags in the first post?


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#78
AlanC9

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If anyone wants I can type a transcript of the juciest bits and put it in spoiler tags in the first post?


If nothing else, a transcript would make discussing it easier.
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#79
BigglesFlysAgain

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If nothing else, a transcript would make discussing it easier.

 

OK, I'll try get somthing by the end of the weekend/monday, the streams interface is very poor for such a long recording and experimenting earlier it took me an hour to get about five minutes of what he said, I'll see if I can download it to use better playback software



#80
StarcloudSWG

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Honestly, this is all just one freelance artist's speculation on what happened, maybe coupled with fragmentary insider information that he heard second or thirdhand. In actual fact, Bioware stuck to their guns from March 6th, when even the people who got the game early were allowed to talk about it openly on the forums.

 

The ending we got was the ending they thought of, and it was the only ending they had planned. Period.

 

Mike Gamble was talking about the DLC that they had planned/in the works, and *maybe* if they hadn't had to hurry up and go back to polish the **** of an ending they dropped on the players, there might have been additional story DLC. On the other hand. If they *hadn't* gone and done the extended cut, they might have lost much of their player base and the Mass Effect franchise might have died as being 'too risky' an investment.



#81
Dubozz

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Well they ****** this up badly. what did they expect?


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#82
Reorte

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It's possible that the EC resulted in some story DLC being dropped but the idea that it killed an ending that would've satisified most of the complaints is just madness. "Hey, we've got a solution that will stop you from having a go at us and not put you off but we're not going to even mention it"?
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#83
SwobyJ

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It's possible that the EC resulted in some story DLC being dropped but the idea that it killed an ending that would've satisified most of the complaints is just madness. "Hey, we've got a solution that will stop you from having a go at us and not put you off but we're not going to even mention it"?

 

Its the Terminator DLC where Shepard wakes up, but is not really Shepard, but acts like he is, and stops the Reapers, and everyone helps rebuilding him, and he gets married to Liara and has blue babies, but then leaves and becomes Advent in Mass Shift and explores the galaxy in Murmur the Reaper baby. Also space combat and a hanar joins.

 

.. <3


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#84
dgcatanisiri

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No matter how you cut it, not including the actual ending in the base game is a bad business practice to be in. It's intentionally selling your audience a full priced half finished product, charging extra to get the rest of what you expect to be bundled with the initial purchase. So if this guy is right and the 'actual' ending was going to be released later, I'm honestly glad that it blew up in their faces.

 

Of course, that also assumes that I believe this story, which, honestly, I'm reluctant to.


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#85
Farangbaa

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Its the Terminator DLC where Shepard wakes up, but is not really Shepard, but acts like he is, and stops the Reapers, and everyone helps rebuilding him, and he gets married to Liara and has blue babies, but then leaves and becomes Advent in Mass Shift and explores the galaxy in Murmur the Reaper baby. Also space combat and a hanar joins.

 

.. <3

 

Blue babies?

 

and_zia_makes_three_by_huggybear742-d719


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#86
ElitePinecone

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Honestly, this is all just one freelance artist's speculation on what happened, maybe coupled with fragmentary insider information that he heard second or thirdhand. In actual fact, Bioware stuck to their guns from March 6th, when even the people who got the game early were allowed to talk about it openly on the forums.

 

The ending we got was the ending they thought of, and it was the only ending they had planned. Period.

 

 

Yep.

 

There was never anything else planned. Nobody would do that, in this industry. The ending in the game was the ending that was always planned, and they never, ever had any of intention of releasing another ending afterwards. 

 

(If anything, the fan backlash was what made them extend the ending with the EC and Leviathan. We know that only Omega was planned beforehand, and Leviathan was totally remade from scratch after they processed the "feedback".)

 

It was a conspiracy theory when it was first floated two years ago, and it's an even more ridiculous conspiracy theory now.

 

This "anonymous concept artist" has no idea what he's talking about, and is completely wrong.


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#87
ElitePinecone

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It's possible that the EC resulted in some story DLC being dropped but the idea that it killed an ending that would've satisified most of the complaints is just madness. "Hey, we've got a solution that will stop you from having a go at us and not put you off but we're not going to even mention it"?

 

Exactly. If there was another ending planned, they would've talked about it.

 

(And what kind of delusional people think a company would *deliberately* make one ending that they didn't intend to be the real ending and then sell another one with DLC? How does that make the slightest bit of sense? It's insanity.)


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#88
Guest_marburg_*

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I miss the times when Bioware didn't release a game until it was ready to be released.  This is the second game they've developed where something went wrong because they were being rushed - and this all started when EA bought them.  Dragon Age 2 was.... a decent game with shortcuts taken all over the place.  Mass Effect 2 took longer to develop, but they also completely changed engines in that time.  Mass Effect 3 was on the same engine, but received less development time because of it.

 

EA needs to let these dudes do their damn work.  These games aren't Battlefront or Madden.  The whole game revolves around the narrative and the lore.  A simply copy/paste of last season's game with a few extra features and updated graphics isn't going to work in the RPG genre.  If the narrative and the lore and the script aren't rock solid - then there is no RPG.  It might as well just be an Adventure game... like Dead Space.  It's no wonder half the conversations in ME3 were nothing but railroads, and a good portion of them were on autopilot, not even giving you choices.

 

EA doesn't tell Bioware what to do. They simply publish the game. Bioware developed Mass Effect.


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#89
Oni Changas

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How did the leak hurt? Did they go, "Oops someone leaked the first draft of the plot. Whelp we better not make any additional edits to it since they are now all expecting it to be exactly that." Or are you talking about a different leak than the plot leak that has the major points of the ending pretty much exactly as it turned out?

The November leak. It had a MUCH better done plot and storylines on paper and actually fit together in terms of tone and execution in regards to ME1 and ME2. There was more content in game and at least 2 dlcs were included as part of the game (obviously Omega and From Ashes). Again, this is all my interpretation, but I found that Nov leak to be an excellently written script. I believe the ******* who leaked this version forced their hand to rewrite but they didn't have enough time to really iron out the kinks. It explains why the RGB wasn't peer reviewed and why most DLC content was a rehash of what was to be included in the actual game and it also explains many of the glitches such as the freezing during loading screens, Shepard turning his head 180 in some cutscenes, and some autodialouge being awkward as if they were meant to be conversations.



#90
ElitePinecone

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The November leak. It had a MUCH better done plot and storylines on paper and actually fit together in terms of tone and execution in regards to ME1 and ME2. There was more content in game and at least 2 dlcs were included as part of the game (obviously Omega and From Ashes). Again, this is all my interpretation, but I found that Nov leak to be an excellently written script. I believe the ******* who leaked this version forced their hand to rewrite but they didn't have enough time to really iron out the kinks. It explains why the RGB wasn't peer reviewed and why most DLC content was a rehash of what was to be included in the actual game and it also explains many of the glitches such as the freezing during loading screens, Shepard turning his head 180 in some cutscenes, and some autodialouge being awkward as if they were meant to be conversations.

 

Have you read the November leak? 

 

It's the same as the game. The ending is the same, the writing is the same, and the dialogue is the same.

 

People keep talking about them having to rewrite the ending because of a leak but this simply isn't true. The leaks were exactly the same as what eventually turned up in ME3. Nothing was ever rewritten.

 

Do you have a link to whatever source you're getting that idea from? It comes up so often but it's so wrong.


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#91
voteDC

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 Mass Effect 2 took longer to develop, but they also completely changed engines in that time.  Mass Effect 3 was on the same engine, but received less development time because of it.

They changed game engines?

All three Mass Effect games in the Shepard trilogy used the same game engine. The Unreal Engine 3.

 

EA doesn't tell Bioware what to do. They simply publish the game. Bioware developed Mass Effect.

EA doesn't just publish Bioware games, it owns Bioware.

Given the control that EA likes over its labels, why would you think Bioware would be the exception?



#92
ImaginaryMatter

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EA doesn't tell Bioware what to do. They simply publish the game. Bioware developed Mass Effect.

 

GIF-are-you-sure-******-please-bug-eyes-d



#93
AlanC9

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I presume he meant that EA doesn't care about what's in the script; all they care about is the budget.

#94
Reorte

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They changed game engines?

All three Mass Effect games in the Shepard trilogy used the same game engine. The Unreal Engine 3.

The way it was used however was changed between 1 and 2 more than between 2 and 3 (the mechanics in 2 and 3 being much more similar, so presumably less work involved there than the changed between 1 and 2).

#95
voteDC

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The way it was used however was changed between 1 and 2 more than between 2 and 3 (the mechanics in 2 and 3 being much more similar, so presumably less work involved there than the changed between 1 and 2).

Absolutely it was tweaked and optimised for what they wanted to do.

That doesn't change however that it was still the Unreal Engine 3 and not a completely new game engine that Bioware needed to learn.



#96
Reorte

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Absolutely it was tweaked and optimised for what they wanted to do.

That doesn't change however that it was still the Unreal Engine 3 and not a completely new game engine that Bioware needed to learn.

That's true. It'll be interesting to see what the next game will be like which will be on a new engine.

Come to think of it what engine is DA:I using? Will they be gaining experience there?

#97
voteDC

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Inquisition will be using the Frostbite engine, which is the one that EA want all their studios to use. Makes sense as they own it and don't have to pay a license fee for it.

Plus it lets different studios more easily lend a hand between projects.

 

Mass Effect 4 will also be using it.



#98
Ranadiel Marius

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Exactly. If there was another ending planned, they would've talked about it.

(And what kind of delusional people think a company would *deliberately* make one ending that they didn't intend to be the real ending and then sell another one with DLC? How does that make the slightest bit of sense? It's insanity.)

People who believe in indoctrination theory?

The November leak. It had a MUCH better done plot and storylines on paper and actually fit together in terms of tone and execution in regards to ME1 and ME2. There was more content in game and at least 2 dlcs were included as part of the game (obviously Omega and From Ashes). Again, this is all my interpretation, but I found that Nov leak to be an excellently written script. I believe the ******* who leaked this version forced their hand to rewrite but they didn't have enough time to really iron out the kinks. It explains why the RGB wasn't peer reviewed and why most DLC content was a rehash of what was to be included in the actual game and it also explains many of the glitches such as the freezing during loading screens, Shepard turning his head 180 in some cutscenes, and some autodialouge being awkward as if they were meant to be conversations.

While I'll marginally agree that the November leak was better, as Javik as the catalyst is marginally less stupid, there were no major differences to the ending. All three ending types were there with starbrat. It even had such gems of lines like "So, the illusive man was right," as I recall.

#99
Farangbaa

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People who believe in indoctrination theory?


As he/she said: insanity.
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#100
wolfhowwl

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Javik was moved to DLC and the game rewritten to account for that long before any leaks anyways.