Of course i don't KNOW this, but I always figured there was some kind of catch. At the same time, like some of you are already saying, I think the idea that EA is controlling everything Bioware does in an iron grip is blown out of proportion. The biggest constraint they put on Bioware is development time, but that's nothing we haven't seen by other publishers.
Like I said, unless people worked on the project, you won't really know for sure. People here hate EA, so they will pretty much come up with anything to point fingers.
-Short development time
-Really small budget
-Telling Bioware to make the game so that everyone and their grandpa can play it.
Essentially looking at everything EA does as bad or evil. People never mention any of the good stuff, like EA donating to charity, wanting to empower developers, getting them set up with office space and the tools they need to make the games, etc. Like that video states, there was one guy who had an issue with the way EA does things, but that's one guy. Doesn't mean everyone who works there feels that way about them.
EA certainly provides the budget. EA also demands returns on that budget. They want the game out the door as soon as possible. So there's internal pressure on Bioware to produce, and EA does set deadlines.
Isn't that like saying if you build a bridge, and your budget comes up short or are approaching the projected completion date, they open the bridge anyways, despite it having several problems? I don't think so. Doesn't work like that. Games aren't as buggy and broken and people make them out to be.
It's more like Bioware plans how much the game will cost them, and goes to EA for the money for their budget. They receive the $50 million or whatever they require to make the game, and go to it. When they're done, EA steps in, does all the marketing, advertising, and distributes the game to the public.
Can't really blame EA or any other publisher for all the gaming industry's ills.