MASS EFFECT 2 - MAKO and RPG. GREATEST FAIL.
#51
Posté 24 janvier 2010 - 04:34
#52
Posté 24 janvier 2010 - 04:37
#53
Posté 24 janvier 2010 - 04:39
#54
Posté 24 janvier 2010 - 04:43
It first of all had horrible controls, took forever to take down something with it, and then I get punished in exp for using it?
No thanks, I'm glad it's gone. No more going to look for "anomalies" and all that crap.
As for the "lost" RPG elements, they haven't been lost.
They did this so that when you upgrade your powers, you actually get to SEE the upgrade. It's not the same thing, just a little souped up; when you upgrade, it'll be a noticable difference, and a reward for waiting to use the points on a better skill than dumping them in another skill that you don't necessarily need at the moment.
#55
Posté 24 janvier 2010 - 04:52
Unless the Hammerhead and new exploration system are be better.
#56
Posté 24 janvier 2010 - 05:01
Thasot wrote...
WHY? Why you remove the my lovely part of game - planet explorations with MAKO?!![]()
...
YOU KILL ALL GAMEPLAY!
SECONDED
mewarmo990 wrote... @ http://social.biowar.../index/732282/1
And why is there bullet travel time now? Hand cannon rounds are precious, I shouldn't have to lead targets -__-
There is bullet travel time now? Great! So much for the mass accelerator weaponry and hypervelocity ammunition. I suspected as much seeing the tracers flying around of all the rainbow colors.
I guess it's good for gameplay too, just like the thermal sink ammo. And Miranda's lovely shapes wrapped in a rocket blast without any armor around them (thank God they are digital!)
Bye-bye sci-fi. Rest in pieces, Mass Effect One.
Modifié par Zulu_DFA, 24 janvier 2010 - 05:02 .
#57
Posté 24 janvier 2010 - 05:06
Modifié par Godzilla vs Xenu, 24 janvier 2010 - 05:07 .
#58
Posté 24 janvier 2010 - 05:10
Modifié par glacier1701, 24 janvier 2010 - 05:11 .
#59
Posté 24 janvier 2010 - 05:24
Thasot wrote...
WHY? Why you remove the my lovely part of game - planet explorations with MAKO?!I love games like Star Control 2 and StarFlight. I think its better part of Mass Effect 1. I cry with crocodile tears. YOU KILL ALL GAMEPLAY! Right now ME2 looks like game for casual idiots who like play in games on i-phones.
AND! Where the RPG elements? 4 levers per Perk? Its a joke? OR you make ME2 for mobile phones? I see the verry, verry bad rpg from BIOWARE!
No. Bioware is Canadian. We are incapable of doing anything wrong.
Go away.
#60
Posté 24 janvier 2010 - 06:16
Why are you hating on people who like to play on iPhones?Thasot wrote...
Right now ME2 looks like game for casual idiots who like play in games on i-phones.
#61
Posté 24 janvier 2010 - 06:21
<_<
#62
Posté 24 janvier 2010 - 07:54
Uninformed post is uninformed. You really have *no* idea what you're talking about.
Please enlighten me as of what part of my post you think I'm uninformed:
The uncorrect spelling of Lichtenstein.
My opinion that getting rid of the Mako is not a bad thing.
The widely known and all around admitted strategy of first day DLC locked to an online account as a way to discourage buying the game used.
The no longer present inventory. (Well at least not in the sense of "I can access it at any time during a mission")
Half the "Skills" per Character.
Also if you'd read my post carefully, you'd see that I am in no way calling Mass Effect a bad game. I have too much fun with it to do so.
But it *is* moving away from something I would call an RPG.
#63
Posté 24 janvier 2010 - 11:33
Mako9000 wrote...
Why are you hating on people who like to play on iPhones?Thasot wrote...
Right now ME2 looks like game for casual idiots who like play in games on i-phones.
#64
Posté 24 janvier 2010 - 11:33
Mako9000 wrote...
Why are you hating on people who like to play on iPhones?Thasot wrote...
Right now ME2 looks like game for casual idiots who like play in games on i-phones.
#65
Posté 25 janvier 2010 - 09:58
[The objective of tanks is not to break the enemy lines, but to instead get surrounded by enemy troops, at which point the infantry that are following the tanks will think "Wow, those tanks are surrounded, we better save them or they'll die! CHARGE!!!".]
#66
Posté 25 janvier 2010 - 10:01
#67
Posté 25 janvier 2010 - 10:05
#68
Posté 25 janvier 2010 - 10:05
"Uh oh, better get Mako... I mean Maaco."
#69
Posté 25 janvier 2010 - 10:08
#70
Posté 25 janvier 2010 - 10:09
It was the exact same thing with the DA:O forums when it came out.AlbertoAquilani wrote...
This forum is intolerable lately, it's now been taken over by a bunch of whiners.
#71
Posté 25 janvier 2010 - 10:10
I tell you, there was nothing better than pouncing on a geth armature. I did that. And it was GLORIOUS!!!!!11111oneone!1eleven
And I didn't mind the collecting so much. It was nice if you broke it up into chunks between the plot planets. I just didn't like those planets with all the tall cliffs... um, okay. I mean those with, like, REALLY TALL cliffs. There were a few. Those were a pain.
Oh yeah, and thresher maws were stupid. You couldn't pounce on them. Although... hmmm...
#72
Posté 25 janvier 2010 - 10:11
#73
Posté 25 janvier 2010 - 10:13
Cruel Writer wrote...
Heeeeeey, live the Mako alone. It was a tank! And it jumped! You guys just weren't using it right.
I tell you, there was nothing better than pouncing on a geth armature. I did that. And it was GLORIOUS!!!!!11111oneone!1eleven
lol I liked that too. I also liked running straight into normal human-sized geth and then sometimes they'd get stuck on your tires, getting dragged along with you as you drove.
#74
Posté 25 janvier 2010 - 10:13
But seriously, Mass Effects are pretty light RPGs. But then we focus on pre-determined character.
#75
Posté 25 janvier 2010 - 10:16
DJStarstryker wrote...
lol I liked that too. I also liked running straight into normal human-sized geth and then sometimes they'd get stuck on your tires, getting dragged along with you as you drove.
High five fellow pouncer!




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