I don't see why magic resistance makes Dwarves the theoretical best in melee, especially when there's no reason for melees to be inherently taking more magic damage by default. There's also the question of how magic-using enemies will work in general, since how they previously functioned in DA:O and DA2 made magic resistance not a terribly appealing stat on its own.
The humans' 1 extra ability points vs. melee/ranged/magic defense of other races
#26
Posté 16 octobre 2014 - 07:41
#27
Posté 16 octobre 2014 - 07:42
I would expect a giant Qunari will be better at taking hits then a nimble elf...
#28
Posté 16 octobre 2014 - 07:43
I would expect a giant Qunari will be better at taking hits then a nimble elf...
Also better at getting hit.
#29
Posté 16 octobre 2014 - 07:44
This passive ability at first impression seems better than the racial bonus

So maybe the human ability is looking good. But really at the end of the game you should probably be comparing the ability with the talent you least wanted to pick, which makes things more complicated
#30
Posté 16 octobre 2014 - 07:56
I don't see why magic resistance makes Dwarves the theoretical best in melee, especially when there's no reason for melees to be inherently taking more magic damage by default. There's also the question of how magic-using enemies will work in general, since how they previously functioned in DA:O and DA2 made magic resistance not a terribly appealing stat on its own.
Its because a melee character will draw more aggro, being able to shrug of magical attacks is a huge plus for fighters, while a rouge will be able to survive magic that would otherwise down it. Of course as you say, this is all in theory based on what we seen and how it worked in earlier games.
Magic resistance is also traditionally harder to get then lets say defense.
#31
Posté 16 octobre 2014 - 07:59
If I where to bet on what will be the best race for min/maxing I would without a doubt go with the human. Something that personally saddens me since I prefer to play other races, I was especially looking forward to the Qunari for RP reasons.
#32
Posté 16 octobre 2014 - 08:23
... a free talent point every level? Do you not realize how OP that would be? o_O
Seeing as how we are restricted to only using 8 abilities, I would still see it as the worst racial. 25% magic defense will be useful the entire game, 1 extra ability point stops being useful as soon as level 8.
#33
Posté 16 octobre 2014 - 08:26
Seeing as how we are restricted to only using 8 abilities, I would still see it as the worst racial. 25% magic defense will be useful the entire game, 1 extra ability point stops being useful as soon as level 8.
You do realize, that not every ability point is used for active abilities?
There are passives and upgrades as well.
- Looper128, Star fury et X Equestris aiment ceci
#34
Posté 16 octobre 2014 - 08:27
Seeing as how we are restricted to only using 8 abilities, I would still see it as the worst racial. 25% magic defense will be useful the entire game, 1 extra ability point stops being useful as soon as level 8.
That’s not quite how it works, all skill tress have plenty of passive skills, all of them ranging from useful to really useful most skills also have “upgrades” like in dragon age 2. Meaning you will have to use 2 points on them to get the maximum value.
#35
Posté 16 octobre 2014 - 08:27
Seeing as how we are restricted to only using 8 abilities, I would still see it as the worst racial. 25% magic defense will be useful the entire game, 1 extra ability point stops being useful as soon as level 8.
That poster was referring to 1 point every level... basically doubling the level of the human Inquisitor. Even with the 8 skill limit, that's a lot of additional passives...
As it currently exists, I'd rank the human bonus... hm... somewhere between second and last place, depending on what the player spends it on. Maybe first, but I'd have to sit down and plan a build based on this before I'd go that far. The dwarven bonus looks like the best one IMO.
#36
Posté 16 octobre 2014 - 08:29
This passive ability at first impression seems better than the racial bonus
So maybe the human ability is looking good. But really at the end of the game you should probably be comparing the ability with the talent you least wanted to pick, which makes things more complicated
I imagine that would also stack with the Qunari's racial bonus, hitting a total of 30% damage resistance when attacked from the front. Not bad.
#37
Posté 16 octobre 2014 - 08:32
I tend to believe that at some point in the game, the impact of (at least some of) the defense bonuses will be reduced via diminishing returns. I could be wrong, but I plan to be a glass cannon during my first play-through anyway, so the ability point will likely prove more useful. I guess we'll see in November.
#38
Posté 16 octobre 2014 - 09:23
this to me is a nod to old school dnd. human get an extra feat because "they are strong, versatile, and adaptive."
You just called 3ed old school... I now feel ancient
#39
Posté 16 octobre 2014 - 09:25
Not a big fan of the extra ability point, especially since we are restricted to 8 active abilities anyway. I expect any race will be able to max out their most important skills including upgrades and passives, making the extra skill point almost useless.,
#40
Posté 16 octobre 2014 - 09:41
Not a big fan of the extra ability point, especially since we are restricted to 8 active abilities anyway. I expect any race will be able to max out their most important skills including upgrades and passives, making the extra skill point almost useless.,
I dunno. Especially for a mage, a lot of their passives are generally useful across trees. I'd think an extra talent point there would always come in handy. Maybe less so for Rogues and Warriors, though, since they only really have 3 relevant trees + spec (due to 2 of the trees being weapon styles and not being able to switch weapons in combat), whereas mages have all 4 + spec available at any time.
#41
Posté 16 octobre 2014 - 09:41
I'm still not sold on this really being that balanced.
Unless there is a low level cap, by the end game this won't mean much. If it was an XP boost by like 3 or 4% then I get it, but with what I've seen of the ability system then all it means is I'll be, hypothetically, maxed on talents at level 19 vs 20.
#42
Posté 16 octobre 2014 - 09:55
I'm still not sold on this really being that balanced.
Unless there is a low level cap, by the end game this won't mean much. If it was an XP boost by like 3 or 4% then I get it, but with what I've seen of the ability system then all it means is I'll be, hypothetically, maxed on talents at level 19 vs 20.
I think the soft cap is 25-30. There's 12-14 'nodes' in each tree (11 in a spec tree). At 25, you'd basically be able to max 2 trees, which would give you around 9 fully-upgraded active skills.
- Lebanese Dude aime ceci
#43
Posté 16 octobre 2014 - 09:56
I don’t fully agree, for melee characters the dwarf will clearly be the most powerful while for ranged characters the human will be the best. If defense works the same way as it did in DA2 and caps out at 80% it means that the extra defense ratings will probably be mostly useless on higher levels since defense only governs your characters ability to avoid an attack.
An extra ability point though has always been a big deal in the Dragon age games especially DA2.
Rouges with good equipment will probably be able to cap their defense even if they are a human while the mages wont be able to get high enough defense for the bonus to really matter. Even if a rouge cant cap their def it will probably not matter much since they have stealth.
The “power” ranking will probably look like this:
For Melee:
Dwarf, Human, Elf, Qunari.
For Ranged:
Human, Dwarf, Elf, Qunari.
It's melee resistance. That's reduced damage not chance of missing with Qunari.
#44
Posté 16 octobre 2014 - 10:04
Yeah, the site does and I suppose having ??? for a species might be awkward. But he's not human, he's a spirit. Justice wasn't human, and he definitely had a body, Cole may not even have that.
I'm curious as to how Cole changes between the end of Asunder and the Inquisitor recruiting him because him gaining full control over his ability to be unnoticed, even when he's slitting your throat, must be broken or else you would only need Cole for the whole game, lol.
I suppose they might not explain it but that would be disappointing. Also I hope Evangeline and Rhys are there for any companion quests regarding Cole or the rogue mages.
On topic: Not sure why qunari only get 10% defense against melee while magic is probably the heaviest hitter and yet the dwarves get more than double against magic than what qunari get against melee.
#45
Posté 16 octobre 2014 - 10:05
I just hope BioWare factor that in when making DA4 and Deciding on other playable race choices.
#46
Posté 16 octobre 2014 - 10:08
It's melee resistance. That's reduced damage not chance of missing with Qunari.
Source?
#47
Posté 16 octobre 2014 - 10:09
Only Origins dwarves got a racial bonus we could see, and as I recall they did in Origins and Awakening, no bonuses in 2, so it seems likely, though we probably don't get to choose the extra point for our human companions unless we can reset their skills.
I think stats varied depending on what race you picked too...?
#48
Posté 16 octobre 2014 - 10:12
Source?
Because that's what damage resistance always means? Resistance is always damage reduction in RPGs. It's a lingo thing.
#49
Posté 16 octobre 2014 - 10:18
The website says 10% to melee defence
- Looper128 aime ceci
#50
Posté 16 octobre 2014 - 10:19
Because that's what damage resistance always means? Resistance is always damage reduction in RPGs. It's a lingo thing.
http://dragonage.wik...om/wiki/Defense
In DA 2 defense where caped at 80%
Edit: Like Wulfram said, its defense not resistance.





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