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Do you cheat?


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#1
Nick The Noodle

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I always do so with one element, and that is hitpoints.  I didn't used to do it, even after I first started playing NWN2 for a while, and found that all PC's in that game had max hp's.

 

In my case I was playing a standard Elf Wizard in the OC with 12 con.  At level 10, I had only 37 hitpoints and kept dying.  Since then I've always rerolled my HP's to be maximised.  My bad, but I don't lose sleep over it.

 

On the otherhand, with one exception, I've never used the DebugMode to gain experience.  It defeats the whole point of the game imho.  The one time I did do it was in Kingmaker to see when the last benefit was gained for my weapon.  Turns out to be level 19.

 

As far as kit is concerned I will sometimes go into a module to pick up free bits of kit to start another module with.  For example, I love BR1 -the Fall of Ulad, but starting can be a bit of a downer.  If you are not careful, and if you are not lucky, you will die within a minute of starting, and that's even knowing the best course of action.  However, by taking a level 1 character into Vertex 1 - State of the Union, getting the free stuff, and ditching it in BR1 when you make level 2, I don't lose sleep over that either.

 

If I were playing a multi player game, all cheating would be abhorrent.  

If its just me playing solo, then if I decide to cheat, the only person I can cheat is myself.  

 

Do you cheat?



#2
Squatting Monk

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I don't really consider re-rolling to be cheating as long as the module is balanced for max-HP characters. Especially since you can avoid having to re-roll hit points by setting Max Hit Points=1 in nwnplayer.ini.



#3
Empyre65

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I don't really consider re-rolling to be cheating as long as the module is balanced for max-HP characters. Especially since you can avoid having to re-roll hit points by setting Max Hit Points=1 in nwnplayer.ini.

That has been such a time-saver since I finally learned about that.


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#4
henesua

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never ask for permission.


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#5
MagicalMaster

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Yeah, authors usually balance assuming everyone has max HP, it's hardly cheating.



#6
Shadooow

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isnt max hitpoints=1 (new since this was added in patch) default state actually ?



#7
WhiZard

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Nope.  By default you still roll from 1/2 HP to full HP.



#8
MrZork

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For the first 3 levels, I think the game automatically gives max HP. After that, that INI variable must be set. It can be quite tedious otherwise, especially on PWs when playing with dwarven defenders or barbarians or taking levels with lots of skills or spells to pick. I almost always wait until others are resting or until we are done with the run so that other players don't have to wait while my toon gets decent HP.

Fortunately, it was easy to modify the CBC so that I can know what the max HP that will show up in the leveling summary screen for each level. It isn't always straightforward because the extra HP from some feats (e.g. Toughness) will show up there and others (e.g. Great Constitution) will not.

#9
Nick The Noodle

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I don't really consider re-rolling to be cheating as long as the module is balanced for max-HP characters. Especially since you can avoid having to re-roll hit points by setting Max Hit Points=1 in nwnplayer.ini.

Where do I find this file?

 

Just looked in my NWN folder and its not there?  Could not find it using the search function either? 



#10
MagicalMaster

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It'll look something like this:

 

MaxHitPoints_zpsd9f99c58.png


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#11
Nick The Noodle

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It'll look something like this:

 

MaxHitPoints_zpsd9f99c58.png

I seem to missing all the nwn files shown on your drive, including nwnplayer.ini?

 

Edit: Found a notepad file called nwnplayer and changed the Hitpoints = 1.  That has done the trick, so I'm happy.

 

Thanks to all who replied.



#12
MagicalMaster

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Sounds like you don't have extensions displayed under your general computer settings, which may help.  Also, some of that is NWNCX and NWNTX related so you might not have it, but glad you got it working.


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#13
Nick The Noodle

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Sounds like you don't have extensions displayed under your general computer settings, which may help.  Also, some of that is NWNCX and NWNTX related so you might not have it, but glad you got it working.

I have no idea how to have all my extensions displayed, but thanks for the last comment.



#14
rjshae

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I don't consider it cheating if the game engine lets you do it. All you're doing is lowering your challenge level via other means. But personally I don't use such methods unless it's needed to work around a known bug.



#15
Nick The Noodle

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I don't consider it cheating if the game engine lets you do it. All you're doing is lowering your challenge level via other means. But personally I don't use such methods unless it's needed to work around a known bug.

I certainly see your point and can respect it B) .  

 

However, I like all my characters to be equal(ish) at the same level, especially if the same race and class.  Also, when I played the game with pen and paper, as a GM I always gave the players maximum hitpoints.  It prevented cheating, and made the modules easier to construct knowing the players actual capabilities.



#16
Shadooow

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I don't consider it cheating if the game engine lets you do it. All you're doing is lowering your challenge level via other means. But personally I don't use such methods unless it's needed to work around a known bug.

Game engine lets you do many things, crashing server, duping items, walk through doors, bring custom items into PW, runshooting and many more. its certainly not OK just because engine allows it.

 

Max HP related - in singleplayer, you decide this rule. In multiplayer you do not so if the server doesnt allow this rerolling till you get max is a form of cheating/exploiting. Very minor because everyone does it and admins usually tolerate it (and is why almost every PW has max hitpoints guaranteed today) but it is.


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#17
Gruftlord

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In single player i like to play with max hit points and no auto fail on 1 for saving throws. On the other hand i enjoy hiding the enemy stats and never use devastating critical.
Every once in a while i play a character with leto'd pc properties to simulate sub-race or werewolf abilities.

I'd call it 'playing with house rules' if i had to give it a name. I don't enjoy hacking unlimited this or that into a game. But i may load the dice to make a character concept work like extra silent movement on a heavy armor ranger for example.

#18
rogueknight333

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With rare exceptions, no, I do not cheat. I do not normally even use max HP. Since in the vast majority of cases I find the modules I play too easy, I see no reason to make them easier still.

 

The main exception (aside from special cases like using Debug Mode commands for actual debugging when one runs into a game-breaking glitch) would be the one Gruftlord mentions: if I wanted to play a sub-race or other non-standard character type for some extra RP flavor I would obviously have to do something non-standard to implement it properly. Although in those cases I would also be just as capable of using "cheats" to implement some of the downsides of such characters (like XP penalties) as well.



#19
MagicalMaster

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With rare exceptions, no, I do not cheat. I do not normally even use max HP. Since in the vast majority of cases I find the modules I play too easy, I see no reason to make them easier still.

 

But...but...bigger numbers on the character sheet!



#20
Tarot Redhand

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Nope I don't cheat, but I do re-roll on occasion but that is for the main stats not the hp. Of the modules I've made I've always tried to make them be roughly of the same difficulty as the OC. That way anybody who wants greater difficulty can always set it to a harder difficulty setting that isn't insanely difficult. So I can't see the point of cheating.

 

TR



#21
MagicalMaster

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The "harder" difficulty settings in NWN are meaningless outside the first few levels.  Unless you count "DnD Hardcore Rules" aka "Fair Rules" to be "harder" difficulty, I guess, but that just makes things even/fair.  And isn't actually any harder in most cases.



#22
WhiZard

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But there is only one difficulty setting above Hardcore.  If you select "Very Hard" the only thing that happens above hardcore is that the monster's base damage is doubled (technically it is just the number of sides of the die that are doubled).  So if you place a monster with 10d20 monster damage on its claw (105 average), the "Very Hard" setting will add 100 damage to that (from 10d20 to 10d40).  If you instead give monsters typical PC weapons like the 2d6 greatsword, then you will only see a 6 additional damage from "Very Hard", not that great.  Even if you give that greatsword a bunch of damage bonuses (e.g. 2d6 acid or enhancement +20) and gave the monster 100 strength, the "Very Hard" setting will still only add 6 damage, because it only affects the base damage of the weapon.

 

So if the builder chooses to, he could make the difference between Very Hard and Hardcore to be quite large, or he could make it quite minute, depending on the type of monsters he designs.


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#23
MagicalMaster

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If you select "Very Hard" the only thing that happens above hardcore is that the monster's base damage is doubled (technically it is just the number of sides of the die that are doubled).

 

I may have been testing that setting once and accidentally given some bad feedback on a low level module since I might have forgotten it was still on.  Was feeling very frustrated about an NPC at level 2 doing 13+ damage per swing with a greataxe -- couldn't believe the author would do something so stupid.

 

But...yeah.  It's an awful "difficulty" setting.



#24
Nick The Noodle

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I ca

 

I may have been testing that setting once and accidentally given some bad feedback on a low level module since I might have forgotten it was still on.  Was feeling very frustrated about an NPC at level 2 doing 13+ damage per swing with a greataxe -- couldn't believe the author would do something so stupid.

 

But...yeah.  It's an awful "difficulty" setting.

I can see why you might want to play the OC on the hardest setting.  Once you have played that module in double figures, you know what to expect, and prepare accordingly.

 

When it comes to modules that you are playing for the first time, this hardest setting can be a tad sticky. 



#25
_Guile

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There is no such thing as "cheating" per se, there is what is allowed, and what is not allowed, then there are bugs, which are often exploited (used to gain an unfair advantage). The difference is, how well a module is coded to stop said exploits / cheats, or what have you.... There is no fix for every exploit / hack / cheat, sorry...
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