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Texture painting


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3 réponses à ce sujet

#1
Jereniva

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Is there a way to selectively replace some of a texture with another texture. Swapper replaces every bit of Texture A with whatever you choose for Texture B. I'd like to be able to have Texture B on my paintbrush and in the circle where I'm applying only, it replaces A with B.

Any way for this?



#2
kamal_

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Swapper replaces all of a texture with another texture, and fill fills the entire area with a single texture.

You can paint over textures, blending them together, the "pressure" attribute of the brush controls this. 100% is full texture, on down to a 1% (you won't even notice 1%). Try painting a section with a texture at 100%, and then changing to another texture and paint over part of it with the new texture at 100%, part at 50%, and you can see how they blend.

http://neverwinterva...g-exterior-area is the tutorial I used when I was first learning how to make external areas.

#3
Jereniva

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thank you Kamal!

I was looking for something similar to what Paintshop has, I think you call it replacement tool. You can either replace a color, like the Swapper does, or you can put texture A on your brush and *only* where you come across texture B will it replace with the new A texture.

But I don't see that this exists in there, but, I was playing around with selecting a texture from the "textures used in this grid" list, while you have a grid square highlighted, and then playing with this I can kind of do what I wanted.

 

Wish I'd seen that tutorial earlier... I think I had to learn all that the hard way!

Like you say, the keys to good looking maps is blending textures and getting a feel for how the pressure works, and finally how applying color over all of that works.

Also avoiding flat ground, and big areas of repetitive texture.

And unlike NWN 1 you need to plan a map out mentally first.

I used to look at real life photos and try to duplicate them, but they never looked as good as a picture. It was more achievable (i.e. satisfying) for me to take screen shots out of Skyrim and try to reproduce those. Made for good practice.

 

One thing I also practice is draw a box / trigger and practice transitioning a texture from 100% at one end of the box, and fade to 1% at the other end, and have that texture transition look as seamless as possible.



#4
rjshae

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It can help to start with the color tool for laying out the major features of your map (such as roads, water, building locations, &c.), particularly when you are tackling a larger area. I found it very useful when I wanted to create an accurate overland map, for example. You can always erase the colors later with a white brush.


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