I played Dragon age Origins and Dragon Age 2. I did not hate it, in fact I liked it a bit more than DA:O. I do not understand the hate this game gets. The story is good. There is tons to do. I STILL do not want to do the quest with the Necromancer when I play the game again because of what happens to Hawke's mom. I loved it. I thought it was fun from the first day. Maybe I am odd but I liked ME3 too. I think people are way too critical of this game. Just curious really.
Seriously, why do people not like this game?
#2
Posté 17 octobre 2014 - 01:42
There's two main thrusts: people who hate all the signs of rushing, like reused environments, and people who liked Baldur's Gate and played DAO because of that, and hate the fact that DA2 moved further away from that.
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#3
Posté 17 octobre 2014 - 01:42
I'm sure that one of the several hundred threads on this forum can give you a more in-depth answer, but a few of the biggest problems I had were linear plotlines, parachuting enemies, reused environments, and annoying party members/NPCs.
For the record, I do consider DA2 to be above average, in spite of its flaws.
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#5
Posté 17 octobre 2014 - 02:28
Dragon Age 2 was acceptable If you turned down expectations based on Origins. But for me Origins Is be the best fantasy rpg of our time, a true masterpiece. Dragon Age 2 is average and replayable, but nothing more. The gameplay is weaker, the story and companions are not written as well as those in Origins. Again this is my personal opinion, what you like best is what you like best.
- TomNickles, Chari, luism et 1 autre aiment ceci
#6
Posté 17 octobre 2014 - 02:55
It could have been the bestest game ever without the reused areas, the overly fast combat animations, and if the friction between Meredith and Orsino had been presented in the first act, to centralise the story line.
#7
Posté 17 octobre 2014 - 02:56
DA2 was good but lazy. The combat was much better than Origins though.
I agree about Meredith and Orsino. We should have gotten that conflict earlier. I also found the Cassendra interested in Hawke thing to be weak after the deep roads. I thought something massive happened during the expedition judging by Cassendra's reactions but when it was nothing but encountering some rock wraiths and the idol I thought "WTF? Where is the big thing that has her yelling and throwing books at Varric." She was basically there to just hype up a drab story.
#8
Posté 17 octobre 2014 - 04:17
The idol poisoned Meredith's mind... Yes that wasn't given enought flare either.
#9
Posté 17 octobre 2014 - 04:38
I don't know about other people, but for me hate is too strong word I'm more of disappointing with DA2. I had high expectations because how great Origins is, and it's BioWare.
In my opinion DA2 was decent, average and replayable, but it'll never achieve the greatness like Origins. I know DA2 was rushed and it has a short development cycle compared to Origins, and while I'm indifferent with faster and flashy combat I don't like ninja enemies that spawn out of nowhere. I also don't like how combat seems more like hack & slash and less of a use of a real strategy, but I'm very disappointed with very linear plotlines, the lack of choice and option in the story, reused environments and how BioWare changes certain companion's personality in DA2.
Overall I say DA2 was decent, but it fails to achieve the greatness like Origins.
- Akrabra aime ceci
#10
Posté 17 octobre 2014 - 11:34
Sure, the "dungeons" were often repetitive, copypasta environments, but I don't mind it as much any more because it makes it a lot quicker to go through them, knowing where enemies are likely to appear, where treasures are likely to be, instead of having to waste time exploring all kinds of nooks and crannies that end up yielding no reward at all.
The fact that there was no overarching "save the world" storyline actually made me feel more free to do whatever the hell I wanted, instead of being drawn along by some epic main quest. I felt like I could reasonably put off main quest parts because there wasn't this time pressure of "the enemy could be at our doorstep at any moment!"
So, yeah, I liked it. I understand the complaints, but I love this game.
- TomNickles, Exile Isan, Sarcastic Tasha et 6 autres aiment ceci
#11
Posté 17 octobre 2014 - 02:10
I love DA2 more than I did DAO. Even though DAO had it's good points as well, after playing DA2 I never bothered playing DAO again. I like how bow-users were finally given some much needed attention in DA2. Back in Origins, the bow really was just an optional combat mode and in the end, the Rogue would still resort to dual-wielding. In DA2, using a bow feels even more rewarding due to the new attack and skill animations. I could really feel the power behind every shot of my bow as opposed to the meager "pew-pew" feeling back in Origins. I hope Bioware doesn't change that in Inquisition or they can simply enhance it even more. Oh and as I mentioned, the new combat animations are a welcome addition for me. Combat in Origins felt so dull to me even though the heavy emphasis in strategy was nice.
Though there are still times where-in the AI in DA2 can be dumb, it's still not as bad as compared to Origin's companion AI. Back in Origins, it really frustrated the hell out of me when my Defensive-Healer kept running towards the middle of an enemy pack to cast a healing spell from there even though no other party member was nowhere near that area. Oh and let's not forget about the ol' "Party-Member-Goes-Into-Flames-Stands-Still-In-Them-And-Spam-Healing-Pots-For-No-Apparent-Reason". I understand that the series is about strategy and micro-managing but sometimes it just get's really stupid and frustrating when the AI goes "full retard".
Moving forward, I will however, agree that the recycled and limited locale in DA2 is a step back in the series. I did enjoy the much more numerous locations Origins had to offer. With DA2 we're pretty much stuck in Kirkwall and it's vicinity areas (which aren't much tbh). No other cities to visit or not even having the option to go back to Ferelden was shame. Also, with Origins, you could go back and forth from different locations to keep encountering enemies for some much needed exp. In DA2, at some point, you run out of enemies to fight eventually so you can't keep gaining exp forever which I kind of didn't like.
Personally I also miss being able to equip my companions with different armors. Not just their weapons and accessories. I also miss gifting your companions and also being able to have a conversation with them anytime, anywhere. However, I do like the fact that Bioware reduced the different potion types you can use. It was tedious in Origins to have so many different ranking potions to choose from.
TLDR: DA2 isn't for everyone much like how Origins has it's own following. I enjoyed Origins but now I enjoy DA2 more.
Pros:
+Archery and bow usage received a huge aesthetic and strategic upgrade compared to Origins
+More satisfying combat system
+Improved companion AI compared to Origins'
+Main Character finally given a VA
+Has decent replayability due to enhanced combat
+Re-designed character features/skins (Merrill's and the Qunari's new looks)
+Better adjusted difficulty. Casual is easy, Normal is normal and Hard is hard. Origins was too hard in certain areas even if it was played in Casual.
Cons:
-Recycled Environments
-Very limited locations of travel compared to Origins
-Companion armors can only be upgraded not changed
-Dog companion can't be given equipment anymore.....aw ![]()
- Yenkaz et TomNickles aiment ceci
#12
Posté 26 octobre 2014 - 10:14
Because I've some time on my hands right now, here's a more in-depth breakdown of what I don't like about Dragon Age II as compared to Dragon Age: Origins, and -- to be fair -- also a few things I do like.
Objectively Bad
- Reused sets
- Opponents dropping from the sky
- Boss-type monsters being designed with mass quantities of hitpoints (this is the way to create lengthy and tiring encounters, not challenging and deadly encounters)
- Very generic loot
- For being basically the only place you can go, Kirkwall's pretty small
- The ending was too similar both ways despite given the impression it would be a decent amount different; should've been a little bit more difference, or maybe seemed less like it would've been different
- Many circumstances where many characters would not have gone along with the plot except that it was forced (including all of those "fighting here would be meaningless" situations)
Subjectively/Situationally Bad
- Voiced PC
- Paraphrase system
- Less interesting and satisfying combat (quite a few more specific complaints which I'm lumping under this)
- Can't change companions equipment (although at least there's a mod for that)
- Armour and weapons restricted by class, often in ways that don't make sense (why can't warriors use bows?)
- Weighting combat mechanics with such huge numbers really changes things for the worse (if the difference between 400 and 500 is what the difference between 40 and 50 used to be, just stick to 40 and 50)
- Combat now too sped up, as opposed to being too slow
- Rogue abilities got a lot cheesier, and in fact, so did abilities in general
- Almost no replayability due to voice and the story being more personally focused
- Less interesting companions on average than in DA:O
- More things seeming to defy lore (mages flitting around in combat, Orsino's sudden harvester act, and so forth)
- I really disliked the elf redesign; I would not have actively liked it had they been designed that way to begin with, but I don't like such changes in the middle of a series at all
- Being restricted to a human character
- The intro where you have to play as the over-the-top default character no matter what
- Only being able to talk to companions when you get a quest for it felt odd and forced
- Having your character interject things into the banter with no control over it
- Friendship/rivalry system left no room for NPCs ever actually disliking your character
- No non-combat skills
- I really didn't like the UI, but that's not a major complaint, rather a fairly minor one
- Female character animations only worked for a narrow band of characters, not including any I wanted to play
- Not being able to hold and move the characters around as well made some combat strategies more difficult
- No conversations at all with basically any merchants, only clicking on them to open the shop
- Lots of fetch quests which were (unintentionally?) humorous, but odd and kind of pointless feeling
- A lot of other quests felt kind of odd to me as well (eliminating bandits and so forth)
Objectively Good
- Generally better proportions for human characters, less huge hands
- Family members looked at least potentially related to your character
Subjectively/Situationally Good
- Longer period of time meant that companion relationships (both friendship and romance) seemed more reasonable to me
- Bringing the same companions along for the DLC as opposesd to having new ones for each DLC (this was a problem I had with Origins' DLC)
- Being able to let your companions handle situations every now and then was nice
- The whole receiving letters and hearing about past quests thing
- Legacy was cool (though I'd've preferred the same premise for DA:O)
- There were several story themes that I thought were interesting, but I'd've enjoyed them more if I'd enjoyed the gameplay more
- There were a few times I thought the whole narrated-by-Varric thing worked quite well, and it was an interesting concept, although there were also definitely times where I didn't think it worked very well
There's two main thrusts: people who hate all the signs of rushing, like reused environments, and people who liked Baldur's Gate and played DAO because of that, and hate the fact that DA2 moved further away from that.
I'd say that's actually fairly accurate, although I'd go with a slightly different way of describing the second category: people who prefer RPGs which try to emulate the tabletop experience to some degree (particularly in terms of how much control you have over your character) such as Baldur's Gate, played DA:O because of that, and are disappointed by the fact that DA II moved further away from that particularly because DA:O did a good job of it. I don't think most people really believed the whole 'spiritual successor to Baldur's Gate' thing, since there were a good many differences between DA:O and BG, but DA:O did have a more classical RPG feeling than DA II -- and that classical RPG/action RPG divide is I'm sure where the largest split in opinion comes from.
- TomNickles aime ceci
#13
Posté 29 octobre 2014 - 11:48
- The ending was too similar both ways despite given the impression it would be a decent amount different; should've been a little bit more difference, or maybe seemed less like it would've been different
- Many circumstances where many characters would not have gone along with the plot except that it was forced (including all of those "fighting here would be meaningless" situations)
Would you mind giving some clarification on those? How different were you expecting the endings to be, and why? And when did you feel that characters were "forced" to go along with the plot, and why did you think they wouldn't have? I'm curious as I've never had that impression while playing the game.
- TomNickles aime ceci
#15
Posté 20 novembre 2014 - 08:06
Re-used maps.
Fairly large changes to combat/weapon lore.
Companions who could be very unlikeable.
Lack of variety among enemies.
A very different sort of story to DA:O (DA2 is basically a tragedy).
Difficult to see the consequences of the previous game carrying over, very little feeling of resolution to the current game's conflicts or of those choices creating meaningful outcomes.
At least, those were the reasons I was disappointed with the game.
I don't think it was "terrible", and I do think some of the criticism of DA2 was unfair. While I think it was clearly rushed and so executed badly in several key ways, I think some of the concepts behind the story were interesting, in how they dealt with extremism versus moderation in particular, and the more general (if perhaps unintended) point that the Hero, while they might have an outsized impact on a period of history, may not necessarily be able to meaningfully impact on events driven by far larger social forces and groups.
It would've made an excellent book, IMO. With the right kind of author (Steven Erikson would've done an awesome job, that kind of thing is his bread and butter). But as a game, it was always a risky route to go down for a game, because it removed the agency from the player, which is a fairly major thing in an RPG.
#16
Posté 20 novembre 2014 - 08:43
Playing through DA2 right now, waiting for Inquisition to arrive in the mail. it's been a long time since I played it last, and I gotta say, I'm loving it. Sarcastic femhawke FTW. The re-used environments don't bother me all that much -- hell, I played ME1 dozens of times, and the re-used environments in that game are worse.
Took awhile to get used to the gameplay changes after doing a a few several many straight ME trilogy runs, but now that I've gotten used to it, I'm really enjoying it. The environments look fantastic, Kirkwall feels alive, I love the party banter, and the friendship/rivalry system. Not saying the game has no flaws, but I really don't think it's deserving of as much negativity as it got. Still, each to their own.
- TomNickles aime ceci
#17
Posté 24 novembre 2014 - 02:42
Dragon Age 2 is not a bad game. The formula is correct.. however it seemed highly rushed and no matter what you do the course of action that you take doesn't seem to change much of anything. If sided with the mages Orsino should of survived.. if sided with the Templar's their should of been another option to save Meredith (This requires you siding with her after Orsino made his presence known in Hightown) from her red lyrium insanity. It could be done by Hawke sacrificing himself (If mage) by using magic to absorb the red lyirum from Meredith's body. For rogue/Warrior Bethany would sacrifice herself in the same fashion.
- TomNickles aime ceci
#18
Posté 26 novembre 2014 - 11:32
I played Dragon age Origins and Dragon Age 2. I did not hate it, in fact I liked it a bit more than DA:O. I do not understand the hate this game gets. The story is good. There is tons to do. I STILL do not want to do the quest with the Necromancer when I play the game again because of what happens to Hawke's mom. I loved it. I thought it was fun from the first day. Maybe I am odd but I liked ME3 too. I think people are way too critical of this game. Just curious really.
I, personally didn't HATE DA2, but it was lame compared to the first. It shows how quick it was rushed out and the radical art altercations did confuse me when first playing with the design change. It was awesome, but a bit uncomfortable as I was always so used to what Qunari would look like and so on.
I also didn't like the restrictions on Hawk, making sure they your character was only human, however it makes sense in the storyside. The new game looks like a huge improvement so far. Plus I found the story and characters forgettable compared to DA:O. I can instantly remember what each character is like and their personality but DA2 I could barely remember, even only a week after playing it.
- TomNickles aime ceci
#19
Posté 06 décembre 2014 - 12:11
The first time I played this game, I stopped halfway through. I hated it. Maybe because I was expecting a new Dragon Age Origins.
Now I'm replaying it in preparations for DA:I and I just got out the deep roads and...
I quite like it now. Even more so since I just finished DA:O and imported it into DA2 and I remember my every choice. I also knew what to expect when I started and adapted to it. There are some major flaws that have been pointed out countless time, many brought on by this being rushed through, others by design choice (&¤%" endless waves of enemies) but overall it's an enjoyable experience.
The entire story feels more cohesive in a way because Hawke is portrayed as more as a actor instead of a reactor. This is the first game where I did not change the default appearance of the PC since I wanted Hawke to look like the sibling of Bethany/Carver and child of Leandra. Yes, your character is more locked down, in a way, but this also enhances the ability to seem like someone who actually belongs in the world around them.
Hell, I like how the NPC's are handled better. In DA:O I had one solid group of Warden(mage)/Alistair/Leliana/Sten only switching Sten out for in specific circumstances. This time around I end up picking a new team for each quest, that seems like it'll be interesting, instead of simply going with the same characters. For example, with the visit to the fade to help a certain character, I would bring Anders (I wonder how that would work?), Fenris (Let's see how you yourself handle what mages deal with) and Merrill (You're an expert on demons... right?). If something seemed like it'd interest the city guard, one way or the other, I'd bring Aveline and often Varric to see how'd they would react - and get surprised at how often these awesome characters agreed on the best course of action, despite their major differences! - In my mind they are the perfect representations of good old fashioned lawful good and chaotic good done right.
Overall, this has left me more skeptical of the major backlash DA:I for the PC has received. There seems to be some issues with controls, but hopefully things will be better once I've finished DA2, because I'm buying it and seeing it for myself regardless.
I think the reviews here paint a good picture of my impression http://www.gamefaqs....-age-ii/reviews- I would rate the game 7/10 and DA:O 9/10.
- TomNickles aime ceci
#20
Posté 12 décembre 2014 - 03:31
I played Dragon age Origins and Dragon Age 2. I did not hate it, in fact I liked it a bit more than DA:O. I do not understand the hate this game gets. The story is good. There is tons to do. I STILL do not want to do the quest with the Necromancer when I play the game again because of what happens to Hawke's mom. I loved it. I thought it was fun from the first day. Maybe I am odd but I liked ME3 too. I think people are way too critical of this game. Just curious really.
I like this game too, the only thing I hate is the cheap console port to PC. And I decided to never ever preorder a Bioware game again if they dont give the PC Community proper menus and tactical cam like in DAO.There are probably 5 million PC players out there who are getting ignored if they dont fix it.
- TomNickles et Tremere aiment ceci
#21
Posté 12 décembre 2014 - 06:32
It has a bad story, the story is demo long, too much DLC and every companion besides Varric has a huge sign that says "hate me". That plus walking in circles, dealing with stupid plotholes that made absolutely no sense, useless protagonist and still costs too much... the "game" gets the amount of hate it desserves, and still is not enough hate
- TomNickles aime ceci
#22
Posté 13 décembre 2014 - 05:14
the "game" gets the amount of hate it desserves, and still is not enough hate
It still better than any of the November 2014 Top10 list games:
Call of Duty: Advanced Warfare, Grand Theft Auto V, Super Smash Bros., Madden NFL 15, Pokemon Alpha Sapphire, Far Cry 4, Pokemon Omega Ruby, NBA 2K15, Assassin's Creed: Unity, Halo: The Master Chief Collection
#23
Posté 15 décembre 2014 - 05:21
I found the game to be so damn boring at times. That bosses are damage sponges make it so tiresome to play through the combat. The reuses of the same damn enivroment all the times. Ugh. Also, I found much of the party bantering to be not funny. It is just snark snark snark: I'm playing it through again, so my opinion may change.
- TomNickles et dekarserverbot aiment ceci
#24
Posté 15 décembre 2014 - 06:54
I like it, it's a decent game to me however it reuses environment every single act which gets tiresome. I love the characters (Isabella Is my favorite, 2nd to Morrigan from DA:O) the development in friendship with them. I could go into reasons why I have issues with the game but it would be a long story. so long story short, they reused to many things, bosses were weak and such.
#25
Posté 15 décembre 2014 - 07:03
- dekarserverbot aime ceci





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