I really hope DA I has an option to turn chromatic Aberration off as i hope im not the only one who gets a raging headache due to it. Please
Option to turn off Chromatic Aberration
#1
Posté 17 octobre 2014 - 01:01
#2
Posté 17 octobre 2014 - 01:10
Honestly, I had to look that up to even guess at what it could be. Never heard of it before. Don't think I have ever experienced it in a game as far as I am aware. Is that something that appears in only consoles or something?
#3
Posté 17 octobre 2014 - 01:14
ITs the new bloom, recently a lot of games and shitty artists have started using it. Image looks pseudo 3d and honestly when games use it it just gives me a raging migraine.
Thats why im asking, cause if their aint then i will wait and see before i purchase the game. Oh BF 4 also had this and i hated it there as well. Since Inquisition is also a frostbite 3 game, that is why im confirming.
#5
Posté 17 octobre 2014 - 01:35
I really hope DA I has an option to turn chromatic Aberration off as i hope im not the only one who gets a raging headache due to it. Please
Oh dear God, I just looked at what it does - if DA:I has it, it's an automatic NO-buy. I don't need a game that induces vomiting within the first five minutes.
#6
Posté 17 octobre 2014 - 01:38
I'm sure people in Thedas use achromatic lenses.
#7
Posté 17 octobre 2014 - 01:41
There isn't an option to turn off chromatic aberration on it's own, but I think it's handled by Post-Process Quality so you should be able to set that to low/off. But this also means you'll lose things like DOF and other post process effects.
#8
Posté 17 octobre 2014 - 01:45
i hope im not the only one who gets a raging headache due to it.
Misery loves miserable company.
#9
Posté 17 octobre 2014 - 02:01
There isn't an option to turn off chromatic aberration on it's own, but I think it's handled by Post-Process Quality so you should be able to set that to low/off. But this also means you'll lose things like DOF and other post process effects.
I hope so as it is a post processing effect, generally i hate most of the post processing effects games use as they only end up blurring the IQ. ****** filter, sharpening filter, FXAA, Blur etc.
Weirdly enough companies spend millions to remove CA from lenses, hell many photographers also edit it out but game companies try to put that in. Its called an Aberration for a reason.
#10
Posté 17 octobre 2014 - 03:15
Chromatic aberration is a cheap and easy way to tie your visuals up with a bow. Just like lens flares and blooms before it, you use it to unify your image by simulating the frustrating side effects of using real-world lenses. There's a certain visual consistency you get when it looks like you took a picture of your image with a crappy camera.
Thankfully, I believe we've toned it down a great deal.
Side story: ten years ago, in art school, we were all excited about chromatic aberration and I was simulating it by nudging my color channels around by a few pixels. I sent one such image to a local print shop, and when I came to pick it up the owner looked haggard and defeated. He said "I'm so sorry... I've been here all night, there's something wrong with my [tens of thousands of dollars] printer. I've tried everything, but the colors on your poster are still off." I apologized deeply, and he almost fainted from relief when I admitted that the misaligned colors were intentional. I haven't used the technique in an image since.
- finc.loki, Tielis, HiroVoid et 36 autres aiment ceci
#11
Posté 17 octobre 2014 - 03:24
Chromatic aberration is a cheap and easy way to tie your visuals up with a bow. Just like lens flares and blooms before it, you use it to unify your image by simulating the frustrating side effects of using real-world lenses. There's a certain visual consistency you get when it looks like you took a picture of your image with a crappy camera.
I also hate lens flare and bloom with a fiery passion. Seriously, if I don't see it with my eyes, don't put it in the game. And don't give me that "artistic expression" bs.
- LostInReverie19 et bEVEsthda aiment ceci
#12
Posté 17 octobre 2014 - 03:36
Chromatic aberration is a cheap and easy way to tie your visuals up with a bow. Just like lens flares and blooms before it, you use it to unify your image by simulating the frustrating side effects of using real-world lenses. There's a certain visual consistency you get when it looks like you took a picture of your image with a crappy camera.
Thankfully, I believe we've toned it down a great deal.
Side story: ten years ago, in art school, we were all excited about chromatic aberration and I was simulating it by nudging my color channels around by a few pixels. I sent one such image to a local print shop, and when I came to pick it up the owner looked haggard and defeated. He said "I'm so sorry... I've been here all night, there's something wrong with my [tens of thousands of dollars] printer. I've tried everything, but the colors on your poster are still off." I apologized deeply, and he almost fainted from relief when I admitted that the misaligned colors were intentional. I haven't used the technique in an image since.
oh man I bet he was relieved.
#13
Posté 17 octobre 2014 - 03:37
I don't think they should be there at all.Chromatic aberration is a cheap and easy way to tie your visuals up with a bow. Just like lens flares and blooms before it, you use it to unify your image by simulating the frustrating side effects of using real-world lenses. There's a certain visual consistency you get when it looks like you took a picture of your image with a crappy camera.
Thankfully, I believe we've toned it down a great deal.
In cinema, there's a lens between the audience and the action. Everyone knows it.
But in a game, there shouldn't be. If we're supposed to be playing a character, then we should see the world as if we are in it, and lens flare and chromatic abberation, and even depth-of-field effects, get in the way of that.
I've previously asked Epler if we can disable depth-of-field effects, and he said (quite some time ago) that this was on the feature list, but it was quite a way down and he expected it to get cut.
All of these post-processing effects should be optional, if they are there at all.
By the way, you seemed like a really nice guy at the Edmonton Expo.
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#14
Posté 17 octobre 2014 - 03:48
We're not looking at the world like our characters are. Otherwise the game would be first person.
- ev76 aime ceci
#15
Posté 17 octobre 2014 - 03:51
First person is a poor approximation because of the lack of peripheral vision and positional audio cues. The third-person camera more closely matches the level of information we should have.We're not looking at the world like our characters are. Otherwise the game would be first person.
- earymir aime ceci
#16
Posté 17 octobre 2014 - 04:03
Heh. Reminds me of the makeup tests for the green woman in the original Star Trek pilot. Nobody told the processing guys she was supposed to be green, so they kept correcting her back to normal tones.Side story: ten years ago, in art school, we were all excited about chromatic aberration and I was simulating it by nudging my color channels around by a few pixels. I sent one such image to a local print shop, and when I came to pick it up the owner looked haggard and defeated. He said "I'm so sorry... I've been here all night, there's something wrong with my [tens of thousands of dollars] printer. I've tried everything, but the colors on your poster are still off." I apologized deeply, and he almost fainted from relief when I admitted that the misaligned colors were intentional. I haven't used the technique in an image since.
- Lilaeth et PopCola aiment ceci
#17
Posté 17 octobre 2014 - 04:12
So games have something in them to make the game blurrier?
#18
Posté 17 octobre 2014 - 04:13
Often, yes.So games have something in them to make the game blurrier?
#19
Posté 17 octobre 2014 - 05:28
Well glad you toned it down, also saw the pc setting options for post processing. Happy that i can turn it down as much as possible as i have generally not been a fan of post processing in games.
Played ME3 with post processing effects disabled as well as colours were better and it looked cleaner.
#20
Posté 17 octobre 2014 - 06:04
What is an chromatic aberration? I don't get it.. I think
#21
Posté 17 octobre 2014 - 06:19
What is an chromatic aberration? I don't get it.. I think
The refractive index of any given material depends on the wavelength on the light. The focal length of a lens is dependent on its refractive index, which means that lenses focus different wavelengths (i.e. different colors) of light on different spots. This leads to the edges of objects being blurred out along the different colors.
#22
Posté 17 octobre 2014 - 07:02
There isn't an option to turn off chromatic aberration on it's own, but I think it's handled by Post-Process Quality so you should be able to set that to low/off. But this also means you'll lose things like DOF and other post process effects.
Noooooooooo.
Chromatic aberration and all those sorts of effects can be ok if they're used very very sparingly. But even then there should be some option to turn them off. I do sort of hope they don't just lump chromatic aberration in with DOF and other post process effects in the settings necessarily though. DA2 had some TERRIBLE depth of field effects, I thought so at least there it was nice you could individually toggle that off. It would just be a shame if DA:I had some nice post processing effects that you are forced to endure some bad ones if they link them all together in the graphics options.
What is an chromatic aberration? I don't get it.. I think
This (extreme example from BF4):
#23
Posté 17 octobre 2014 - 07:04
so they tie up effects, but then make everything blurry with colours around them?
#24
Posté 17 octobre 2014 - 07:23
Motion blur, Chromatic abberation, Bloom. All such cheap effects to simulate something unrealistic and frankly crappy.
What the hell was these people thinking when coming up with crap like this. Motion blur, REALLY. That is something that was added in movies because of 24fps limitation and to try and remove jitter in panning shots. Putting it in games is dumb, Crysis games are the worst offenders of that always makes it feel like you're playing at 15 fps when turning no matter how many FPS you have.
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#25
Posté 17 octobre 2014 - 08:03
Noooooooooo.
Chromatic aberration and all those sorts of effects can be ok if they're used very very sparingly. But even then there should be some option to turn them off. I do sort of hope they don't just lump chromatic aberration in with DOF and other post process effects in the settings necessarily though. DA2 had some TERRIBLE depth of field effects, I thought so at least there it was nice you could individually toggle that off. It would just be a shame if DA:I had some nice post processing effects that you are forced to endure some bad ones if they link them all together in the graphics options.
This (extreme example from BF4):
I feel like I need to pull out an old fashioned pair of 3D glasses. You know, the kind made of paper.
- heretica aime ceci





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