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Option to turn off Chromatic Aberration


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#26
SetecAstronomy

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I read the thread title and my brain saw Chromatic Abomination.

 

I got the image in my mind of a demon with five heads: green, red, blue, white, and black.


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#27
devSin

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I read the thread title and my brain saw Chromatic Abomination.

That's as apt a name for the technique as any. :)

#28
bEVEsthda

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Motion blur, Chromatic abberation, Bloom. All such cheap effects to simulate something unrealistic and frankly crappy.

 

What the hell was these people thinking when coming up with crap like this. Motion blur, REALLY. That is something that was added in movies because of 24fps limitation and to try and remove jitter in panning shots. Putting it in games is dumb, Crysis games are the worst offenders of that always makes it feel like you're playing at 15 fps when turning no matter how many FPS you have.

 

Motion blur is actually a quality enhancing effect - as long as you view movie/animation, not stills - but all the rest, lens flare, bloom, etc are imbecile. All persons who have ever been involved in making such effects intentionally, deserve a really hard kick in the groin.

 

But most stupid of all is chromatic aberration. It hardly exists in real world lenses any more. Not noticeable. And lens flare in computer animated special effects and in games always strikes me as extremely unrealistic, as overdone as they are. That lens flare is always an immediate clue: - Aha, computer graphics! Because such poor, home-made lenses have never been used in real life for movie making. Never. - "certain visual consistency" my a...

 

Let me put down to record here, how much I despise and loathe all such defect-effects.



#29
Joe-Poe

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Noooooooooo.

 

Chromatic aberration and all those sorts of effects can be ok if they're used very very sparingly. But even then there should be some option to turn them off. I do sort of hope they don't just lump chromatic aberration in with DOF and other post process effects in the settings necessarily though. DA2 had some TERRIBLE depth of field effects, I thought so at least there it was nice you could individually toggle that off. It would  just be a shame if DA:I had some nice post processing effects that you are forced to endure some bad ones if they link them all together in the graphics options.

 

 

This (extreme example from BF4):

My God, its like trying to watch a 3d movie with out the glasses on.....My eyes...argggggh.... :wacko:



#30
Navasha

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I always believed most post-processing effects were just added to cover up low frame rates, poor anti-aliasing and the like.    Motion Blur to me has always been the worst along with overdone Bloom effects, luckily most games have been able to turn those kinds of things off either in the options or *.ini files.



#31
Joe-Poe

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I read the thread title and my brain saw Chromatic Abomination.

 

I got the image in my mind of a demon with five heads: green, red, blue, white, and black.

Can't resist....Or A poetic description of the ME 3 endings.... :rolleyes:


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#32
Tevinter Soldier

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people are being way over the top with this off my head:

 

crysis 3

Battlefield 4

and GTA:V

 

all of those games used it. in fact Crysis 3 is regarded as one of the best visual games around and it used it as a constant on.

and many many more.

 

even son of Ryse: son of roman used it. Destiny uses it.

There's great variety in Chromatic Aberration. not every game goes as nut's as BF4, honestly how ask yourself how many of you suffered eye strain or found these games to be blurry or out of focus?



#33
Kantr

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people are being way over the top with this off my head:

 

crysis 3

Battlefield 4

and GTA:V

 

all of those games used it. in fact Crysis 3 is regarded as one of the best visual games around and it used it as a constant on.

and many many more.

 

even son of Ryse: son of roman used it. Destiny uses it.

There's great variety in Chromatic Aberration. not every game goes as nut's as BF4, honestly how ask yourself how many of you suffered eye strain or found these games to be blurry or out of focus?

I see. Anyone have any videos showing it being used correctly? or Incorrectly



#34
nutcrackr

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BF4 mainly used it for suppression, so it wasn't so bad.

 

Daylight has one of the poorest implementations, it literally hurt my eyes. It was so hard to focus on any part of the image.

 

Alien Isolation has CA, it uses it quite softly and I didn't have an issue with it.



#35
bEVEsthda

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I see. Anyone have any videos showing it being used correctly? or Incorrectly

 

There isn't any way of doing it 'correctly' on a game screen.

 

If you have a 7000 x 4000 screen and simulated a cheap, but modern lens, it would be visible, in about some pixel's width. Mind you, that's only if the image hasn't been post processed. Which is typically done. Because the lens characteristics can be known and the image can be digitally corrected for distortion, vignetting and  chromatic aberration.

 

And typically always is.

 

So in short: It's never correct.


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#36
Setiweb

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Aha, computer graphics! Because such poor, home-made lenses have never been used in real life for movie making. Never.

 

J.J. Abrams would disagree.  I'm sure you'll see plenty in the next SW movie. :)



#37
Lilaeth

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And now I understand why specific games give me migraines.  :(



#38
SofaJockey

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I don't think they should be there at all.
In cinema, there's a lens between the audience and the action. Everyone knows it.
But in a game, there shouldn't be. If we're supposed to be playing a character, then we should see the world as if we are in it, and lens flare and chromatic abberation, and even depth-of-field effects, get in the way of that...

 

It's like when in Tomb Raider (weirdly) you get water splashes on the lens when the PC is in water. Huh?


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#39
Subtle54

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Damn, I always thought those aberrations were either my eyesight or video card failing.



#40
Dr. Rush

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Just curious, is this "chromatic aberration" the reason that ME3 MP and only ME3 MP gives me headaches and eye aches? I've been playing games for like 20 years and ME3 MP gave me headaches like no other game before it. I figured it was because there were too many lights and flashes on the screen at the same time with so many biotic and tech detonations, but boy, that really killed my desire to play ME3 MP after a while. 



#41
OriginOfWaves

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Just curious, is this "chromatic aberration" the reason that ME3 MP and only ME3 MP gives me headaches and eye aches? I've been playing games for like 20 years and ME3 MP gave me headaches like no other game before it. I figured it was because there were too many lights and flashes on the screen at the same time with so many biotic and tech detonations, but boy, that really killed my desire to play ME3 MP after a while. 

probably cause you played it for 10 hours strait without noticing. just like me  :D



#42
thevaleyard

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CA was handled rather well in Alien Isolation, plus it fit in with the whole 80's retro-futuristic theme of the Alien film. 
 
That being said I hope the effect is toned down quite greatly in DAI. This image was a bit over the top IMO.
 
Spoiler


#43
zeypher

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Noooooooooo.

 

Chromatic aberration and all those sorts of effects can be ok if they're used very very sparingly. But even then there should be some option to turn them off. I do sort of hope they don't just lump chromatic aberration in with DOF and other post process effects in the settings necessarily though. DA2 had some TERRIBLE depth of field effects, I thought so at least there it was nice you could individually toggle that off. It would  just be a shame if DA:I had some nice post processing effects that you are forced to endure some bad ones if they link them all together in the graphics options.

 

 

This (extreme example from BF4):

 

Yup this is a perfect example.



#44
zeypher

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CA was handled rather well in Alien Isolation, plus it fit in with the whole 80's retro-futuristic theme of the Alien film. 
 
That being said I hope the effect is toned down quite greatly in DAI. This image was a bit over the top IMO.
 

Spoiler

THIS!!, this image was the one that made me start this topic. Also for ME3 one could disable all post processing effects via INI tweak. That solved my headache issues with that game.



#45
Wissenschaft 2.0

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Chromatic aberration is a cheap and easy way to tie your visuals up with a bow. Just like lens flares and blooms before it, you use it to unify your image by simulating the frustrating side effects of using real-world lenses. There's a certain visual consistency you get when it looks like you took a picture of your image with a crappy camera.

 

Thankfully, I believe we've toned it down a great deal.

Matt Rhodes, you are my hero. I hate lens flare, bloom, Camera Film, motion blur, and any of the other annoying visual distortions. Thankfully, they don't give me headaches or other side effects but they are extremely annoying and I always turn them off.



#46
SofaJockey

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There must have been CA in Krogan 'rage mode' and Geth Hunter mode.

I avoided and spec'd out of those.



#47
Cyr8

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I, too, always thought when that happened, especially in Crysis, that my video card was failing or something. Good to know, that technique is actually quite irritating.



#48
FMeloGeek

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This (extreme example from BF4):

 

My GOD!!! I know I know!! This is why, when they came up with frostbite my thought was: "Reflection is bad.."

 

Will be a major relief if there's a way to stop this madness XD

 

Thanks Brockololly



#49
Dr. Rush

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There must have been CA in Krogan 'rage mode' and Geth Hunter mode.

I avoided and spec'd out of those.

Oh man, I loved playing as a Krogan, but that rage mode made my eyes hurt so bad. I almost forgot about that.



#50
Brockololly

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CA was handled rather well in Alien Isolation, plus it fit in with the whole 80's retro-futuristic theme of the Alien film. 
 

 

Yeah, in Alien Isolation some of those post processing effects make more sense since they're very clearly trying to mimic the look of Alien, the movie. So going for a film look, something like chromatic aberration makes sense. But in something like DA:I, I just hope its kept really subtle or maybe used in specific bits for spell effects or something and not just all over the place.