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No auto attack outside of tactical cam


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#276
dutch_gamer

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I feel like I wouldn't mind this as much if basic attack wasn't RT or R2 and was A or X like in the past two games. Seems like your thumb holding down A would be less of a strain on your hand than your index finger holding down RT. Might have to go mouse and keyboard on this one.

How are you going to press the other abilities if you are holding down the A or X button with your thumb though?



#277
Brogan

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How are you going to press the other abilities if you are holding down the A or X button with your thumb though?

 

Exactly.

 

It's a fundamental change that makes no sense, on either platform.  It brings nothing to the combat dynamic.

 

And if they don't include a toggle for it, they aren't even giving us an option

 

That's just terrible decision making.



#278
Scarlet Rabbi

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How are you going to press the other abilities if you are holding down the A or X button with your thumb though?


That's a good point.

#279
Scarlet Rabbi

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How are you going to press the other abilities if you are holding down the A or X button with your thumb though?


God damn every one of my posts turns into a double post.

#280
Brogan

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God damn every one of my posts turns into a double post.

 

Are you holding the button down?


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#281
Star fury

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Lack of auto attack isn't lack of bad game design

Yes, it is an example of bad game design.

 

 

Or maybe the game's just not for you. Honestly if you don't like what you see then just don't play it and spare us the tedious complaints. 

Who the hell are you to tell people that? Your whining about "whiners" is worse anyway.



#282
Scarlet Rabbi

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Are you holding the button down?

I think I was.

#283
Brogan

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I think I was.

 

joke.gif


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#284
Amfortas

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Can we at least use tab to cycle between enemies instead of clicking, or do they only do bad changes that nobody asked for?



#285
Sylvius the Mad

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http://news.softpedi...ate-89944.shtml

 

That having been said, tactical pause and play is not the same as "action" as far as I understand it.  "Action" is usually reserved for shooter-like gameplay.

BioWare reps, prior to DA2's release, were eager to claim that they always thought DAO was an action RPG.



#286
Sylvius the Mad

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How are you defining "action?" Because I suspect you're defining it differently than the rest of us.

 

To me, "action" means based on twitch mechanics--you being able to click a button fast enough, for example. As such, DA:O was not an action RPG. At all. In any way whatsoever. Neither was DA ][.

That definition doesn't hold up when applied to older games that were near universally viewed as action RPGs.

 

In the past, an Action RPG was merely an RPG with a minimum of non-combat gameplay.  That's why both Diablo and Dungeon Siege counted, even though one required constant clicking to attack (Diablo), and the other was widely derided as having "click-and-watch" gameplay (Dungeon Siege).

 

Any decent definition needs to apply as well 15 years ago as it does now.



#287
Sylvius the Mad

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Yes, it is an example of bad game design.

That's what he said.  Not a lack of something is a sufficient amount of that thing.



#288
JMan240

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I'd rather have auto attack but a slightly fatigued thumb isn't a terribly huge problem. I plan to play it with a controller on PC, but I can totally understand KBM players being disappointed by a potential lack of auto attack.

#289
Brogan

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I'd rather have auto attack but a slightly fatigued thumb isn't a terribly huge problem. I plan to play it with a controller on PC, but I can totally understand KBM players being disappointed by a potential lack of auto attack.

 

For pc players, attack is generally mapped to LMB or RMB, so unless you don't need to click on anything else on the screen, it becomes an issue.



#290
In Exile

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For pc players, attack is generally mapped to LMB or RMB, so unless you don't need to click on anything else on the screen, it becomes an issue.

 

The more I think about it, the only way this scheme works at all is if there's target-lock ons and selecting abilities using the (default) 1-8 number keys autofires them without aiming and F1-F4 still let you select your companions automatically. 

Then you could hold down the mouse button while actually doing stuff in real time, despite the annoyance. 



#291
Brogan

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The more I think about it, the only way this scheme works at all is if there's target-lock ons and selecting abilities using the (default) 1-8 number keys autofires them without aiming and F1-F4 still let you select your companions automatically. 

Then you could hold down the mouse button while actually doing stuff in real time, despite the annoyance. 

 

Nah, if that's their thinking, it's just plain lazy, which I find hard to believe.

 

I've never used number keys, function keys, wasd, for any of these games since they've been making them.  They've always had on screen icons for everything specifically so you can do everything with just the mouse.

 

A Dev already confirmed the same exact thing for this game.



#292
In Exile

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Nah, if that's their thinking, it's just plain lazy, which I find hard to believe.

 

I've never used number keys, function keys, wasd, for any of these games since they've been making them.  They've always had on screen icons for everything specifically so you can do everything with just the mouse.

 

A Dev already confirmed the same exact thing for this game.

 

Did Bioware say the whole game can be played only with the mouse, or that the PC UI works basically the same as before? Because these two things are not equivalent. 



#293
Brogan

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So when playing with the Mouse & Keyboard, the hotkeys work the same way as previous titles.  (Press M and the map shows up.)

  The little buttons in the bottom right do the same thing, because everything should be accessible by the mouse.    (Press the map icon, map shows up).  You can also press the ESC key (or press the button on the hud) and get the list menu that Allan was referring to, which has your Journal, Map, Character Record, save, load, etc.   (Click on the map in the list, map shows up).  

 

The screenshot was taken while paused and zoomed out to 'tac cam'    Mouse with the camera works how you would expect, hold both buttons you run,  hold the right mouse and you rotate the camera, mouse wheel zooms out. etc 

 

The ground rings have a few settings, you can always show, always hide them or have them just during tac cam.

 

Hope that answers a few questions, there is more PC specific stuff on the way.

 

 

*edited for words because morning.

 



#294
In Exile

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Everything is accessible by mouse in the scenario I describe. He didn't say the game is playable exclusively with a mouse, just that you can use the mouse for any command - which you can. You simply can't also auto-attack while doing that. He didn't say you could. 



#295
Gtdef

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Frankly I'm more anxious about how the animation will work. Will it lock? I'm playing a DA2 archer solo right now and while the first autoattack locks, the subsequent can be interrupted but if you mash R then it locks every attack making it impossible to kite. 

 

Animation canceling and moving between attacks is my natural way of playing. If I get locked into animations it will be extremely frustrating.



#296
In Exile

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Frankly I'm more anxious about how the animation will work. Will it lock? I'm playing a DA2 archer solo right now and while the first autoattack locks, the subsequent can be interrupted but if you mash R then it locks every attack making it impossible to kite. 

 

Animation canceling and moving between attacks is my natural way of playing. If I get locked into animations it will be extremely frustrating.

 

That's a good point. I imagine it will won't lock between animations on tactical, but that you'd have to wait for an animation that started to finish. I imagine on non-tactical you could interrupt at any time. 



#297
BloodyTalon

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Thats an action rpg for you, good thing sticking to tacticel cam here.

Seems to be the smart way to play with limited health poyiond snf hrslinh.



#298
deuce985

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Not really sure what to feel about that change. Not going to judge until I get my hands on it myself. It could turn out to be one of those design decisions where I don't even notice it for better or worse...



#299
Brogan

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They really need to do another pc stream....



#300
kheldorin

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That's a good point. I imagine it will won't lock between animations on tactical, but that you'd have to wait for an animation that started to finish. I imagine on non-tactical you could interrupt at any time.


I'd actually prefer it to lock in non tactical cam. Basic attack shouldn't be something you mash. The gameplay shouldn't favour mashers. You should have to think carefully for every action you take. I also don't like jarring animation transitions when the camera is that close to the character.