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No auto attack outside of tactical cam


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417 réponses à ce sujet

#401
Sylvius the Mad

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Except it can exist, with tactics, and the AI you can let your team AA for the win.

That's a good feature. We want that.

#402
Star fury

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And here we have it again, the elitist hardcore gamer mindset. I think this is a detestable attitude.

 

Nope, it has nothing to do with "the elitist hardcore gamer mindset', it's just the clueless gamer mindset. It still is "a detestable attitude" mind you.


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#403
Dubozz

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No autoattack? Who thought that would be a good idea? Guess November 13 DAI or Warlords of Draenor dilemma solved itself.


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#404
Brogan

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No autoattack? Who thought that would be a good idea? Guess November 13 DAI or Warlords of Draenor dilemma solved itself.

 

Geez, I agree with you but there's no call to take it to that level.

 

Look, the reality is this is not that bad.  Disabled gamers aside, It's not going to prevent us from playing or enjoying the game like we were always intending to.  Bioware didn't spend 2+ years making a badly coded port for the pc.  I think everyone can agree they would not let that happen.

 

This is a detail, not a minor one but also not a game-breaking, major one that should cause people to cancel pre-orders.  Sure there may be some fears about how certain aspects of control will work, some trepidations for those of us that assumed we could play this new game like we thought we would be able to, but from just a general sense and without wearing the magnifiers....  combat looks really good.

 

Let's wait and see what happens first.



#405
HTTP 404

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No autoattack? Who thought that would be a good idea? Guess November 13 DAI or Warlords of Draenor dilemma solved itself.

 

that's such a minor detail.  perhaps you were waiting for a reason to play warlords of draenor.  Or perhaps you are being melodramatic about this situation.



#406
LexXxich

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How many minor details are needed to become a major issue? No AA in 3rd person is just another thing players can't do in DAI they could do in DAO/DA2.
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#407
finc.loki

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And here we have it again, the elitist hardcore gamer mindset. I think this is a detestable attitude.

Tell me, if I'm playing a mage who stands back from the fighting, and if nobody's bothering him, and everyone else is doing exactly what they should because I put significant effort into setting up the tactics screen, why...

(1) ...I should want to to anything with my mage but auto-attacking until the spell I want to use is off cooldown or until I have enough mana regenerated?
(2) ...my ability to set up tactics that result in a less hectic battle is less notable and should be catered to less than your ability to control a full party competently in real-time.

You may find it detestable, but it is a reaction to how I perceive some people view us that play in real time, like it is not possible to do certain things.

 

As for your example. Are you trying to say that if I have setup my party with proper tactics and I can focus on only my character that it is boring? You might see it that way, but in real time I can move around and shift my attacks to the best needed target, and cooldowns and mana comes back fast enough to intersperse the attacks with heavy hitters. Not much different than any other real time game. You press buttons to shoot, slash whatever.

In this game I can have the awesome gameplay that if I am an Archer, I can just switch to a companion and voila now I am a mage, or how about a sword and board warrior.

 

Everyone can play how they want, I am fine with people that love pause and play, that is their prerogative, I am stating mine. I did say it was at a risk of sounding rude when I made my initial comment, but let me reiterate it was a reaction to how some seem incapable of understanding real time combat and yet feel the need to comment on it and make wrong assumptions.

 

The beauty of this game is it allows two completely different play styles, yet the pause n play crowd often talks like the real time shouldn't exist, it annoys the hell out of me.



#408
Guest_Cat Blade_*

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What do people think of this change?

 

 

I guess it doesn't bother me. Auto-attack is boring to me. I like moving my guy around. But I can see how this may be bothersome for those who have a physical disability. :/



#409
thedancingdruid

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But, but I'm on PS3. For the love of the Maker ... Right trigger?

PS3 *finger slips off trigger* R.I.P. Inquisitor

 

I need hugs.



#410
Abraham_uk

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I don't mind how the regular attack works as long as something awesome happens! :wizard:



#411
jtav

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I'm one of those disabled gamers, and I think I'll wait for a bit for those I trust to tell me how tac cam feels. I've just rediscovered BG, so I'm not hurting for things to do.

#412
Morroian

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This is a detail, not a minor one but also not a game-breaking, major one that should cause people to cancel pre-orders.  Sure there may be some fears about how certain aspects of control will work, some trepidations for those of us that assumed we could play this new game like we thought we would be able to, but from just a general sense and without wearing the magnifiers....  combat looks really good.

 

Its not game breaking but its an example of confused game design, what are they making a tactical game or an action game? Given what happened with DA2 and the omission of auto attack on consoles its another combat decision that I would really like to hear an explanation for.



#413
Brogan

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Its not game breaking but its an example of confused game design, what are they making a tactical game or an action game? Given what happened with DA2 and the omission of auto attack on consoles its another combat decision that I would really like to hear an explanation for.

 

As would I.  But what I take form the word you used, confused, is between the console controls and the pc controls.  It seems there are vastly different philosophies at work, and perhaps in trying to program each and maintain some semblance of a "similar experience" between platforms, some things might have gotten lost, or unaddressed.

 

There are numerous idiosyncratic functions for both platforms that are either not not required, not possible, or simply not logical on the opposing platform.  And sometimes programmers can try to bend the rules to fit things in.

 

Wouldn't be surprised if this is one of them.



#414
Guest_EntropicAngel_*

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That definition doesn't hold up when applied to older games that were near universally viewed as action RPGs.
 
In the past, an Action RPG was merely an RPG with a minimum of non-combat gameplay.  That's why both Diablo and Dungeon Siege counted, even though one required constant clicking to attack (Diablo), and the other was widely derided as having "click-and-watch" gameplay (Dungeon Siege).
 
Any decent definition needs to apply as well 15 years ago as it does now.

 
That's a good point, and only highlights the fact that I have no experience with these games.
 
Obviously, I could simply say that Dungeon Siege was never an action RPG regardless of what people said. Obviously, that would be unproductive unless I went back and experienced it and many other games that fit the so-called criteria.
 
Regardless, I fear the definition has moved over the years (that definition in particular seems very bizarre to me).

Is this really so hard for some of you to understand?
 
An Action RPG is any game that allows real time decisions and it is a ROLE PLAYING GAME. That is it.
Now ask yourself this, can you play in REAL TIME in Dragon age games or not? If the answer is yes (a hint, it is), then it is an action rpg.
 
That said, Dragon Age is ALSO a turn based game or in reality a hybrid of sorts, because you can pause it and issue commands and then let them play out. The difference between DA and other turn based games at least DAO and DA2 is that once you unpause the action will CONTINUE even after your initial commands have been carried out. It doesn't pause again or wait for the enemy to have 'their turn'.
 
I can play the whole game with real time actions without ever pausing it. That makes it an Action RPG. 


See above. It seems there's no consensus on the meaning of "action RPG" which makes any evaluation tantamount to pointless (much like RPG itself I imagine).

#415
Looper128

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Well, I do believe I haven’t shared my own opinion on this matter in this thread.

 

To be blunt, I think this change sucks, but there are ways around it playing on PC. What really bothers me about this change is how it make things harder on sick and disabled people.

 

I really wish they had thought about that.



#416
Guest_EntropicAngel_*

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That's a good feature. We want that.

 

Just want to repeat: We want that.



#417
Lightpanda

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Please give us the option to have auto-attack. I'm here for the story, not stab, stab, kill, repeat.



#418
DragonSting

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I'm cool with it, because in DA2 I mash the attack button anyway even though I don't need to. Instinct, I guess.

Sure as hell don't want to sit there passively watching my character attack on his own volition.

Yeah, I'd say: Good choice, Bioware!

I agree. Good choice pissing off half your fan base, Bioware! You sir, would make an excellent Game Designer (at least in today's day and age)


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