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No auto attack outside of tactical cam


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#26
AshenEndymion

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The engagement part comes from using your abilities at opportune times, not blithely mashing the basic attack button and pretending we're Mortal Kombat grandmasters <_<

 

Mortal Kombat grandmasters don't mash the attack button.  Because mashing the attack button is a quick way to get yourself killed against the other grandmasters. 


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#27
Travie

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PC had it on day one. Consols where supossed to have it to but becuse of a bug they had to patch it in later.

 

No, they didn't have it day one. It was extremely annoying this first week. 

 

As for the subject, I start to have a deathgrip when the action gets going... so this pretty much ensures I'll be doing most of the combat in tac cam mode. Nothing worse than having your fingers feel like rubber after only an hour playing. 



#28
Drasanil

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Mortal Kombat grandmasters don't mash the attack button.  Because mashing the attack button is a quick way to get yourself killed against the other grandmasters. 

 

That's why I said 'pretending'  ;)


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#29
wcholcombe

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Its holding down a button to keep attacking.  Ya'll do know you can advance time in tactical mode, meaning you will keep auto attacking while in tacticle mode.

 

either way I don't think it is the end of the world.  I beat DA2 before it was ever patched.....don't think it was any great shakes.



#30
Kinthalis ThornBlade

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Well, all we can do is make noise and hope they listen and add the option in.


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#31
Gill Kaiser

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That's why the topic of this thread is "outside of tactical cam"...

 

We want the option of proper autoattack at all times, like the previous games.


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#32
Kinthalis ThornBlade

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Its holding down a button to keep attacking.  Ya'll do know you can advance time in tactical mode, meaning you will keep auto attacking while in tacticle mode.

 

either way I don't think it is the end of the world.  I beat DA2 before it was ever patched.....don't think it was any great shakes.

 

Is it holding or mashing? I still prefer an option to auto-attack, but holding isn't as bad as mashing.



#33
Gill Kaiser

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It's holding OR mashing.



#34
Kantr

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There is a thread about auto attack. There is AA outside of tac cam
 

There is auto attack. On console it's the right trigger (hold if you want to keep attacking) and on PC it's on both mouse and a keybind.



Some clarifications hopefully to the rescue!

When directly controlling a character (ie not in tactical cam mode):
-Hold controller trigger to continuously "auto"-attack, tap to do a single attack (or repeatedly tap, which does the same thing as hold)
-Hold 'R' (rebindable) or hold left click to continuously "auto"-attack, tap to do a single attack (or repeatedly tap, which does the same thing as hold)
Not pressing/holding attack button/key when directly controlling a character will cause them not to attack.

In tactical cam mode you're basically assigning orders, so all party members will autoattack while in tac-cam. The camera can be panned and tilted all around in tac-cam mode, it's not iso/top-down locked.



#35
Gill Kaiser

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Yes, but the thing that Barrett is describing as autoattack is not, in fact, autoattack.


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#36
Drasanil

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Its holding down a button to keep attacking.  Ya'll do know you can advance time in tactical mode, meaning you will keep auto attacking while in tacticle mode.

 

either way I don't think it is the end of the world.  I beat DA2 before it was ever patched.....don't think it was any great shakes.

 

The point is, this falls squarely into the 'if it ain't broke, don't fix it' side of things. Which you think would be doubly obvious after the uproar with DA2. That it does not annoy you personally, doesn't change the fact that it did annoy a whole bunch of people, and yet they're doing it again for no darn reason. 


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#37
Brogan

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dragonage 2 you had to mash basic attack.

 

Maybe in console you did.

 

Not in PC.


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#38
Looper128

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No, they didn't have it day one. It was extremely annoying this first week. 

 

As for the subject, I start to have a deathgrip when the action gets going... so this pretty much ensures I'll be doing most of the combat in tac cam mode. Nothing worse than having your fingers feel like rubber after only an hour playing. 

 

It was day one in the european version atleast.



#39
wcholcombe

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The point is, this falls squarely into the 'if it ain't broke, don't fix it' side of things. Which you think would be doubly obvious after the uproar with DA2. That it does not annoy you personally, doesn't change the fact that it did annoy a whole bunch of people, and yet they're doing it again for no darn reason. 

But you see. We don't know that.  We haven't played the game. For all we know there may be a very good reason that auto attack isn't in anymore.  They may have removed the former way it was done to remove the ridiculous delay that sometimes occurred in implementing attacks.

 

My point is the mass hysteria for something that may end up improving the gameplay for everyone concerned amazes me.


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#40
leaguer of one

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After they patched it in... Less than 3 days after release for PCs, more than a month after release for Consoles...

PC had it from day one. It was only patch for consoles.



#41
Gill Kaiser

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But autoattack IS in tactical cam. So the implementation of it can't have anything wrong.



#42
Icy Magebane

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But you see. We don't know that.  We haven't played the game. For all we know there may be a very good reason that auto attack isn't in anymore.  They may have removed the former way it was done to remove the ridiculous delay that sometimes occurred in implementing attacks.

 

My point is the mass hysteria for something that may end up improving the gameplay for everyone concerned amazes me.

How is holding down or tapping a button an improvement over the old system?  Auto-attacks should happen when we press a button.  There doesn't need to be any additional holding for it to work... it was fine in DA:O and DA2, and it didn't need to be changed.

 

I also see that you are quick to defend this and are even go so far as to suggest that it could be an improvement even though you haven't played the game either.  Isn't it a bit hypocritical to come in here and call people whiners for saying that they think it might have a negative effect?  We at least have experience with needing to tap a button to attack, and that experience was lousy.  Whether or not holding works remains to be seen, but the negative reaction isn't unwarranted considering how well the old single press system worked.


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#43
wcholcombe

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If I had to guess, they have realized that having it where you hold down the button--such as click on a target and holding down the mouse button, allows for  a quick termination of attacks allowing you to more quickly and fluidly use your special abilities.

 

 

As opposed to DAO, and at times DA2, in which you would have to practically disengage from an opponent to get it to use your special attacks.


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#44
Drasanil

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But you see. We don't know that.  We haven't played the game. For all we know there may be a very good reason that auto attack isn't in anymore.  They may have removed the former way it was done to remove the ridiculous delay that sometimes occurred in implementing attacks.

 

Considering they left it in for the same real time tactical cam view I'd say that's incredibly unlikely. 

 

My point is the mass hysteria for something that may end up improving the gameplay for everyone concerned amazes me.

 

It won't, if you like to pretend it would that's your choice, but we've already seen the darn gameplay videos there is no reason for this change, especially on PC.



#45
finc.loki

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I am happy there is not auto-attack, that said, an option to enable it for those who like it would be best.

 

I personally prefer to mash a basic attack button in between the big hitting specials. I am also a real time player so that says something. I want something to do and not sit and watch my character on rails doing actions I didn't decide. I want to be engaged and involved. It is much more fun doing some basic attacks with little less damage and then unload the big hitters.

 

To me tactical cam and auto-attack basically do away of any need for combat at all. You might as well play chess or something.



#46
Brogan

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Guys, there's already a thread about this...  no need to start more.  (though if it gets their attention...)



#47
wcholcombe

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How is holding down or tapping a button an improvement over the old system?  Auto-attacks should happen when we press a button.  There doesn't need to be any additional holding for it to work... it was fine in DA:O and DA2, and it didn't need to be changed.

 

I also see that you are quick to defend this and are even go so far as to suggest that it could be an improvement even though you haven't played the game either.  Isn't it a bit hypocritical to come in here and call people whiners for saying that they think it might have a negative effect?  We at least have experience with needing to tap a button to attack, and that experience was lousy.  Whether or not holding works remains to be seen, but the negative reaction isn't unwarranted considering how well the old single press system worked.

No, I wouldn't have commented on it at all if not for the existence of this thread. I am assuming this thread functions to discuss the issue at hand and not just be a negative diatribe.

 

As a positive person by nature I tend to expect and hope for the best.  Thereby, I am willing to take the devs at the basic consideration that there was an intelligent reason behind this design decision, as I was with them limiting healing and removing full heal after combat.


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#48
Harshfacts

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I'm fine with this i actually enjoyed it in DA 2 and didn't know they did a patch for it but i get why some people might be pissed, yeah 



#49
c00lgy24

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I'm ok with the change and come on we can jump now ! lol  :lol:



#50
Icy Magebane

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No, I wouldn't have commented on it at all if not for the existence of this thread. I am assuming this thread functions to discuss the issue at hand and not just be a negative diatribe.

 

As a positive person by nature I tend to expect and hope for the best.  Thereby, I am willing to take the devs at the basic consideration that there was an intelligent reason behind this design decision, as I was with them limiting healing and removing full heal after combat.

Intelligent people can make bad decisions.  Since you haven't played the game either, you shouldn't be so quick to defend a combat system you haven't experienced first hand... especially when you start off by saying that the people who are complaining shouldn't because they haven't played the game yet.  That goes both ways.


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