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No auto attack outside of tactical cam


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#51
Gill Kaiser

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No, I wouldn't have commented on it at all if not for the existence of this thread. I am assuming this thread functions to discuss the issue at hand and not just be a negative diatribe.

 

As a positive person by nature I tend to expect and hope for the best.  Thereby, I am willing to take the devs at the basic consideration that there was an intelligent reason behind this design decision, as I was with them limiting healing and removing full heal after combat.

As far as I can see, the "intelligent reason" is likely to be that the game was designed for the console controller first, a control scheme for which the players don't generally expect auto-attack.



#52
Araceil

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I'm not to bothered seeing as I plan to spend most of my time in the tactical cam, but still. I really don't know why they felt the need to change this. 



#53
Kinthalis ThornBlade

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I am happy there is not auto-attack, that said, an option to enable it for those who like it would be best.

 

I personally prefer to mash a basic attack button in between the big hitting specials. I am also a real time player so that says something. I want something to do and not sit and watch my character on rails doing actions I didn't decide. I want to be engaged and involved. It is much more fun doing some basic attacks with little less damage and then unload the big hitters.

 

To me tactical cam and auto-attack basically do away of any need for combat at all. You might as well play chess or something.

 

Lol, what?

 

The whole point of tactical based party games like this is that combat is about TACTICS. Combat scenarios are set pieces that you pull apart through planning, coordination and timing. NOT auto-win by mashing on a button.

 

I appreciate that you prefer the latter, but many prefer the former, and it's what has been the traditional formula for Dragon Age, and for those reasons it SHOULD be in.



#54
Dubya75

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I'm cool with it, because in DA2 I mash the attack button anyway even though I don't need to. Instinct, I guess.

Sure as hell don't want to sit there passively watching my character attack on his own volition.

Yeah, I'd say: Good choice, Bioware!


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#55
Cainhurst Crow

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I am unaffected by this change, as I much prefered DA2's combat over DAO's style of "You-are-not-allowed-to-attack-what-and-how-you-want-to" doing things.

 

Not having a toggle option is strange. Though I guess the thought is that because its incorporated into the tactical cam, players pretty much already have their auto-attack option right there, just with an added step of needing to use the tac cam.



#56
wcholcombe

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As far as I can see, the "intelligent reason" is likely to be that the game was designed for the console controller first, a control scheme for which the players don't generally expect auto-attack.

I don't know why it was removed, but I find it hard to believe that it was for something as trivial as the game being designed for a controller.  As said DAO had it originally and DA2 had it patched in, I would give the devs more credit then to simply think it was removed just for controller vs. keyboard.

 

I still think it had something to do with making your attack commands more responsive and to eliminate some of the sluggishness in combat.  Which is something they have said they wanted to improve.



#57
Kinthalis ThornBlade

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I'm cool with it, because in DA2 I mash the attack button anyway even though I don't need to. Instinct, I guess.

Sure as hell don't want to sit there passively watching my character attack on his own volition.

Yeah, I'd say: Good choice, Bioware!

 

You're happy that they took the option away?



#58
Brogan

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The whole point of tactical based party games like this is that combat is about TACTICS. Combat scenarios are set pieces that you pull apart through planning, coordination and timing. NOT auto-win by mashing on a button.

 

Dat Marketing...



#59
Kinthalis ThornBlade

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I don't know why it was removed, but I find it hard to believe that it was for something as trivial as the game being designed for a controller.  As said DAO had it originally and DA2 had it patched in, I would give the devs more credit then to simply think it was removed just for controller vs. keyboard.

 

I still think it had something to do with making your attack commands more responsive and to eliminate some of the sluggishness in combat.  Which is something they have said they wanted to improve.

 

How does auto attack have anything to do with attack responsiveness??



#60
Drasanil

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I still think it had something to do with making your attack commands more responsive and to eliminate some of the sluggishness in combat.  Which is something they have said they wanted to improve.

 

Makes no sense, tactical view is also in real time as well. This really just seems like Bioware making the same mistake twice and then porting that mistake over to the PC on top of it.



#61
Cainhurst Crow

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As far as I can see, the "intelligent reason" is likely to be that the game was designed for the console controller first, a control scheme for which the players don't generally expect auto-attack.

 

You know this false flag BS in this stupid pc/console smear campaign war is getting ridiculous.

 

Mocking voice: Consoles are to blame for multiplayer. Consoles are to blame for limited abilities. Consoles are to blame for change in leveling system. Consoles are to blame for tac came auto attacking.

 

Can we go a thread. A single thread about an aspect people don't like in DA, without blaming either Consoles or PC's for the problem?


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#62
Brogan

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Not having a toggle option is strange.

 

Where was this stated before today?



#63
leaguer of one

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Lol, what?

 

The whole point of tactical based party games like this is that combat is about TACTICS. Combat scenarios are set pieces that you pull apart through planning, coordination and timing. NOT auto-win by mashing on a button.

 

I appreciate that you prefer the latter, but many prefer the former, and it's what has been the traditional formula for Dragon Age, and for those reasons it SHOULD be in.

You do understand the pc version of kotor had the same thing and it was no less tactical.



#64
Cainhurst Crow

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Where was this stated before today?

 

The OP, and subsequently everyone else after bemoaning the decission. I don't know if it is true, I can only go off what people have said here.



#65
Gill Kaiser

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You know this false flag BS in this stupid pc/console smear campaign war is getting ridiculous.

Mocking voice: Consoles are to blame for multiplayer. Consoles are to blame for limited abilities. Consoles are to blame for change in leveling system. Consoles are to blame for tac came auto attacking.

Can we go a thread. A single thread about an aspect people don't like in DA, without blaming either Consoles or PC's for the problem?

I said the controller, not the system itself. That applies to controllers used on PCs as well. It is undeniable that the design focus has been on such.

#66
Brogan

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You know this false flag BS in this stupid pc/console smear campaign war is getting ridiculous.

 

Mocking voice: Consoles are to blame for multiplayer. Consoles are to blame for limited abilities. Consoles are to blame for change in leveling system. Consoles are to blame for tac came auto attacking.

 

Can we go a thread. A single thread about an aspect people don't like in DA, without blaming either Consoles or PC's for the problem?

 

Wouldn't make a difference.

 

No-one knows whether a post is referring to console or PC versions anyway, since thread starters refuse to differentiate in the titles...



#67
Kinthalis ThornBlade

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You do understand the pc version of kotor had the same thing and it was no less tactical.

 

The guy I quoted was saying that TACTICAL combat wasn't as engaging as button mashy action combat. Which is nonsense. There's a reason why people find good tactical combat challenging.

 

That's what I was addressing, not just the removal of auto-attack. 



#68
Brogan

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The OP, and subsequently everyone else after bemoaning the decission. I don't know if it is true, I can only go off what people have said here.

 

The OP linked to a post that was made today.

 

This is the point of confusion, the Dev who posted did not start on DA:I until Sept.

 

We are waiting for confirmation.

 

Also, the pc stream from Monday contradicts it anyway.


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#69
wcholcombe

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How does auto attack have anything to do with attack responsiveness??

did you not experience it in DAO and DA2 where at times special attacks or abilities wouldn't even trigger on command because the auto attack was already qued up?

 

This wasn't so much an issue with Mages, but it was seriously frustrating at times playing a warrior.

 

I don't entirely get why it would be in Tac cam and not in normal view, but I would assume there would be a gameplay reasoning behind it.



#70
wcholcombe

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The OP linked to a post that was made today.

 

This is the point of confusion, the Dev who posted did not start on DA:I until Sept.

 

We are waiting for confirmation.

 

Also, the pc stream from Monday contradicts it anyway.

That was what I was wondering about, as it looked like there was definitely auto attack toggle in the pc stream.



#71
Kinthalis ThornBlade

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did you not experience it in DAO and DA2 where at times special attacks or abilities wouldn't even trigger on command because the auto attack was already qued up?

 

This wasn't so much an issue with Mages, but it was seriously frustrating at times playing a warrior.

 

I don't entirely get why it would be in Tac cam and not in normal view, but I would assume there would be a gameplay reasoning behind it.

 

That has nothing to do with auto attack and everything to do with the pseudo round system in DA:O. Not really a round system so much as timed animations. You were kind of locked into an attack once it started. But that's not the case with DA:I.



#72
Wulfram

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You do understand the pc version of kotor had the same thing and it was no less tactical.


Firstly, KotOR's combat was mediocre, and it's interface was horrible

Secondly, IIRC it allowed you to queue actions, and each round lasted 6 seconds. Which isn't really comparable
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#73
FrontlinerDelta

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***WHY!!!!!!!!!!!!!!!!!!!!!!!!!!!!complaining and whiney post****

 

 

Seriously though I really couldn't care less.  It is attacking and combat is supposed to be somewhat engaging, not sit and watch until one of your cool downs goes away and then do something....

 

Agreed. So instead of right-clicking once, I just continue to hold it down. OH NOES, WORLD IS ENDING!!!

 

And if you're worried about "manage tactics" well wouldn't you be in tactical cam anyways where autoattack exists?



#74
LexXxich

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I don't like this change, but I'll have to adapt

I see people saying that. I want to ask you to look back to your message history and count how many times did you say that about different features of DAI.



#75
Gill Kaiser

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And while you're holding it down, you can't pan the camera, click on other enemies for information, or select other party members and give them orders using the mouse.