No, I wouldn't have commented on it at all if not for the existence of this thread. I am assuming this thread functions to discuss the issue at hand and not just be a negative diatribe.
As a positive person by nature I tend to expect and hope for the best. Thereby, I am willing to take the devs at the basic consideration that there was an intelligent reason behind this design decision, as I was with them limiting healing and removing full heal after combat.
As far as I can see, the "intelligent reason" is likely to be that the game was designed for the console controller first, a control scheme for which the players don't generally expect auto-attack.





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