The guy I quoted was saying that TACTICAL combat wasn't as engaging as button mashy action combat. Which is nonsense. There's a reason why people find good tactical combat challenging.
That's what I was addressing, not just the removal of auto-attack.
No I don't find that pausing combat and watching a game frozen and then sit and look at it from angles and make commands to hold position there, taunt this guy. You move here, and back stand after taunt for maximum damage, archer shoot this guy with long shot bla bla bla. I might as well play Civilization, chess, or some other turn based game.
No it does NOT make you 'smarter' or more capable, in fact it makes it easier if anything. Try doing things on the fly without the "get out of jail" pause mode all the time.
I just find it extremely immersion breaking to pause the combat all the time. It really makes me wonder why have special combat at all if you will spend half the game paused. Then unpause for ONE action to have happen then pause again for next action.
Tactics happen in real time. "tactical" camera is almost borderline strategy, especially with the new 'preparation for a fight'.
Auto-attack is having the game play itself for you. Why even have combat? It might as well be 2D Civilization game play instead.
Button mashing, it is something to do in between big hitters and be actively involved with the game.