lot's of people in the real world are brought kicking and screaming into reality, so why not a PC?
“You cannot escape the responsibility of tomorrow by evading it today.”
― Abraham Lincoln
Because the Pc has to actually survive the ordeal.
lot's of people in the real world are brought kicking and screaming into reality, so why not a PC?
“You cannot escape the responsibility of tomorrow by evading it today.”
― Abraham Lincoln
Guest_StreetMagic_*
My Inquisitor jumps into action on crisis.. no different than if I was to help people in an accident. He doesn't need a lot of motivation to get involved at first.
Embracing the whole Herald/Inquisition duty is something else though. I just plan on playing the game and deciding motivations as I move on.
I'll have a "I hate you all" quizzy if I can make one.
She's just gonna do anything that seems easiest and fastest because she just wants to go home. Poor thing ![]()
I'll have a "I hate you all" quizzy if I can make one.
She's just gonna do anything that seems easiest and fastest because she just wants to go home. Poor thing
smart and safest choices... Not necessary the ones you should.
The mark and the breach /w the following war ahead is not a burden but an opportunity to gain power and wealth.
The whole situation is beneficial. Live a normal life? No thanks. You will now grow an organization that can reshape Thedas forever. Relinquish command after the breach is closed? I dont think so. The Inquisition is what the roman army was to Julius Caesar. A power tool.
Leliana: "Gee, Ishtar, what do you want to do tonight?"
Ishtar: "The same thing we do every night, Leliana—try to take over the world!"
Guest_StreetMagic_*
I remain suspect on how much power we actually wield. This kind of huge influence has only happened once -- in ME3. And that's because they don't need to continue the timeline (or at least Casey Hudson said there will be no future games done post ME3. Maybe they'll change their mind).
I expect smaller influences like DAO and Da2.. Not entire countries and factions.
For all the footstamping you can do, there will come a point where the games makes you move on - I tried a new HN story last night, and had him refuse, refuse, and refuse again to leave his parents in the cellars at Highever. Eventually, Duncan just hauled him out of there, and the game moved on. I suspect things will be no different in DA:I.
I remain suspect on how much power we actually wield. This kind of huge influence has only happened once -- in ME3. And that's because they don't need to continue the timeline (or at least Casey Hudson said there will be no future games done post ME3. Maybe they'll change their mind).
I expect smaller influences like DAO and Da2.. Not entire countries and factions.
Of course there will be another Mass Effect game. (Casey Hudson is no longer with BioWare btw) There is that video on Bioware Base's channel about developing the next Mass Effect.
I think we will wield a lot of power in the game, but like you said, smaller influences on the next game.
Guest_StreetMagic_*
Of course there will be another Mass Effect game. (Casey Hudson is no longer with BioWare btw) There is that video on Bioware Base's channel about developing the next Mass Effect.
I think we will wield a lot of power in the game, but like you said, smaller influences on the next game.
There will be another ME, but not one after the timeline we know.
I had many Wardens who needed to be dragged to Ostagar ![]()
I'm not sure if you can refuse to be Inquisitor (and Cass will force you to be one) but it seems that you can at least react differently to being one and to fade hand. Hopefully you can display your uncomfort for being one as well.
What comes to my quizzys motivation to be Inquisitor, well from 5 I have: 1) just wants to close the fade tears 2) wants to play hero (similar as Cailan did) 3) wants fame and money 4) wants to use Inquisition to put stop to mage-templar war and 5) wants to make Thedas better place with influence of Inquisition.
This time I don't have character who'd hate being Inquisitor but they all have their own motivation of being one ![]()
Well, since there's no auto-attack, I'm disabled, and tac-cam ruins all immersion for me, my inquisitor is probably going to be the "*bleep* you all, I don't care" kind of person, since she'll be doing the Levi Dryden routine every time there's combat.
smart and safest choices... Not necessary the ones you should.
Hey she's lazy. ![]()
He (Inquisitor) does not want to make me angry, I want to play this damn game lol ![]()
Well, it's more like "If I don't do anything, demons are going to kill everyone, and I'm the only one who can do anything about it."
Sounds like a pretty good motivation.
For me the question isn't why would my character want to help close the breach, because duh. The question is why would they want to become the leader of the inquisition.
My dalish mage doesn't want to be head of a mostly human organisation or solve all of Thedas' problems she wants to seal the breach and go home but she only knows one way to lead and that's to make the Inquisition her clan.
For mages the Inquisition is the perfect means to obtain power in Thedas and shape it to our whim. I fully intend to exploit the Herald of Andraste status and reform the Chantry and human opinion on mages. Human mage all the way.
Yep, my first will be human mage, and hey, being in control of the probably most powerful institution in Thedas as an apostate-mage? And maybe romancing Cullen?
But I like it that so many others also had this image of their Warden not volunteering for that position. My Cousland as well, she hated Duncan will all her heart, and why not? That murderer...though of course she never told Alistair of this, with his hero-worshipping and all ^^
EDIT: Re-thinking my inquisitor's motivation. ![]()
The "hero marked by fate" cliche dates back to ancient Greek mythology (Hercules for example). The unwilling hero is no less of a cliche nowadays, I won't bother to trace when it became one, but whoever thinks that RP-ing an unwilling hero is very edgy, is sorely mistaken
In the end, playing DA:I is mostly a personal experience, so you can go as cliche as you'd like.
Me, I like to study the world, and the society (what we generally call "lore") as a means to roleplay and I understand roleplaying as trying to predict what this character may be thinking when making a decision, i.e. empathizing with your character instead of identifying with him or her.
I think age is an important factor in determining the motivation, followed by background. A young character is more prone to be motivated by a strive for power and fame, the typical Achilles motivation
A more mature character may be more calculating, more rational in his aim for power, more Machiavellian if motivated by individualistic urges, or if by altruistic ones - then he may be thinking of people close to him he wants to protect, like friends, family, nation, depending on his position in society.
I wonder how much room the game will allow us for roleplaying. The origins stories in Origins were kind of constraining, but then again they were damn interesting ![]()
Unwilling hero is basically as old as Marked by Fate. marked by Fate was a common hero trait in greek mythology. But Hercules also covers the unwilling hero aspect pretty well too. He only did the tasks and became a hero really because he was forced into a position where he had to do it. He wasn't given much of a choice.