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Most addictive module?


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#1
Nick The Noodle

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What is your most addictive module, the one that you continue to play time and time again?



#2
Tarot Redhand

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I presume you mean other than the OC and expansions. Also I would expect you don't want any that I have built or playtested. That certainly narrows it down. To be honest for me once I have played a module I lose interest because the joy of discovery has gone. Maybe I should go back and play one or two that I enjoyed. The closest I can come to answering your question is "Snickersnack" by nereng. My all time favourite user created module and the only one to ever make me really and genuinely laugh out loud while playing it.

 

TR


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#3
Empyre65

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The Aielund Saga, of course, although I do play the Sands of Fate series almost as often.



#4
rogueknight333

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I found this an interesting question, since when I thought about it I realized that the modules I have most frequently replayed were not necessarily the same ones I would mention if asked to list the very best NWN modules I had played, so be warned that a few of the following modules do have significant flaws of one sort or another. I nevertheless found each to be very enjoyable to replay with a variety of different characters.

 

Sapphire Star is probably the module I have played more times than any other.* Why? It is very non-linear, and it has lots of character-specific content like class-specific quests, different paths for different alignments, semi-hidden "easter eggs" and other such things that make a replay interesting. Most importantly for me, it also has extremely difficult combat making it an interesting venue to try out different builds and tactics. On the down side, the story elements are confusingly presented, much of the dialogue is poorly written, and the combat difficulty can assume unfair and ridiculous proportions if you do not do certain quests in the right order (an order you have no apparent way of knowing in advance).

 

I have also replayed the Blackguard trilogy a good number of times for a similar reason - its high difficulty level makes it very interesting to try out different builds and tactics in it - even though I found the utterly simplistic role-playing of this series rather disappointing, and for obvious reasons one's choice of character types has significant limitations.

 

Honor Among Thieves is another module that I have found it very enjoyable to replay. It is non-linear and offers a variety of different role-playing paths that can have dramatically different endgame consequences. As one would expect of a module by Baldecaran, it is also one of the all-around best NWN modules out there.

 

The Defence of Fort Tremagne is another module with lots of different options for different types of characters that I found worthwhile to replay a number of times. It is one of NWN's more underrated and unfairly overlooked modules IMHO, though admittedly it does have some potential for buggyness at certain points that seems to have understandably turned off a number of players.

 

Some honorable mentions (so-called because I have not gotten around to spending as much time actually re-playing these modules as was the case with the above, but found them well worth trying more than once):

 

Bloodright: The Blood Royal is a well-done non-linear module with lots of content specific to certain character types.

 

The Saleron's Gambit series offers some different paths for different character types, and is an all-around good series.

 

Magical Master's Siege of the Heavens (which appears to not currently be available on the new vault) offers some very interesting and unusual (at least for NWN) combats that are worth trying with different character types.

 

 

*Technically, I have actually played my own modules more often than any other, by a huge margin, but like Tarot I assume that you do not intend to count play-testing.


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#5
Bawookles

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The Aielund Saga, of course, although I do play the Sands of Fate series almost as often.

 

 I have played Aielund at least 10 times..... it's fairly pathetic of me.


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#6
ShinsFortress

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Infinite Dungeons.

 

I surprised myself.  I'm in my 40s, have played RPGs (PnP & CRPG) since before most of today's gamers have been alive.  I know how to role-play.  But the action fest that was Infinite Dungeons was good light relief.  I was "disappointed" when support for it was withdrawn.  Wish I could get it running....



#7
MrZork

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SF, you may want to check out Elidrin's earlier version of Infinite Dungeons, which was a normal vault module (no encryption or validation needed) called Random Dungeon Generator. Sadly, the older Vault comments are gone, which were useful because I seem to recall a minor glitch or two in the module whose workarounds were posted in those comments (I know because I posted at least one of them). But, none were show-stoppers. If you liked ID, you will want to give RDG a try.
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#8
werelynx

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Psst.

http://neverwinterva...premium-modules

I have heard that it works since they stopped checking authenticity, it's basically abandonware.


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#9
Tarot Redhand

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@ rogueknight333 Magical Master's Siege of the Heavens now on new vault.

 

TR


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#10
Nick The Noodle

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I presume you mean other than the OC and expansions. Also I would expect you don't want any that I have built or playtested. That certainly narrows it down. To be honest for me once I have played a module I lose interest because the joy of discovery has gone. Maybe I should go back and play one or two that I enjoyed. The closest I can come to answering your question is "Snickersnack" by nereng. My all time favourite user created module and the only one to ever make me really and genuinely laugh out loud while playing it.

 

TR

Why would I not want to play any you have created or playtested?

 

Thanks for mentioning Snickersnack.  I'll play it after Eye of the Beholder.



#11
Nick The Noodle

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Psst.

http://neverwinterva...premium-modules

I have heard that it works since they stopped checking authenticity, it's basically abandonware.

Was intrigued by your class specific module list, but links ate to the defunct IGN site.



#12
werelynx

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Yes links lead to IGN website. Will have to rework it once all modules are shifted to new vault :3

I could easily and quickly make it link to FTP..

 

EDIT: Okay, it has been done. In future the most up to date list is here: http://neverwinterva...fic-module-list

The list on the forums is now linked to FTP, but wont be updated. (http://forum.bioware...dule-list-csml/)



#13
MagicalMaster

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@ rogueknight333 Magical Master's Siege of the Heavens now on new vault.

 

TR

 

Whoops, I guess I never actually got around to posting it.  I think I didn't post it initially since I was aiming to try to finish the second half before putting it on the new vault.  Then I got caught up in other stuff which left both the second half of the module not done and the previously released first half not on the new vault.

 

Re: original question, probably the Aielund Saga.  Part of that is due to it being multiplayer friendly, though, so I play it a lot with friends.

 

I'm partway through a replay of A Dance With Rogues and I'm interested in doing a replay of Swordflight, both are semi on the back burner for some new modules I haven't played yet and my own work that I'm doing.

 

Infinite Dungeons.

 

 

Really?  I have a playthrough active right now that I haven't even touched in a few weeks as I'm finding it to be such a slog.  I think I'm like 80-85% through the module right now but I've been just wanting it to be over for a very long time.  It's way too easy and simple for a combat focused mod, especially with the awful loot system...



#14
Jfoxtail

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A few community module suggestions in terms of "re-play-ability" be it: (1) with different builds (2) well scripted conversations with nuanced outcomes or (3) well developed Non Player Characters.

 

Give these a try:

 

1) Island Adventures - Horns of Craven and ... Lord Alex and Lady O ... well done with class specific nuanced changes and reference to Bhall spawn saga. Interesting NPC personalities.

 

2) Runes of Blood - Mad Wombat. Simply brilliant writing, plot, and very immersive.

 

3) Cormyrean Nights. Servielien. Simply brilliant. Excellent plot and immersive city.

 

<<The single henchmen feature and age of the module may "frustrate". If someone ever wanted a project to update this and allow multiple henchmen it would be among the best of the best.>>

 

4) Claw Chronicles CC1 CC2.by Abbadon. Very Strong writing. Interesting NPC personalities including an aquatic elf hench-female as I recall. Myth Drannor Faerun Lore. 

 

5) Ravenloft - Beyond the Gate (2 mods in a series) by Firestarter. Less Faerun more Ravenloft obviously. However well writen with well developed NPCs and quests in such a setting.


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#15
alordofchaos

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I loved Cormyrean Night and that is definitely on my replay list.

 

I enjoyed Claw Chronicles, the frustrating part was that the series is unfinished.

 

One that I plan on replaying soon... the Prophet series.  Technically, I haven't finished playing throught the first time, but definitely want to redo


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#16
Bhaelrot

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It is interesting to see what other folks are playing and what they find most enjoyable. Many of the above modules I have never heard of, much less played, but because of this thread I will try to fit them into my schedule. Assuming they are still available for download.

 

I suppose if push came to shove and I had to choose the most addictive module for me personally, I would probably choose Alleyslink's "Castle Spulzeer."  It is the one I tend to return to most often, anyway.  


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#17
Tarot Redhand

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@ Nick The Noodle The reason I didn't want to mention my own modules or those I have playtested for others is because that's not addiction. By the time those modules are released it's more like you've finally got the floor polished just enough for the most pernickety of masters and you can finally go home  :D .

 

So by all means play my modules if you so choose. Just click the link in my sig and scroll down until you find them.

 

TR


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#18
Nick The Noodle

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@ Nick The Noodle The reason I didn't want to mention my own modules or those I have playtested for others is because that's not addiction. By the time those modules are released it's more like you've finally got the floor polished just enough for the most pernickety of masters and you can finally go home  :D .

 

So by all means play my modules if you so choose. Just click the link in my sig and scroll down until you find them.

 

TR

I will certainly try them.



#19
werelynx

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Alleyslink is working on updating his module ;)


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#20
Jfoxtail

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I loved Cormyrean Night and that is definitely on my replay list.

 

I enjoyed Claw Chronicles, the frustrating part was that the series is unfinished.

 

One that I plan on replaying soon... the Prophet series.  

 

Cormyrean Nights:

 

Was (is) a plot driven story that in its time was a critic of the NWN Official Campaign. It remains among the very best of the early Hall of Fame modules. Its replay value by character class / alignment is actually quite brilliant. It further starts the PC at level 6 if I recall correctly and develops the player through the "sweat spot arc" that many player truly enjoy. i.e. Levels 7 - 15 where the balance of the game / risk of death / importance of one magic item is at its very best. My only critic of this very old gem is the limited henchmen. If some talented scripter (as a service to the community) ever updated the mod to 1.69 and inserted a Henchmen = 3 feature without breaking it... this mod would frankly be among the best of the best to this day.

 

I nice starter mod  for Cormyrean Nights with a "linear but poignant story" is Tragedy in Tragador by <insert author>. It levels you up about the correct amount and gives your PC a history and a few magic weapons / goodies about the correct power level

 

CC1/2

 

Sadly a common theme of unfinished series. Indeed the vault is littered with them.

 

Ironically the very lament of disappointment actually points to the quality of the mods and replay value.

 

Yet in an off themselves they still have immense value and replay value. The original Paladin series by <insert author> ... Dawn, etc is much the same. A tremendous mod despite its age and incompleteness. Alazander's mod series including Crimson Tide of Tethyr is another incomplete with immense value in and of itself. Kale's Rangers.... 

 

Everything by Baldercarn....

 

I could easily have included them in my post ; albiet I thought they were recent enough to be well known. :) 



#21
Jfoxtail

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Since I mentioned Tragedy in Tragidor above (as a starter mod) I guess I will feel free to spin out a few more gems from my historic memory.

 

A number of newer players may be unfamiliar with these gems that were in their day quite highly thought of.

 

I would consider these mods to have high re-playability factors as well but. (writing/NPC/immersion)...the downfall of these gems is that they are short / limited / lower level and probably need you to discover some more mods (like above) to further develop the adventurer you want... I cannot begin to tell you how many level 3 - 7 local vault builds still litter my NWN file folder. At least I have hundreds of choices and a spread sheet....

 

1) Tragedy in Tragidor.

 

Poignant story telling albeit linear plot. Level 1 - 7 ish as I recall. Some critic on spawns in one section but really be prepared. A Drow companion with an interesting story as I recall.

 

2) < Insert Name > Murder Mystery Module and others by AUTHOR EL DANO 

 

A bit of an original concept in NWN at the time. High high replay-ability as the the who done it is random if I recall correctly. It changes if you restart the module. This is Neverwinter Nights meets Agatha Christie. Note not much "action" - more a thinking / reading persons cup of tea. El Dano's first module based on a D&D solo book adventure is also very strong

 

3) UK The Sentinel by (insert Author>

 

A bit of a rural Cormyrean Nights. NPCs well written and a plot well translated from PnP to NWN. Really wonderful frankly and well rounded NPCs... just short.



#22
Jfoxtail

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Edit above:

 

El Dano - Black Thorn (murder mystery) and Mountain of Mirrors - I just recalled.

 

4) Torslunda by Luspr

 

Luspr started his career in NWN but also was a part of the Ossian team on Daggerford. Quality writing. I think he had plans to update and expand this shorter gem but alas not so much recently.

 

5) Citidel by the Sea (Blue Ares or updated version ?

 

A dragon magazine module conversion that was very well done. The original release was good but the author updated it a few times... adding among other things a really interesting NPC (wild elf ranger) and a few more poignant story moments.

 

Anyway I could opine at length having played a few hundred vault entries and many a few times each....

 

I just hope these older gems may "tweek" some interest in the newer players.



#23
Nick The Noodle

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Thanks for the suggestions everyone.



#24
_Guile

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Offline (Single Player) games do not compare to online games, where there are live players & DMs (if the DMs are good that is).... I suspect the most addictive Online Server Module I've played on was "The Awakening", great custom content & very well balanced... Offline I'd say Paths of Ascension was the best hands down... (An extremely good level 1 - 20 module) (if you can get your hands on it anymore...) Don't know if it's in my downloads or not.... (Can probably upload it) https://drive.google...VF85MzFBaUVrSzQ

#25
Empyre65

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_Guile, I did not find Paths of Ascension in your google drive, but I did find it here:

http://neverwinterva...6175/index.html

It seems to indicate there that it goes to level 40. (Max Character Level 40)