Yeah, the problem was that a lot of the clues about Cerberus were on the same level as say - Aria being Wrex's old asari friend Aleena. The clues were there for hardcore and observant fans to pick up on, but they easily go unnoticed. Cerberus was the same way. On the one hand, I'm okay with that as it kind of makes them work better as a shadow organization from the perspective of Shepard. On the other hand, it really does hurt the narrative.
I referenced Halo before - I had never read the books or comics. When I played Halo 4, after playing all the other games, I was WTFing all over the place with regards to the Librarian and the Didact. And ancient human starships? The ****? But then I read up on the lore.
It works alright for Halo because most players just mindlessly play for the FPS action, and the more hardcore fans read the back story. But Mass Effect depends on the story in a much more intricate way.
I think Cerberus - once you add in all the DLC especially - being the enemy you fight slightly MORE than the Reapers, was a bigger problem.
If they were going to be so big (which I don't even support in the first place), then they need to be explained more in the overt narrative.
I know Shepard (from my perspective) is more of the Renegade-centered (you have to forget about sidequests and DLC here) protagonist, that relatively doesn't care for answers compared to other characters, and is focused on the fight, etc... but he really needed more to bolster the Paragon side of himself that could want more info. Stuff like 'do you really think the Reapers can be controlled?', or whatever he said to Hackett, just wasn't enough.
ME3 was definitely Bioware trying to make Mass Effect into a Shooter-focused game, over the RP. Not to say that the RP wasn't there - imo it definitely was, and perhaps in ways that most players don't understand(?) - but the narrative was more like something you'd see in an outright shooter. Something that doesn't internally explain itself and depends on lore fans to read and comprehend all media that Bioware pumps out.
I can't support that. Cerberus and the Reapers needed to make more sense than they did. They still do. And I'm someone who has crazy ideas that the next game will technically be a continuation/true conclusion to much of this story; it just still doesn't matter because ME3 still deserved to explain more than it had explained.





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