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Pistol and Assault Rifle


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#1
Vazgen

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Say, you have a pistol and an assault rifle in your loadout. Do you ever change weapons? In what situations you prefer to use pistol? What a pistol can offer that an assault rifle can't?

In ME2 pistols had better multiplier against armor while assault rifles were better against shields/barriers. I'm not sure if it's still the case in ME3.



#2
Jeremiah12LGeek

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Say, you have a pistol and an assault rifle in your loadout. Do you ever change weapons? In what situations you prefer to use pistol? What a pistol can offer that an assault rifle can't?

In ME2 pistols had better multiplier against armor while assault rifles were better against shields/barriers. I'm not sure if it's still the case in ME3.

 

Weapons in ME 3 don't receive any inherent bonuses against defense. To gain bonuses against armor, for example, would require an AP mod, AP ammo, or Drill ammo (EDIT: I don't think Drill Ammo exists in ME 3 SP, but it's been over a year, so I'm not sure... :P)

 

(EDIT: The above paragraph is COMPLETELY WRONG. The Acolyte is a pistol with a massive multiplier against shields, for example. What I meant to say was that "pistols" or "SMGs" or "Assault Rifles" don't have inherent bonuses by type, but individual weapons sometimes do.)

 

As for when I would switch weapons, it largely depends on the character that I'm using and the enemies that I'm fighting. Most of the time, I carry a backup weapon that is almost never used. On the occasions that I need it, I'm glad that it's there, but the rest of the time I don't think about it.

 

One example is when playing a Shadow (this is an MP example, rather than an SP one) I use a Paladin and a Hurricane. The Paladin is the main weapon, using AP ammo, and the 2 mods are for power damage bonus and melee damage bonus.

 

Whenever I have to fight a bullet sponge that isn't safe to/can't be hit with Shadow Strike, I switch to the Hurricane, get into hard cover, and just concentrate fire on the target until it's dead. In the case of a Drell Assassin, I switch from a Black Widow main to an Acolyte backup for Phantoms or heavily shielded targets.

 

In SP, I never switched guns, because I used a Valiant most of the time. With the absurd "slowdown" effect of sniper scopes, there was no need to ever switch weapons. Even at point blank range, it was faster to kill an enemy with the sniper rifle than to switch to something shorter range.



#3
capn233

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Most guns don't have multipliers in ME3.  As far as armor goes, since the mechanic is a damage mitigation affect, you just want higher base damage.  There are several AR's with high base damage like the Mattock, Harrier, Saber, Valkyrie, and Argus.  But you can always use armor piercing or weakening to reduce the mitigation effect and increase your damage, even if your base damage per shot is low.

 

As far as multipliers go the ones I can think of off the top of my head are these:

 

Typhoon:  1.5x to shields, barriers, and armor

Adas: 2.0 to shields and barriers

Acolyte: 5x to shields and barriers

Talon: 1.5x to shields and barriers

 

For shield busting, almost any weapon works fine in the game though because shields take normal damage from everything, you just run into the gate at the end.



#4
Vazgen

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With scarce ammo and damage multipliers it made sense to switch to a pistol in ME2, even if using Mattock.

Now, in ME3, I can't think of a reason to switch to a pistol. One is the Power-Magnifier mod but is that 30% power damage really noticeable? Ammo is not a problem at all, every location is filled with ammo drops. If you use Lancer (which I plan to do) ammo issue disappears entirely. 

Is there any reason to switch to a pistol with Lancer in the loadout?



#5
RedCaesar97

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Jeremiah12LGeek and capn233 covered most of it. 

 

I think a lot of it depends on mods and weapons used.

 

If you have DLC, then the Acolyte is good for shield busting if you care about that sort of thing. The Executioner is like a mini sniper rifle without a scope (I believe it had the same damage stats as the pre-buff Widow).

 

You may choose to put cover penetration on one weapon (say the pistol) for Guardians while maxing our damage and clip size on the Assault Rifle. 

 

But really, especially in single player, there really is no need to take more than one weapon unless you are specifically trying to conform to a specific build or playstyle (such as an ME1-style class where you want a pistol + shotgun/sniper rifle or something).



#6
cap and gown

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I do switch out on occasion. I prefer the Lancer for longer range encounters and an Eagle for more CC work. The Eagle is fully automatic, has a very good base damage (more than the Lancer) and can equip a power amplifier. When I know I will be relying heavily on damage dealing powers (for instance the mechs sections of the reactor on Omega) I will switch over to the Eagle. On Eden Prime I used the Eagle for most encounters because they happen at fairly close range, then switched over to the Lancer for the final fight because it was longer range. (This was an NG+) Or I might switch between the Lancer and Suppressor, using the Suppressor as my boss killer, such as on Rannoch or Priority Earth.



#7
Vazgen

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I can see it making sense with shotgun+pistol combo since you can use pistol for long/medium range and shotgun for close quarters. Something like Talon can be a nice backup for a sniper.

It's just that assault rifles render some weapons pointless. SMGs are basically useless for AR users. I wanted to figure out some use for a pistol but it seems they are useless too. 

 

What makes you use Eagle over Lancer? Both are full auto weapons, Lancer has unlimited ammunition and more damage



#8
cap and gown

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Lancer base damage is around 70 while Eagle base damage is around 100. Also, the Eagle can equip a power amplifier, the Lancer cannot. I use the Eagle for close range encounters, such as on Surkesh. I think the Eagle scopes in less than the Lancer when you go for an aimed shot rather than hip firing. I am not sure on the last point, but I prefer to have a wide field of vision for close range work.



#9
RedCaesar97

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Lancer base damage is around 70 while Eagle base damage is around 100. Also, the Eagle can equip a power amplifier, the Lancer cannot. I use the Eagle for close range encounters, such as on Surkesh. I think the Eagle scopes in less than the Lancer when you go for an aimed shot rather than hip firing. I am not sure on the last point, but I prefer to have a wide field of vision for close range work.

 

Uh, if you have the Eagle in single player, then you should also have the Hurricane. And if you have both the Eagle and Hurricane, why are you using the Eagle instead of the Hurricane? 



#10
cap and gown

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Uh, if you have the Eagle in single player, then you should also have the Hurricane. And if you have both the Eagle and Hurricane, why are you using the Eagle instead of the Hurricane? 

 

After using the Hurricane quite a bit, I came to prefer the Eagle. More damage per shot with the Eagle with less reloading. The Hurricane fires so fast that I may use up an entire clip on something when I don't need to. With the slower ROF of the Eagle I can let off the trigger before the entire clip is gone. Also, my MP experience soured me somewhat on the Hurricane. Accuracy was a major issue. The reticule seemed to be as wide as for the Revenant.



#11
Vazgen

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Wiki stats (WCFDA - weight, capacity, fire rate, damage, accuracy):

Lancer: Base WCFDA: 15 / 100 / 50 / 25 / 15 

Eagle: Base WCFDA: 16 / 50 / 33 / 16 / 50

 

The only stat that is better for Eagle is the accuracy. But I'd rather use Locust for that (Base WCFDA: 23 / 58 / 58 / 15 / 63). 1 less damage but higher RoF, capacity and better accuracy. 

 

True about power magnifier, it's the only real advantage I see the pistols having over assault rifles for now. But if it's the only thing it'll come to powers vs weapons decision. In that case I'd rather use Locust + Suppressor, for example. Both can equip power magnifiers and have decent accuracy.

 

My plan was to combine Lancer with a Predator for "cutscene Shepard" but I have no idea how to combine these two. Predator seems basically useless :D



#12
cap and gown

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Forget about the wiki stats. Go here

 

Which I just did and saw the SP Eagle's stats are poorer than the Hurricane. Its the reverse in MP.

 

For Lancer and Suppressor in SP capn233 had a post that I can't find right now, but the Lancer was around 70 and Suppressor around 400.


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#13
Vazgen

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Forget about the wiki stats. Go here

 

Which I just did and saw the SP Eagle's stats are poorer than the Hurricane. Its the reverse in MP.

 

For Lancer and Suppressor in SP capn233 had a post that I can't find right now, but the Lancer was around 70 and Suppressor around 400.

Thanks for the link, never knew something like that existed! I'll look over it, see if it has something that can help make Predator work



#14
RedCaesar97

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For the Predator, having your own Incendiary Ammo (Soldier or Vanguard) with the Explosive Burst evolution, plus a fast trigger finger and you can melt anything on health.

 

The Pistol Heavy Barrel mod (Omega DLC required, +40% weapon damage) is pretty much a must, or else the Pistol Cranium Trauma mod (Leviathan DLC, headshot damage) and headshots.



#15
Vazgen

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Do you think having Lancer and Predator together can work? Predator will have Cranial Trauma System and Power Magnifier, Lancer - Stability Damper and Precision Scope.

Class is Engineer with Drone, Overload and Inferno Grenade as active powers



#16
cap and gown

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Do you think having Lancer and Predator together can work? Predator will have Cranial Trauma System and Power Magnifier, Lancer - Stability Damper and Precision Scope.

Class is Engineer with Drone, Overload and Inferno Grenade as active powers

 

Even for cut scene stuff, just having the Lancer is not going to fix the problems. For instance, I commented on how Shepard had an Avenger in her hands and a Lancer on her back in this vid.



#17
Vazgen

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Even for cut scene stuff, just having the Lancer is not going to fix the problems. For instance, I commented on how Shepard had an Avenger in her hands and a Lancer on her back in this vid.

Maybe you actually need to use Avenger for it to disappear from your back?



#18
capn233

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The SP stats in that spreadsheet are out of date, at least for any weapon that shipped with the game and had a balance change through the first week of Dec 2012.  For those weapons, they have identical stats to MP.

 

List of MP changes imported into SP here.

 

Lancer and Suppressor SP stats here, or below:

 

Lancer I - X

Damage: 82.2 - 92.2
Weight: 1 - 0.5
Mag Size: 38 - 57
Rate of Fire: 600

Suppressor I - X

Damage: 383.3 - 412.2
Headshot Damage Multiplier: 4x
Weight: 1.25 - 0.7
Mag Size: 6
Max Spare Ammo: 30 - 40
Rate of Fire: 600



#19
RanetheViking

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On certain classes I like to use the Vindicator (stability mod + ext barrel) and the Phalanx (scope + HB) in SP.  I use the Phalanx like a poor mans sniper rifle to take out mooks at range and the Vindicator for close in work on debuffed enemies.

 

I like the look and sound of the Phalanx as well as it's rate of fire, combined with the Vindicator it keeps my cool downs low. I know there are better weapons, but I like that combo.

 

 I use the Lancer in the Arena and sometimes I'll put the Suppressor on for Priority Earth.



#20
StarcloudSWG

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"Did you see the latest update on stripping enemy defenses? It's ridiculous."

"I know! As if anyone carries two guns anymore."

 

This is very true. There's few classes that need two and that don't depend in some measure on low cooldown times for their powers.



#21
Farangbaa

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I only equip an SMG for show.

And I'd advise everyone to just once try out a Mattock with a scope. It's fantastic, it's like you're using a rapid fire sniper rifle with little to no recoil.

#22
RedCaesar97

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I only equip an SMG for show.

And I'd advise everyone to just once try out a Mattock with a scope. It's fantastic, it's like you're using a rapid fire sniper rifle with little to no recoil.

So... the Raptor?



#23
Farangbaa

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Too heavy to get max cooldown reduction, I think.



#24
cap and gown

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Too heavy to get max cooldown reduction, I think.

 

With an Eagle V and a Raptor V you get 200% cool down bonus.



#25
themikefest

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I had Mattlock and raptor equipped giving me 200% cooldown. That was what I used for my first insanity run back in March 2012. Haven't used the raptor since. I just use the Mattlock for most playthroughs