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No auto-attack: workarounds for a disabled gamer?


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#26
devSin

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On console, do We know if for remaining in TC you still have to hold the engage button?

Yes. Only the PC version has free pause (you can pause and un-pause normally, in any view).

On console, tactical view is always paused, and you need to hold down a button to advance time.
 

So tac cam is just an IE game with better graphics and a movable camera? I can work with that actually.

We don't know how it controls or what differences there will be between the exploration and tactical views.

There are UI differences (characters get ground rings, enemies get highlights if they're obscured, you get pop-ups for various objects and actions, there's a giant targeting reticle that must do something, and perhaps other things); some of it can be toggled off, but we don't have many specifics (only that you can disable the ground rings).

#27
Saiphas85

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Tac cam doesn't bother me in theory--I just started up a new game of BG. I just worry that it might get aggravating to run combat that way. I don't have to continually "fast-forward, do I? Just unpause, let the game rrun and pause when I need to issue orders again?


PC does not have a fast forward, only unpause and pause. Do in TAC cam all you do is pause and unpause as needed for PC.

#28
Icy Magebane

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On the PC version, pause works normally.

For the consoles, you need to hold down a button to "engage" (to advance time) while in the tactical view.

There is no auto-attack outside the tactical view, so if you're unable to hold down a key or button, you'll need to switch to the tactical camera (which doesn't prove anything on consoles since you'd just have to hold down another button for that).

That sounds annoying.  The more I hear about this "tactical mode," the less I like it.  It certainly is bringing a lot of limitations that were never present in the old system, where we just paused the game and gave commands through the radial wheel (which we could also use to access all of the abilities our characters had learned btw).  What's the advantage of this new system again?  I can't seem to recall anything unique about it other than seeing enemy weaknesses in a text box...

 

Well anyway, just so that I'm on topic... I know nothing about computer games, but the suggestions listed here sound like they might work... good luck TC.



#29
GeckoWacko

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So there's no true "click once and watch" auto-attack outside of tactical combat. I'm deeply concerned. I am a disabled gamer with fine motor problems, and having to hold a button might give me a hand cramp over time. Does anyone have any idea how much more complicated it would be to run combat in tactical mode? And can anyone suggest other workarounds?

This really frustrates me. I have a very small collection of "safe" developers who I can buy without looking up the controls or worrying that some trivial mechanic will render the game effectively impossible. And now I have to worry.


I feel your pain too... RSI in multiple parts of my body. Been living with pain for the last 8 years everyday. Still it can go better, but you have to work hard for it and know what to avoid. Holding a button will make me be able to play the game for a short period of time though. TC seems the solution for me don't really play otherwise though.

Still this thing could just be optional. They don't have to ram it through people there throaths who aren't able or fond of it. Button attack just seems annoying and pointless.
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#30
GeckoWacko

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On the PC version, pause works normally.

For the consoles, you need to hold down a button to "engage" (to advance time) while in the tactical view.

There is no auto-attack outside the tactical view, so if you're unable to hold down a key or button, you'll need to switch to the tactical camera (which doesn't prove anything on consoles since you'd just have to hold down another button for that).


Damn!! I play in console. Hmm, hope it changes or gets patched. I think I won't be able to play DAI. Well guess my business with bioware seems done. I really wanted to play this game, but have to face reality, which is a slap in the face.... :(.

#31
Tielis

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Yes. Only the PC version has free pause (you can pause and un-pause normally, in any view).

On console, tactical view is always paused, and you need to hold down a button to advance time.
 
We don't know how it controls or what differences there will be between the exploration and tactical views.

There are UI differences (characters get ground rings, enemies get highlights if they're obscured, you get pop-ups for various objects and actions, there's a giant targeting reticle that must do something, and perhaps other things); some of it can be toggled off, but we don't have many specifics (only that you can disable the ground rings).

 

I would be happy with using tac-cam if I can 1) lock it in 3rd person view, and 2) disable the reticules and other UI objects.

 

Why did they change all this, you ask?  Because multiplayer.  :(



#32
Brogan

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Look, no Dev responses here either...

#33
Tielis

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Look, no Dev responses here either...

 

To be fair, it is Saturday.



#34
GeckoWacko

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Look, no Dev responses here either...


Due to the amount of attention will get one. Still a month to decide.

#35
Scoutyo

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This is a subject that's near and dear to my heart, so here goes ....

 

Console:

 

Unfortunately, console users' options are limited (and they depend on what console you want to use).  There are third party controllers out there that will allow you to set a button to "turbo" and have a "hold" function, allowing you to press the button once to turn the turbo function on and a second time to turn it off.  For DA:I, this means that you could theoretically pull the trigger once to start attacking and then not have to pull it again until you want to stop -- no mashing or holding down needed (the controller would do the "mashing" for you).  I know that a company called Hori makes some controllers like this for both the 360 and the PS3.  Not sure about the newer consoles.

 

Edit:  Forgot to mention that you can also buy custom-made controllers for just about any console (including Xbox One and PS4).  You can design your own controller pretty much from the ground up, including swapping button functions around.  Some custom controller makers also offer great accessibility options for disabled gamers, like foot pedals that will simulate the button/trigger of your choice.  Custom controllers aren't cheap, though ....  

 

PC:

 

PC players have a lot of options for workarounds.  There are some great third party programs out there that will let you alter how a game is controlled in almost any way imaginable.  I'll be using a controller on PC and a program called Pinnacle Game Profiler to alter the xinput and allow me to remap controls (not a fan of trigger for basic attack, so I'll be using another button instead).  You could use Pinnacle or a similar program to more or less simulate the auto-attack we had the in first two games.  The only difference is that you'd have to press a button once to start auto-attacking and a second time to stop (similar to how the controllers mentioned above work).  Still better than mashing/holding.  

 

There are similar programs that can give you the same functionality on a mouse or a keyboard (press once to start attacking, again to stop).  There are also mouses like the Razer Naga that give you mappable buttons on the side, if you'd prefer to use your thumb for attacking, rather than your pointer finger.  The Naga also comes with software that will allow you to program a press-to-start/press-to-stop auto-attack macro.     


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#36
Brogan

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I don't think Bioware wants their customers worrying if they can mod the game before they pay money for it.

 

Not exactly a savvy marketing plan.



#37
Tielis

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I don't think Bioware wants their customers worrying if they can mod the game before they pay money for it.

 

Not exactly a savvy marketing plan.

 

Defaulting to a carpal-tunnel inducing game mechanic doesn't seem to be a smart marketing plan, either.  But hey, no other game company cares, so why should they!


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#38
AshesEleven

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I'm confused.  If there is no auto-attack, then what are your other party members doing when you're not playing as them?  



#39
devSin

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I'm confused.  If there is no auto-attack, then what are your other party members doing when you're not playing as them?

They're controlled by their AI (so whatever behaviors/tactics you have set for them).

You can issue orders (via the four command buttons on the toolbar or by taking direct control of them), but they'll otherwise behave as expected (if something bad comes close, they'll try to kill it).

However, with the selected character, if you want to perform basic attacks, you need to keep clicking LMB (or the R key) or hold it down while in exploration view. (Unlike auto-attack, where you simply select the target and the character will continue to attack until you intervene or the target dies.)

#40
GeckoWacko

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Defaulting to a carpal-tunnel inducing game mechanic doesn't seem to be a smart marketing plan, either. But hey, no other game company cares, so why should they!


Sometimes things like this make me really sad. Why go like.... Yeah, we just changed this because, we WANT you to play like this rather than the, you CAN play like this. So annoying.... Options are to optionize a certain game to your personal taste. Why not give us the options, so freaking ignorant.

#41
Brogan

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They're controlled by their AI (so whatever behaviors/tactics you have set for them).

You can issue orders (via the four command buttons on the toolbar or by taking direct control of them), but they'll otherwise behave as expected (if something bad comes close, they'll try to kill it).

However, with the selected character, if you want to perform basic attacks, you need to keep clicking LMB (or the R key) or hold it down while in exploration view. (Unlike auto-attack, where you simply select the target and the character will continue to attack until you intervene or the target dies.)

 

Yup.

 

And the more I look at just this partic issue, it's not a huge thing itself, because when we're playing there will be alot going on.  It's the philosophy behind it.  In simple terms, it's a change with no benefits for any type of players, specifically m&kb users.

 

It's just a poor decision (if it is indeed legit)



#42
Shahadem

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But there were autoattacks in the gameplay videos. Having autoattacks was actually giving one of the players a problem because he didn't know that when he selected to just attack an enemy, that this was starting a string of autoattacks instead of causing immediate skill use.


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#43
Brogan

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But there were autoattacks in the gameplay videos. Having autoattacks was actually giving one of the players a problem because he didn't know that when he selected to just attack an enemy, that this was starting a string of autoattacks instead of causing immediate skill use.

 

That was console gameplay, and likely in tac cam.



#44
Lilaeth

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As an arthritis sufferer, can't say I am too happy about this.  I've always preferred playing DA on the PC.  Having to hold that mouse button down will make it very difficult/painful for me.  Do they not think of things like this??



#45
Tamyn

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I liked how in DA 2 I could tap R once and have my character auto target and auto attack the nearest enemy until it died or until I gave another command. I will miss this feature.



#46
Brogan

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I liked how in DA 2 I could hit R and have my character auto target and auto attack the nearest enemy until it died or until I gave another command. I will miss this feature.

 

There was literally no difference between hitting r or just clicking on the target with mouse.  You could choose whichever one you wanted.

 

Now they are changing both operations into a button mashing situation, which if you don't do, your character just stands there like an idiot.

 

There isn't even a choice (unless of course there is a toggle)



#47
Elhanan

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Have read that a gaming mouse may alleviate some problems by allowing the thumb to squeeze a button; uncertain. I am planning on looking into this myself, as I have a sim problem.

But it is highly likely I will be using Tac-Cam and Pause far more than most Players anyway, so even if I cannot acquire new hardware, this should not be too problematic.

#48
lyin321

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 As someone more knowledgable pointed out if you are using PC you might want to look into bots. Sorry about not being more helpful.

...but seeing as the function is already there (in TC) shouldn't it be easy to be modded to work in 'norml' gameplay?

 

...and we don't know how powerfull the basic attack is...maybe play as a class that don't rely on it (heard that the necromancer is pet class) and either normal or even casual difficulty?



#49
Brogan

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Have read that a gaming mouse may alleviate some problems by allowing the thumb to squeeze a button; uncertain. I am planning on looking into this myself, as I have a sim problem.

But it is highly likely I will be using Tac-Cam and Pause far more than most Players anyway, so even if I cannot acquire new hardware, this should not be too problematic.

 

The point is we shouldn't have to go tac cam to use it the way it should be usable all the time.

 

We don't know what other limitations tac cam brings with it yet. 

 

And it has always been on.  They aren't even allowing us the choice of a toggle.

 

It's bad design  (... if it's legit)



#50
Brogan

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...but seeing as the function is already there (in TC) shouldn't it be easy to be modded to work in 'norml' gameplay?

 

One would assume so ...