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No auto-attack: workarounds for a disabled gamer?


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#51
Elhanan

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The point is we shouldn't have to go tac cam to use it the way it should be usable all the time.
 
We don't know what other limitations tac cam brings with it yet. 
 
And it has always been on.  They aren't even allowing us the choice of a toggle.
 
It's bad design  (... if it's legit)


AFAIK, we do not have to do so, but this is my preferred playstyle. I also have a disability now, and non-Pause gameplay such as MMO is somewhat difficult for me, even before I became disabled. Hence I tend to stay with RPG's and games that allow pause, are turn-based, etc.

#52
Brogan

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Yes, we do have to go to tac cam if we do not want to button mash.

 

That's the whole point of this thread.



#53
Eelectrica

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Bioware, please patch in auto attack, make it toggleable for those this simply have to push a button for every action like it's a shooter.

When it comes to combat in these types of games, I prefer to direct traffic so to speak, I don't want to click my mouse for every sword swing/arrow launched.

 

Well I planned on making extensive use of tac-cam anyway, but still some for trivial combat, it seems silly that  I have to switch, I can't just click the target and watch it unfold.


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#54
Gtdef

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Holding or spamming a button for a long time is tiring even for perfectly healthy individuals, especially if the keyboard/controller actuation force is not optimized or the keyboard is old and dirty. If you are a pc user my suggestion would be to use mouse buttons 4 and 5 for the spammable abilities. 



#55
Darkly Tranquil

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Honestly I don't see what is to be gained by it not working like it always did in the previous games. Why reinvent the wheel?

As for the OP's issue, you could try something like a macro programmable keyboard (Razer Anansi or similar) to set up attack macros that replicate spamming the attack button with a single key press. These keyboards have sticky key features also. Otherwise you could use a programmable game pad like the Razer Nostromo/Orbweaver to fulfill the same function.

But honestly, it would be better if Bioware just just did away with the Diablo style click spamming, and returned to having a single click initiate auto attack like before.
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#56
SilentCid

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So there's no true "click once and watch" auto-attack outside of tactical combat. I'm deeply concerned. I am a disabled gamer with fine motor problems, and having to hold a button might give me a hand cramp over time. Does anyone have any idea how much more complicated it would be to run combat in tactical mode? And can anyone suggest other workarounds?

This really frustrates me. I have a very small collection of "safe" developers who I can buy without looking up the controls or worrying that some trivial mechanic will render the game effectively impossible. And now I have to worry.

 

 

Yeah, now I want to look into the speach recognition software.

 

Can try Voice Attack(http://www.voiceattack.com) which can assign voice macros.  A license cost $8 USD and there is a trial to use it for 21 days. Tried it in another game and does a good job for what it does. Could try it out the trial once DA:I comes and see if that works for you. If you have a gaming mouse or keyboard could also try to set a macro help you out.



#57
giveamanafish...

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Can try Voice Attack(http://www.voiceattack.com) which can assign voice macros.  A license cost $8 USD and there is a trial to use it for 21 days. Tried it in another game and does a good job for what it does. Could try it out the trial once DA:I comes and see if that works for you. If you have a gaming mouse or keyboard could also try to set a macro help you out.

 

Actually, holding down RT probably won't bother me. I just wanted to be polite and acknowledge the person who pointed out that my approach wouldn't help Jtav. I am developing arthritis in my right middle finger -- google keith richard hands (rthym guitar Strolling Bones), that type of thing -- so something for the future.



#58
Vicious

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will probably be patched



#59
Brogan

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So if you intend to solo play da:i, you will be button mashing...



#60
In Exile

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So if you intend to solo play da:i, you will be button mashing...

 

Unless you play it with their tactical cam. 



#61
shinyfirefly

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Unless you play it with their tactical cam.


Unless you're on console and then you have to button mash in either mode. (Actually you're forced to pull triggers indefinitely, which I find more of a strain than pushing a button.)

#62
In Exile

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Unless you're on console and then you have to button mash in either mode. (Actually you're forced to pull triggers indefinitely, which I find more of a strain than pushing a button.)

 

My PC-ness is showing. On the bright side, you at least push different triggers?  :wacko:



#63
Brogan

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Consoles have no auto attack in either mode?



#64
shinyfirefly

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Consoles have no auto attack in either mode?

As I understand it, consoles work like this:

1. Shoulder cam - pull and hold the right trigger to "auto" attack

2. Tac cam - AI handles auto-attack but you have to pull and hold the left trigger to advance time

As far as I can see there's no net gain to using tac cam if you have mobility issues. But I may have misinterpreted the devs' explanations.

#65
Brogan

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Advance time?

 

Wtf?  Does console version not have Pause?



#66
In Exile

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Advance time?

 

Wtf?  Does console version not have Pause?

 

It's because it didn't have isometric. The tac-cam is basically what gives consoles the DA:O isometric look, but there's no option to just let the game run by unpausing. 



#67
shinyfirefly

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Advance time?
 
Wtf?  Does console version not have Pause?


Apparently when you enter tac cam the game pauses automatically. You have to hold the trigger to unpause and remain in real time. Again, I may be misremembering/misinterpreting but that was my understanding of the earlier demos.

#68
Brogan

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It's because it didn't have isometric. The tac-cam is basically what gives consoles the DA:O isometric look, but there's no option to just let the game run by unpausing. 

Apparently when you enter tac cam the game pauses automatically. You have to hold the trigger to unpause and remain in real time. Again, I may be misremembering/misinterpreting but that was my understanding of the earlier demos.

 

nxOefQR.gif


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#69
shinyfirefly

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Indeed.

#70
devSin

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Consoles have no auto attack in either mode?

Tactical view is always auto-attack. Exploration view is never auto-attack.

That's the way it is on all platforms; however, on consoles, there's no way to un-pause the game while in tactical view. You have to hold down a button to advance time. (Going by BioWare's definitions, maybe we can call that "auto-un-pause".)
 

Advance time?
 
Wtf?  Does console version not have Pause?

There are two forms of pause on consoles.

In exploration view, the radial is brought up when pausing (at least I think it gets invoked automatically). This contains your consumables and commands (basically, the rest of the control bar that's on PC).

In tactical view, the game is always paused. If you wish to advance time, you need to hold down one of the buttons (as soon as you let go, it goes back to being paused).

On PC, there is simply paused and not paused.

#71
Chiramu

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While DA2 console version you had to press a button each time to do your auto-attack, PC did not have this. It is possible that the PC version will have an auto-attack like the two previous games. 

 

It would be nice to get dev clarification on this topic. 



#72
Subtle54

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So have I got this correct?

  1. you order your main character in tactical view to Mighty Blow an enemy,
  2. you unpause,
  3. your character executes Mighty Blow, then
  4. your character says stuff this and sits down for a smoke break

How *(&^%$%# ludicrous!



#73
Devtek

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http://forum.bioware...ack/?p=17528720


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#74
sylvanaerie

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I kind of feel your pain OP, I am missing the my pointer and ring finger down to the middle knuckle and have trouble with games that make you use both mouse buttons at once (tried using my left hand, but being right handed that didn't work very well for me) Hopefully we can change the key binds at least so we can find a configuration that we both can use comfortably.. :wacko:

Mike Laidlaw did say during one of his demonstration videos that it is possible to remap your keys.  Whether that works for you or not will be up to your playing style, but at least you will have that option.

Good luck to you and OP.  Inquisition looks fantastic, and I hope ya'll can play it.


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#75
Brogan

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 Whether that works for you or not will be up to your playing style, but at least you will have that option.


Err... no, he would have an option if they would actually give us ... an option. A toggle.

As of right now, button mashing is being forced on everyone, regardless of who likes it or not. And they are taking away a feature that already exists under a specific camera mode, which means the decision, if it's true, is likely a philosophical one, not an engine limitation or some other excuse.