Me either ![]()
No auto-attack: workarounds for a disabled gamer?
#101
Posté 20 octobre 2014 - 09:43
#102
Posté 20 octobre 2014 - 09:49
#103
Posté 21 octobre 2014 - 03:53
I don't really understand why the OP said there is no autoattack when there clearly is. Each party member will take independent action based on the tactics you assigned for that party member just like in every other Dragon Age game.
#104
Posté 21 octobre 2014 - 04:48
I don't really understand why the OP said there is no autoattack when there clearly is. Each party member will take independent action based on the tactics you assigned for that party member just like in every other Dragon Age game.
It has to do with the character you are currently controlling. The portrait that has the outline around it.
If you are not in tac cam, you have to hold attack to continue attacking an enemy. Not talents, abilities or spells, just basic attacks. Which includes arrows and the staff attack.
When you switch to another character, then *that* character goes into this mode. (and hopefully the one you left will revert to his tactics behavior)
This means we will all be doing alot of button pushing between talents and spells.
No other DA game had this.
#105
Posté 21 octobre 2014 - 04:59
I hadn't really considered the disabled option when I first commented my dislike of this feature. As someone who suffered badly from RSI in my right elbow and wrist last year, diagnosed as mainly due to mouse usage, it has me worried. I already have to use my left hand for the mouse at work to try to keep the RSI under control, I don't want to add more stress than normal gaming to it.
#106
Posté 21 octobre 2014 - 05:29
#107
Posté 21 octobre 2014 - 07:08
If the game truly can be played entirely from the Tac Cam, and Tac Cam play can be done entirely with the mouse, I don't think we'll have a problem.
Unless you're stuck with either an isometric view or a fixed camera. I would consider that a problem, yes. We've seen them moving around the tac cam while paused, but other than that, we simply do not know how flexible it is.
#108
Posté 21 octobre 2014 - 07:15
Guys, you keep calling this thing a problem when clearly is a bug/unintended design flaw. Bioware will patch it, I'm sure.
If they patched the exploding bodies from Dragon Effect 2, they will patch the auto-attack error.
#109
Posté 21 octobre 2014 - 07:48
We've yet to even see this feature in any gameplay video.
But the idea of it would be a design flaw, yes.
#110
Posté 22 octobre 2014 - 03:09
It will certainly be possible on the pc version. But how about the consoles? Anyone know a programmable ps3 controller where you could make buttons toggle?
#111
Posté 22 octobre 2014 - 03:12
I'm a disabled person with a few problems hand and eye being one of them and have hand cramp problems/musle spasms from time to time.
Doesn't seem to be any workarounds for this at the time, but its part of why I will be using tacticial cam.
#112
Posté 22 octobre 2014 - 05:51
Guys, you keep calling this thing a problem when clearly is a bug/unintended design flaw. Bioware will patch it, I'm sure.
If they patched the exploding bodies from Dragon Effect 2, they will patch the auto-attack error.
Why are you so sure about that? I mean they still have a month of dev time, if its such an obvious flaw they have quite a lot of time to 'fix' it. If it's shipped with it it's either a design choice or it's a lot more complicated than just flipping a switch and they might not be able to fix it at all. Though if it's a choice I have to say I'm really not seeing the point. I really dislike using the tactical cam but literal button mashing does not appeal. At all.
[cynicism] And not to whip out my advocacy hat but assuming it is an intentional choice it just goes to show how ****** invisible people with disabilities still are when it comes to everyday life. It's becoming increasingly difficult to ignore the existence of other marginalized groups like women and PoC and the LGBT community (and don't get me wrong - that's a good thing) but people with disabilities? If we're thought of at all it's as an afterthought. Or a primary thought but only from those departments that are paid to think of preventing potential lawsuits.
[/cynicism]
- Scoutyo, Tielis et psyleste aiment ceci
#113
Posté 22 octobre 2014 - 09:10
Or a macro that repeats commands indefinetely.
Yes, just set a macro to do this. Same as if you were playing any game without auto attack, you could set a button to keep repeating left mouse click.
In my case I'll probably play the same as I did DA2 and DA:O, entirely in pause, micro managing every party member actions with no AI tactics. Why sit on the sidelines watching the A.I. have all the fun when we can control the party ourselves? ![]()
- Navasha aime ceci
#114
Posté 22 octobre 2014 - 09:24
Yes, just set a macro to do this. Same as if you were playing any game without auto attack, you could set a button to keep repeating left mouse click.
The problem with macros is, if you don't have gaming mouse/keyboard with on-board memory, forgot about using the software version, on low-mid PCs. Can slow the game to a crawl.
Another problem is, if you forget to toggle the macro off and try to do something else it can mess the game pretty badly (or even your desktop if you alt-tab with the macro turned on).
I found it the hard way, many many times
.
#115
Posté 22 octobre 2014 - 09:28
The problem with macros is, if you don't have gaming mouse/keyboard with on-board memory, forgot about using the software version, on low-mid PCs. Can slow the game to a crawl.
Another problem is, if you forget to toggle the macro off and try to do something else it can mess the game pretty badly (or even your desktop if you alt-tab with the macro turned on).
I found it the hard way, many many times
.
Tried them with my logitech non-gaming wireless trackball mouse, razer Nostromo keypad, as well as just regular laptop keys, haven't experienced any issues with games so far. Laptop is several years old and not particularly designed for gaming.
Mainly I've used macros as a way to get around weird key binding restrictions. I like to use the same keys and some games don't let you remap a particular key or use two keys together (Shift + X or Ctrl + X), etc.
#116
Posté 22 octobre 2014 - 09:33
I have tried them with my logitech non-gaming wireless trackball mouse, razer Nostromo keypad, as well as just regular laptop keys, haven't experienced any issues so far. Laptop is several years old and not particularly designed for gaming.
Maybe but it depends on the game. Software emulating the hardware macros, running along with resource demanding game (DA:I looks like one) can be very slow.
Edit:
Mainly I've used macros as a way to get around weird key binding restrictions. I like to use the same keys and some games don't let you remap a particular key or use two keys together (Shift + X or Ctrl + X), etc.
ahh, ok. But that is a completely different case. Simple key combinations won't eat as much of resources as macro programmed to loop something.
#117
Posté 22 octobre 2014 - 09:47
Play the game on PC and create a macro to emulate repetetive keystroking. Logitech has software for their mice and keyboards where this is possible, you can also use a software like autohotkey.
Problem solved.
Maybe but it depends on the game. Software emulating the hardware macros, running along with resource demanding game (DA:I looks like one) can be very slow.
This is not true. If you think this is a problem, then get a Logitech Gxx keyboard or mouse, where keystroking resp. mouse clicking macros are emulated in hardware and not in windows.
#118
Posté 22 octobre 2014 - 11:12
I'd like to add to this, mentioning the CronusMAX. It's plugged in like an input device for the Xbox One and allows you to use a wide variety of controllers (list) for the system.There are third party controllers out there that will allow you to set a button to "turbo" and have a "hold" function, allowing you to press the button once to turn the turbo function on and a second time to turn it off. For DA:I, this means that you could theoretically pull the trigger once to start attacking and then not have to pull it again until you want to stop -- no mashing or holding down needed (the controller would do the "mashing" for you). I know that a company called Hori makes some controllers like this for both the 360 and the PS3. Not sure about the newer consoles.
Using a CronusMAX, you could probably use these last-gen third party controllers with "hold" options on your Xbox One just perfectly.
- Scoutyo et JamesLeung aiment ceci
#119
Posté 22 octobre 2014 - 11:19
Maybe but it depends on the game. Software emulating the hardware macros, running along with resource demanding game (DA:I looks like one) can be very slow.
This is not true. If you think this is a problem, then get a Logitech Gxx keyboard or mouse, where keystroking resp. mouse clicking macros are emulated in hardware and not in windows.
Wow thanks. I didn't know that, like really
Now go and look two posts above the one you quoted .... ![]()
The problem with macros is, if you don't have gaming mouse/keyboard with on-board memory, forgot about using the software version, on low-mid PCs. Can slow the game to a crawl.
#120
Posté 22 octobre 2014 - 12:07
I'm pretty sure in a stream they said attack could be bound to a button.
#121
Posté 22 octobre 2014 - 12:27
Might be unpopular for asking this question but here goes.
People who complain that arthritis and carpal tunnel will cause them pain and/or prevent them from holding down/clicking Right Trigger or Left Mouse Button, how do you plan on holding down the "w" key to move forward at lengthy times or keep pushing the left stick forward and around to move? I imagine you do have a solution to that problem since you talk like adding the auto-attack feature would save the entire game for you.
Why isn't that solution compatible with this new auto-attack problem?
#122
Posté 22 octobre 2014 - 12:55
Point-and-click. Also I wasn't in any danger if I needed to take a break for a few seconds during exploration.Might be unpopular for asking this question but here goes.
People who complain that arthritis and carpal tunnel will cause them pain and/or prevent them from holding down/clicking Right Trigger or Left Mouse Button, how do you plan on holding down the "w" key to move forward at lengthy times or keep pushing the left stick forward and around to move? I imagine you do have a solution to that problem since you talk like adding the auto-attack feature would save the entire game for you.
Why isn't that solution compatible with this new auto-attack problem?
- Kidd aime ceci
#123
Posté 22 octobre 2014 - 01:20
Point-and-click. Also I wasn't in any danger if I needed to take a break for a few seconds during exploration.
And if point and click is only in tac cam?
#124
Posté 22 octobre 2014 - 01:42
And if point and click is only in tac cam?
That's another part of the problem, yes.
Here's another can of worms for BioWare to consider: if they left out autoattack because they don't want people "cheating" at multiplayer, how about those who, for other reasons, have to resort to keyboard macros? Are they going to hire people to scan and ban those who do?
Wouldn't it be easier for them to just say *bleep* it and just put in autoattack for everyone?
#125
Posté 22 octobre 2014 - 03:48
Might be unpopular for asking this question but here goes.
People who complain that arthritis and carpal tunnel will cause them pain and/or prevent them from holding down/clicking Right Trigger or Left Mouse Button, how do you plan on holding down the "w" key to move forward at lengthy times or keep pushing the left stick forward and around to move? I imagine you do have a solution to that problem since you talk like adding the auto-attack feature would save the entire game for you.
Why isn't that solution compatible with this new auto-attack problem?
Using thumb sticks strains my thumbs to some extent, but it's tolerable because the workload is distributed across my thumbs, wrists and even forearms. With a trigger pull, almost all of the strain is concentrated in a single finger, so it's much more noticeable.
As much as I wish that we had full auto attack and toggled pause in both camera modes, I don't think it will be a deal-breaker for me. Fortunately, there's more to DAI than combat and I feel a bit better knowing that I can always wander around Skyhold or do some crafting or War Table ops to take a break if I need it. If it's really bad I'll try wrapping a rubber band around the controller, like I did for ME 2's planet scanning.





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