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No auto-attack: workarounds for a disabled gamer?


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#126
Scoutyo

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This may be of little comfort, but you can also use the R key for attacking. Potentially, you could click on enemies and then hold R as well. I'm not sure how much of a help that would be, but as a non-disabled person I imagine holding a keyboard key for 10 minutes to be less taxing than holding a mouse button.
 
I'd like to add to this, mentioning the CronusMAX. It's plugged in like an input device for the Xbox One and allows you to use a wide variety of controllers (list) for the system.

Using a CronusMAX, you could probably use these last-gen third party controllers with "hold" options on your Xbox One just perfectly.

 

Thanks for the heads up about CronusMAX.  I'd never heard of it before, but it looks very promising for console users.  Looks like it will also allow you to remap your controller any way you like.  That's huge for people who are especially worried about basic attack being on the trigger this time (you could map basic attack to a more comfortable button).  If anyone's interested, I found the product on Amazon here. Edit:  There's a newer version that supposedly has PS4 support as well: [Link]

 

I also found a product called Titan One that looks similar to CronusMAX.  I haven't used either product, though, so I can't say how well they work.



#127
kalokeri

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I know OP is referring to console, but for PC users a macro keyboard isn't really necessary; has anyone here ever used autohotkey? It's a simple programming language for PC automation. Very lightweight too. I'm sure it would be simple to write a script to make an attack toggle key. I'm only a novice at it and I'm sure I could write one.

#128
Elhanan

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Might be unpopular for asking this question but here goes.

People who complain that arthritis and carpal tunnel will cause them pain and/or prevent them from holding down/clicking Right Trigger or Left Mouse Button, how do you plan on holding down the "w" key to move forward at lengthy times or keep pushing the left stick forward and around to move? I imagine you do have a solution to that problem since you talk like adding the auto-attack feature would save the entire game for you.
Why isn't that solution compatible with this new auto-attack problem?


The mouse hand is in place constantly, generally in the same position. The keyboard hand moves frequently, esp to slam the Pause key, at least for me. And DA has had Point & Click as one method of movement; much easier than WASD style. For instance, in Skyrim, ME series, and SWTOR - all WASD controlled - my keyboard hand is fine, but the mouse hand has more pain, and requires a break from holding aiming keys and the like.

Perhaps a gaming mouse will be of help, but I lack the reflexes to make use of the better or more programmable ones, and the lesser ones do not have thumb controls as a rule.

#129
Scoutyo

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Perhaps a gaming mouse will be of help, but I lack the reflexes to make use of the better or more programmable ones, and the lesser ones do not have thumb controls as a rule.

 

You can find a lot of basic mouses (mice?) that have extra thumb buttons.  Even the fancier ones don't require any special reflexes.  I like the newer Razer Naga, because it has mechanical buttons (which require less stress to depress) and I can access three of the thumb buttons without bringing my thumb off of the mouse pad at all.  

 

I much prefer using my thumb for repetitive button presses, so I usually remap basic attack to one of the comfortable thumb buttons when playing action-y games on PC.   There are plenty of other, much simpler (and cheaper) mouses that could give you a similar experience, too, if you're not interested in all of the other things the Naga has to offer (macro software, etc.).  



#130
azarhal

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That's another part of the problem, yes.

 

Here's another can of worms for BioWare to consider:  if they left out autoattack because they don't want people "cheating" at multiplayer, how about those who, for other reasons, have to resort to keyboard macros?  Are they going to hire people to scan and ban those who do?

 

Wouldn't it be easier for them to just say *bleep* it and just put in autoattack for everyone?

 

 

You want auto-attacks, point-to-click, etc all things available while in the tactical mode, but you don't want to use the tactical mode?



#131
Joe-Poe

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You want auto-attacks, point-to-click, etc all things available while in the tactical mode, but you don't want to use the tactical mode?

 

Pretty much this. I know I want to have true auto-attack and point and click, etc avaible in both modes, I don't want to have to play in Tac mode 100% of the time just to get the convinence of those features.



#132
xkg

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Perhaps a gaming mouse will be of help, but I lack the reflexes to make use of the better or more programmable ones, and the lesser ones do not have thumb controls as a rule.

 
If you want lower-end (doesn't mean it's bad) cheap mouse look at A4Tech mouses. They have very good macro features.
 
For example - this one is cheap (20 - 30$), has large side button, has awesome Oscar mouse editor software for macros + on-board memory to store them. 
 
A4Tech Oscar X-705K
http://www.x7.cn/en/product.asp?id=33
 
  
Or this one, if you need more side buttons (similar price)
A4Tech Oscar X-755K
http://www.x7.cn/en/product.asp?id=41


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#133
azarhal

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Pretty much this. I know I want to have true auto-attack and point and click, etc avaible in both modes, I don't want to have to play in Tac mode 100% of the time just to get the convinence of those features.

 

It's two different gameplay control system that are meant to provide two totally different gameplay experience. What you are asking is for Tactical Mode to be on while you are using 3rd person camera which is redundant because you can already put the Tactical Mode in that angle.

 

You want to play the game like DAO, use Tactical mode

You want to play the game like Skyrim (less or more), use Action mode.



#134
Tielis

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You want auto-attacks, point-to-click, etc all things available while in the tactical mode, but you don't want to use the tactical mode?

 

 

I have no problem whatsoever if I can use the tactical mode -- it would have to have the camera locked in third person view, and also the ability to remove all the ui elements.



#135
LexXxich

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It's two different gameplay control system that are meant to provide two totally different gameplay experience. What you are asking is for Tactical Mode to be on while you are using 3rd person camera which is redundant because you can already put the Tactical Mode in that angle.
 
You want to play the game like DAO, use Tactical mode
You want to play the game like Skyrim (less or more), use Action mode.


There's a problem with this train of thoughts. And that is, for lack of a better word, tyranny. BW arbitrarily put some features and methods of control into different camera modes, and made it so player can't mix and match the way s/he would find adequate. They give me a "choice" between two extremes, none of which give me all the tools that I want. And that is for activity that'll take 90% of gameplay time!

I want this game to be playable just like previous ones were playable: where pause can be engaged whenever, where camera modes are just camera modes, and where I choose which way I want to control my character and my party. I want to have WASD movement and move-to-point available simultaneously, along with jumping. I want auto-attack to be a toggle whether player wants it manual or not, separate for each camera mode. I want freedom, not developers dictating me that now I can't do things the way I want them to, forgetting that those very things were possible in previous games from same series.


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#136
Brogan

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There's a problem with this train of thoughts. And that is, for lack of a better word, tyranny. BW arbitrarily put some features and methods of control into different camera modes, and made it so player can't mix and match the way s/he would find adequate. They give me a "choice" between two extremes, none of which give me all the tools that I want. And that is for activity that'll take 90% of gameplay time!

I want this game to be playable just like previous ones were playable: where pause can be engaged whenever, where camera modes are just camera modes, and where I choose which way I want to control my character and my party. I want to have WASD movement and move-to-point available simultaneously, along with jumping. I want auto-attack to be a toggle whether player wants it manual or not, separate for each camera mode. I want freedom, not developers dictating me that now I can't do things the way I want them to, forgetting that those very things were possible in previous games from same series.

 

Agreed 99%

 

(99 because I still can't see the point of jumping)



#137
Joe-Poe

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Agreed 99%

 

(99 because I still can't see the point of jumping)

Hopefully it has function in game (i.e. instead of running around a fence I can just jump over it) and not just there for "look you can jump now, isn't it cool."...... <_<


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#138
Brogan

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Hopefully (for me), there will not be any obstacles that I cannot rmb+lmb around, thereby eliminating the requirement to map a key for jump.



#139
Elhanan

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Agreed 99%
 
(99 because I still can't see the point of jumping)


As an archer, it can help reach higher ground that is not as accessible to some other classes. While it may not help against other archers or Mages with ranged Spells, it can prevent melee troops from getting in your face. Plus higher ground can also grant bonuses that could be in games (eg; aiming, gravity and physics, etc).

As for WASD, it has been presented that this was an option in prior DA games; one could use Point & Click, or drive the controlled PC with the mouse and WASD keys.