Overall I think the game is looking good - they clearly took in a lot of feedback and have been doing great stuff. Environments look great. Tac cam looks to be the best in any of the DA games. Lots of variety in aesthetics across the board (character creation, armor, Skyhold, etc etc).
However, then we come to ABILITIES - you know, the things that you use throughout the game, whenever you are in combat. The choices you make here define your play style, what you can DO in combat. Here, it looks like Bioware has massively REDUCED the number of options available.
Watching various videos it looks very much to me like we are looking at something like 4 basic ability trees per class. Maybe some of them get 5. Hopefully I'm just missing something but it seems pretty clear.
So for example DA2 Rogue gets:
Archery, dual weapon, sabotage, scoundrel, specialist, subterfuge, and then up to two additional specializations.
But DA:I Rogue only gets:
Double dagger, archery, sabotage, subterfuge and then one additional specialization
Personally I like that there is only one additional specialization allowed - having two specializations always seemed odd to me. But the general point is that we are going from 8 selectable ability groups to 5 selectable ability groups. This seems pretty odd to me given how on every other dimension Bioware was making an effort to INCREASE and not REDUCE choice.
Perhaps this is driven by the fact that you can only hotkey 8 abilities at any given time. There was (effectively) no limit in DA2. At end of game my Hawk had 13 abilities hot keyed (not including potions/consumables etc). So here again a massive reduction in choice.
I'm not clear why Bioware chose to "streamline" ability mechanics so aggressively. My best guess is that the 8 ability rule comes from aggressive consolization of the combat mechanics. When you are using a console controller running more than 8 abilities at once doesn't really make sense from an input perspective. So in this case PC just gets a port of that core constraint. And perhaps that's why we get the massive reduction in ability schools. If you can only bind 8 abilities - what are you going to do with all those extra schools?
In any case it's pretty disappointing. So much energy put into expanding options - while gutting core gameplay mechanic options. You know: the things that make a game a game.





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