Had a Reaver jumping up and down on the spot next to my Keeper while the other two PUGs were wasting time in a treasure room. I assumed that was his way of demanding barrier, so I fade stepped away from him and cast barrier on myself then watched him get downed before leaving him to bleed out while I helped out the other two with the Revenant.
Your Last DAMP PuG
#1627
Posté 21 mars 2015 - 09:52
Had demons 4 or 5 times in a row last night, it baffles me that we cant choose which faction we want to play against
I assume this is to stop the Geth>White type farming that infested the ME3MP lobbies.
#1628
Posté 22 mars 2015 - 12:01
I assume this is to stop the Geth>White type farming that infested the ME3MP lobbies.
Maybe so but its a stupid decision whatever the case.
Back on topic - I have owned Siege's End for quite some time and have not used it much (the last time I tried it was in a Threatening game and it was a painful experience) so in the interest of science I decided to equip it on my Katari and take it into Perilous. Needless to say I had to be very careful in order to stay alive, I still managed to get downed by a Druffalo which took all of my guard and health with a single head-butt doing around 1900 of damage to me but had almost killed the beast. The team managed to finish it off and we got to zone 5 before we were overrun and killed. Still I was quite pleased that I managed to get to zone 5 without going into the fade, especially when nobody in the team had barriers. The 49% critical damage bonus is very noticeable on this Axe and I was seeing very high numbers when using mighty blow and Pommel strike etc. The Katari is so squishy anyway that I don't think the Berserk perk made that much of a difference
#1629
Posté 22 mars 2015 - 12:22
Had demons 4 or 5 times in a row last night, it baffles me that we cant choose which faction we want to play against
I hear ya. I was soloing all the weapon challenges last night and I got Templars every time but twice.
It was obnoxious by solo # 3, let me tell ya.
#1630
Posté 22 mars 2015 - 02:54
Your last DAMP pug (PC) - that quite possibly included me playing a Keeper, occasionally casting barriers and static cages at wrong places with strange timings. Or running in the wrong direction or spending eternities looting chests. Or, in case you did *not* see that, then of course I made no mistakes and was totally awesome!
Still, it has been great to try out multiplayer, I've missed playing in a group. Apart from a few weird people, the groups have been quite fine
So I just want to say thanks to those who possibly met me and were patient enough hehe.
There were some nice people who joined to beat a couple of Perilous games tonight, i really liked it! A player named Archd3vil with mic and leading/instructing a little bit, that was great.
- Ispan aime ceci
#1631
Posté 22 mars 2015 - 05:27
Unsure whether it was a glitch or not, i went through cleaning up the enemies.
A reaver then decided to help so the two of us cleaved our way through to round 5. The other two only then decided to do anything.
After extracting, the leader bumped it up to threatening. Of the other two, one left and then it was the three slicing and smashing through demons.
Templar, Reaver and Legionnaire we were unstoppable .
We had a second legionnaire join who may have been newer to the game or was focusing on a dps build. Seemed to work for that players style.
#1632
Posté 22 mars 2015 - 11:25
3 × CTD
2 × failed host migrations
5 × connection lost
2 × blackscreen
Finally joined a lobby with 2 keepers and an assassin. Double barrier spam? That immortal medal is guaranteed, right? In my dreams! Went down once in zone 3 and once in zone 5, in spite of some epic barriering by the keepers.
Still, we all extracted.
Is it just me, or is there more lagginess and rubberbanding nonsense in perilous? As if the archers weren't bad enough without every attempt at combat rolling into cover ending with pinging back into arrows/dogs.
#1633
Posté 22 mars 2015 - 11:41
Error
Your have lost connection to the session
#1634
Posté 23 mars 2015 - 01:12
That little gold nug never had a chance. Killed by Flashfire, PotA, 3 arrows and an axe. Poor thing.
- ParthianShotX aime ceci
#1635
Posté 23 mars 2015 - 02:36
First Pug of the evening I visited Narnia (daytime)


also yesterday or was it Friday anyway, joined an ongoing threat game with my level 18 Katari, as soon as I got into the game the two were were already playing kicked me out immediately. Screw you guys, hella rude.
#1636
Posté 23 mars 2015 - 05:41
First Pug of the evening I visited Narnia (daytime)
Why can't I get scenery like that? All I get are blocks like I'm playing a gigantic version of Minecraft...
- CrimsonN7 et ParthianShotX aiment ceci
#1637
Posté 23 mars 2015 - 08:13
Was leveling up my Necromancer after finishing the Weekend Challenge and I got the new Elven Ruins map on Threatening vs. Red Templars. Dropped in with 2 high-level Reavers and a high level Alchemist. We go through the 1st door and I see something on the other end of the path in front of a treasure room that looks like a brownish square with rounded edges just sitting there. I wasn't sure what it was at first, but right before we fought the first of the Red Templars, I noticed that said brownish square was a druffalo just sitting there, waiting.
It wasn't fighting any of the Red Templars near it. It was just waiting for us. I have to admit, that was actually pretty epic. We kind of steamrolled past the druffalo, cleared the treasure room behind it, and continued on through the match. Was going well until the second half of the last zone, where the RTC targeted me, forcing me to start kiting him around and stop DPSing the Red Templars that were pouring through the doorway. That's when I started noticing that everyone else was down and all the adds were right in the doorway. One of the Reavers was in The Room with me while the other Reaver and the Alchemist were outside. I tried to revive the Reaver in The Room, but the RTC and a small group of adds jumped me before I could do that. Somehow, the Alchemist got back up (not really sure what happened) only to get taken down again. The other Reaver bled out, I managed to get outside of The Room, but I was in Simulacrum, so there was no real way I was getting out of that alive unless I revived the Alchemist, who somehow ended up back in the doorway to The Room. By then, it was too late.
Either way, the highlight of that match was the druffalo waiting for us in front of the treasure room in the 1st zone. Anyone else have this happen to them?
#1638
Posté 23 mars 2015 - 08:49
The Alchemist rising from the dead must have been her jellybean bombs that when stepped over proc for weapon hit effect. If she wielded a heal on hit or heal on kill equipment then it will heal her even after her death bringing them back to life.
#1639
Posté 23 mars 2015 - 09:10
Was leveling up my Necromancer after finishing the Weekend Challenge and I got the new Elven Ruins map on Threatening vs. Red Templars. Dropped in with 2 high-level Reavers and a high level Alchemist. We go through the 1st door and I see something on the other end of the path in front of a treasure room that looks like a brownish square with rounded edges just sitting there. I wasn't sure what it was at first, but right before we fought the first of the Red Templars, I noticed that said brownish square was a druffalo just sitting there, waiting.
It wasn't fighting any of the Red Templars near it. It was just waiting for us. I have to admit, that was actually pretty epic. We kind of steamrolled past the druffalo, cleared the treasure room behind it, and continued on through the match. Was going well until the second half of the last zone, where the RTC targeted me, forcing me to start kiting him around and stop DPSing the Red Templars that were pouring through the doorway. That's when I started noticing that everyone else was down and all the adds were right in the doorway. One of the Reavers was in The Room with me while the other Reaver and the Alchemist were outside. I tried to revive the Reaver in The Room, but the RTC and a small group of adds jumped me before I could do that. Somehow, the Alchemist got back up (not really sure what happened) only to get taken down again. The other Reaver bled out, I managed to get outside of The Room, but I was in Simulacrum, so there was no real way I was getting out of that alive unless I revived the Alchemist, who somehow ended up back in the doorway to The Room. By then, it was too late.
Either way, the highlight of that match was the druffalo waiting for us in front of the treasure room in the 1st zone. Anyone else have this happen to them?
Yeah it's either zone 1 or 3 that it spawns.
About the Red Templars, I know, that boss (RTC) is a ****** and it's like fighting that battle is twice as hard as the other two just because of him. I always found that when playing DPS (Archer or Necro especially) your best bet to win that fight in a "general" PUG is when he does his spin to win move - which usually cause havok in your partie's ranks as in 50-66% of the time someone will go down as they just don't "get it" to run away - is to reposition and to keep targeting the incomming adds. At this point ignore everything and keep concentrating on killing the adds. If RTC targets you, well kite around and keep thowing those walking bombs /aoes at the adds. But priority is still the adds. Worst case scenario is let him kill you (you still have similicrum where you can do a lot of damage to the enemies) and then pray you fall near a friendly unit which is not agroed by the RTC to get a quick revive. - But in worst case dying has the RTC move his attention to a different target. It's shitty with no classes in the party which can gain a few seconds of damage resistance to help revive teammates. Also best is you really need a real tank against red templars in pugs, as I have seen countless times how RTCs spin to win move breaks a party of mages / glas cannons and the rest pretty much goes downhill from there.
#1640
Posté 23 mars 2015 - 09:36
First Pug of the evening I visited Narnia (daytime)
also yesterday or was it Friday anyway, joined an ongoing threat game with my level 18 Katari, as soon as I got into the game the two were were already playing kicked me out immediately. Screw you guys, hella rude.
For the love of everything that's holy, please craft the Inquisition armor. It could've been worse I guess. Could've been the basic armor.
#1641
Posté 23 mars 2015 - 10:07
Level 18 Templar in Routine (?? really, why are you even in here?) shouting at my lvl 4 Alchy: "why you taking all the gold!? leave some for the rest of us, we all need it!" I did not even have a reply to that, heard someone else burst out laughing, he then cursed in some language and rage quit.. Some odd people on this game..
- ParthianShotX et Kenny Bania aiment ceci
#1642
Posté 23 mars 2015 - 10:10
Level 18 Templar in Routine (?? really, why are you even in here?) shouting at my lvl 4 Alchy: "why you taking all the gold!? leave some for the rest of us, we all need it!" I did not even have a reply to that, heard someone else burst out laughing, he then cursed in some language and rage quit.. Some odd people on this game..
Could you rephrase that so that I could fit it in my signature? That's epic! ![]()
#1643
Posté 23 mars 2015 - 10:30
edit: this is already causing confusion for the average PUG.
#1644
Posté 23 mars 2015 - 10:55
New patch on ps4. They changed " the room" . Your party is now required to gather at the banner.
Gather at the banner before the enemy spawns?
#1645
Posté 23 mars 2015 - 11:03
Gather at the banner before the enemy spawns?
Yes
#1646
Posté 23 mars 2015 - 11:06
So this means that the door will close behind the party then, so no more room of shame camping? Interesting.
#1647
Posté 23 mars 2015 - 11:09
Yes
Would you happen to know what happens if a player refuses to gather at the banner?
#1648
Posté 23 mars 2015 - 11:10
So this means that the door will close behind the party then, so no more room of shame camping? Interesting.
As far as I could tell, the room never closes. You're required to meet in a new circle around the banner. After its planted, anything goes.
#1649
Posté 23 mars 2015 - 11:11
Ah, odd - seems pretty pointless to require everyone to move then, if the result is the same.
#1650
Posté 23 mars 2015 - 11:12
Would you happen to know what happens if a player refuses to gather at the banner?
It flashes text saying " gather your party to venture forth". Or something like that. Already had a host rage quit because we wouldn't stay with him in the room.





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