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Your Last DAMP PuG


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#2051
Gya

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Ah well, seemed an interesting theory :P ...
It's fun though running ahead and saving the heirlooms in the nick of time, don't you find?

That would make an interesting weekend challenge - enter the zone and the health bar starts dropping straight away :o
(for extra gold of course ;) )

I tried that once on perilous. Charged ahead with the Katari, got a full bar of guard, knelt down and started warming my hands on burning paper. 4 wraiths turned around and shot their mouldy j*zz at me. Next thing I know, I'm in the fade and have gonorrhoea. :(
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#2052
DragonRacer

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Ah well, seemed an interesting theory  :P ...

It's fun though running ahead and saving the heirlooms in the nick of time, don't you find?

 

That would make an interesting weekend challenge - enter the zone and the health bar starts dropping straight away  :o

(for extra gold of course ;)

 

You can sort of get that during one of the zones (Museum, maybe?) in the Orlesian Chateau. You know how you enter the zone, go to the right, up some stairs, walk across an outdoor/covered walkway, and wrapping towards the right, down, and around is the rest of the map... but, from that top of the stairs area, you can look down to your left to see the last mob of the map, the exit door, and - if recovery - the objective. Sometimes, an archer or mage gets the bright idea to shoot at the enemies there from the top of the stairs and aggros the spawn early... which causes the heirlooms to start to degrade. *facepalm*

 

You then have to haul ass around the rest of the entire freaking level and ALL the mobs to get to them.  <_<



#2053
Gya

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You can sort of get that during one of the zones (Museum, maybe?) in the Orlesian Chateau. You know how you enter the zone, go to the right, up some stairs, walk across an outdoor/covered walkway, and wrapping towards the right, down, and around is the rest of the map... but, from that top of the stairs area, you can look down to your left to see the last mob of the map, the exit door, and - if recovery - the objective. Sometimes, an archer or mage gets the bright idea to shoot at the enemies there from the top of the stairs and aggros the spawn early... which causes the heirlooms to start to degrade. *facepalm*

You then have to haul ass around the rest of the entire freaking level and ALL the mobs to get to them. <_<


THAT WAS ME! I DID THAT!

Every time. I can't resist dropping a fire wall and firestorm down there.

#2054
DragonRacer

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THAT WAS ME! I DID THAT!

Every time. I can't resist dropping a fire wall and firestorm down there.

 

No wonder that crap burns so quickly then. :P


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#2055
SofaJockey

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You then have to haul ass around the rest of the entire freaking level and ALL the mobs to get to them.  <_<

 

There's another zone in the Chateau, the one with the stuffed animals, where it you go too close to the closed gate it triggers the heirlooms on the other side.



#2056
BronzTrooper

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You can sort of get that during one of the zones (Museum, maybe?) in the Orlesian Chateau. You know how you enter the zone, go to the right, up some stairs, walk across an outdoor/covered walkway, and wrapping towards the right, down, and around is the rest of the map... but, from that top of the stairs area, you can look down to your left to see the last mob of the map, the exit door, and - if recovery - the objective. Sometimes, an archer or mage gets the bright idea to shoot at the enemies there from the top of the stairs and aggros the spawn early... which causes the heirlooms to start to degrade. *facepalm*

 

You then have to haul ass around the rest of the entire freaking level and ALL the mobs to get to them.  <_<

 

Pretty sure the burning is triggered by your proximity to the items rather than whether or not you aggro the mob.  Had plenty of matches were pugs aggro'd the last mob surrounding the items from a pretty damn far away (mostly mages, Archers, or Hunters) to draw them away from the items so we could kill the enemies without the items burning up.  Plus, the area you're talking about has 2 spawn locations for the items, the second being in front of the second treasure room.

 

Honestly, I think that the proximity trigger for the one away from the treasure room should be smaller.  It's really annoying  <_<



#2057
nibyl

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You can sort of get that during one of the zones (Museum, maybe?) in the Orlesian Chateau. You know how you enter the zone, go to the right, up some stairs, walk across an outdoor/covered walkway, and wrapping towards the right, down, and around is the rest of the map... but, from that top of the stairs area, you can look down to your left to see the last mob of the map, the exit door, and - if recovery - the objective. Sometimes, an archer or mage gets the bright idea to shoot at the enemies there from the top of the stairs and aggros the spawn early... which causes the heirlooms to start to degrade. *facepalm*

 

You then have to haul ass around the rest of the entire freaking level and ALL the mobs to get to them.  <_<

Those looms activate on their own I think? At least they always do when I'm playing. It seems to be that the game only recognizes the player's proximity horizontally so you could be sky high right above the heirlooms and they would still activate.



#2058
DragonRacer

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Pretty sure the burning is triggered by your proximity to the items rather than whether or not you aggro the mob.  Had plenty of matches were pugs aggro'd the last mob surrounding the items from a pretty damn far away (mostly mages, Archers, or Hunters) to draw them away from the items so we could kill the enemies without the items burning up.  Plus, the area you're talking about has 2 spawn locations for the items, the second being in front of the second treasure room.

 

Honestly, I think that the proximity trigger for the one away from the treasure room should be smaller.  It's really annoying  <_<

 

Those looms activate on their own I think? At least they always do when I'm playing. It seems to be that the game only recognizes the player's proximity horizontally so you could be sky high right above the heirlooms and they would still activate.

 

Then perhaps it's the shooter's proximity to them - i.e. getting right up against the railing to shoot down - that triggers them.

 

I just know plenty of times the whole team has run by on that crosswalk and they weren't activated. But every time some jokester like Gya ( ;) ) felt the impulse to shoot down there, they'd trigger.


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#2059
BronzTrooper

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Then perhaps it's the shooter's proximity to them - i.e. getting right up against the railing to shoot down - that triggers them.

 

I just know plenty of times the whole team has run by on that crosswalk and they weren't activated. But every time some jokester like Gya ( ;) ) felt the impulse to shoot down there, they'd trigger.

 

Actually, I've gone through that area plenty of times with the items down there and they start burning even when people don't attack the mob (honestly, it seems like that's a relatively new tactic on PS3, since I hadn't seen anyone doing that until quite a while after people first started mentioning it on here).  As nibyl said: the game seems to only recognize your horizontal distance from it rather than your vertical distance.

 

As for my matches, I had one where I was going through the Chateau as my Hunter and used Hook & Tackle on a dead Hyena, which sent me inside one of those houses you see lining the sides of the path.  Good thing I had dropped a Fallback Plan before using Hook & Tackle, otherwise I'd have been stuck.



#2060
Bergraven

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Threatening RT, with my L8 archer. Aside from the host being AFK for half of the game, went pretty well & completed successfully. Got back to the lobby to see 2 kick votes. Not sure why, but oh well, strange things happen. So I left. Then got a game invite from one of the other players in the lobby.

So AReguera, don't know if you use BSN, but sorry I didn't accept, it was all a bit weird. If you're not on BSN, chalk another one up to the general public being odd.

#2061
ksam

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Some assassin literally did every step possible to mess up a threatening victory. We were on the demon commander who had less than 10% health left. I was on my lvl 7 keeper and died, followed by the legion and archer. Boss had 10% left, assassin tries to revive one of us, but sees shes about to die. She goes stealth and throws out an attack at the boss and misses. Auto attacks at thin air twice before getting hit in the face. GG



#2062
BioMasika

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The burning of the objects is activated by player proximity and line of sight, but the focal range for the LOS is quite generous.
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#2063
KalGerion_Beast

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The burning of the objects is activated by player proximity and line of sight, but the focal range for the LOS is quite generous.

More fun this way.  Always makes it interesting when it starts burning early, splits the team usually and makes everything quite chaotic.

 

I love it when things get chaotic.  


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#2064
Kalas Magnus

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team let me bleed out. cleared the level.

 

i like that 

its usually a revive train till we wipe



#2065
Eyecon74

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Yeah, I've noticed this happen too.  It's most likely due to the Final Sacrifice passive (Keeper has access to it too).  Next time I'm doing a match with a Templar in the lobby and the scrolls/heirlooms/weapons are almost gone, I'll tell the Templar to let the enemies kill them.

 

Would be interesting to see if they listen or if I'll just get a kick vote.   :P

I use Cycle of Life on my Keeper and commit suicide when the party health is getting low, just run into a mob and die, all party health restored, not sure if the rest of the group understands how they suddenly gained full health, they probably stand there going: 'why the hell is that keeper running into that mob?, what a fool..'  Not been kicked for it yet.. :)


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#2066
Eyecon74

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Interesting moment after releasing an Arcane Horror, it aggro'd on the Venatori Mob outside!  It completely ignored the party and went for the Brute at the other end of the room, very odd but we took full advantage of the situation..  

Never seen it do that before, but then usually we clear the mobs first (directed at mrs Reaver who was too eager to kick in a door with enemies still around..)



#2067
ParthianShotX

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He said sullivan, I said soolavein.  It was a relationship doomed from the start.


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#2068
Kalas Magnus

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had someone get mad at me getting too many kills.

 

got killed at the start of the last round. i liked watching him struggle and then wipe. 



#2069
DrKilledbyDeath

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I joined a threatening game as a level 8 assassin, and there were a couple 19 AWs. One of them thought I was being powerleveled because I was doing threatening at 8..... really?



#2070
Kalas Magnus

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wiped.

 

cheating templar.

cant die while he is spinning.


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#2071
DragonRacer

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wiped.

 

cheating templar.

cant die while he is spinning.

 

SPIN TO WIN!



#2072
BronzTrooper

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wiped.

 

cheating templar.

cant die while he is spinning.

 

Chain Lightning + Stonefist/PotA = sleepy-time.  Knocks him out of his Spin2Win most of the time


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#2073
Beerfish

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had someone get mad at me getting too many kills.

 

got killed at the start of the last round. i liked watching him struggle and then wipe. 

Soooooo you died before him and then enjoyed watching him from the fade as he 'struggled'.....I seeeee.


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#2074
Beerfish

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I fear Samsons Sword smash more than his spin.


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#2075
Kalas Magnus

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Soooooo you died before him and then enjoyed watching him from the fade as he 'struggled'.....I seeeee.

yeah.

 

he wanted a chance at some kills. so i obliged.