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Any Insanity tips?


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#26
Kurt M.

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Meh. Charge + Nova is the most boring way to play as a Vanguard. I only ever use Nova to detonate BE's, FE's and CE's.

 

Boring for you! I enjoyed it like crazy :D


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#27
Qwib Qwib

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Here is what is required for the Unwavering trophy for the ps3

Spoiler

 

When starting your insanity run, I would suggest that you swich to insanity mode as soon as you have control of Shepard that way you don't forget to change it to insanity because as soon as you leave Earth, it won't count if you change after leaving Earth

 

Thanks for taking the time to type that. This raises another doubt though. In your bit about forgetting a mission, you suggest starting a new game. This leads me to believe that I can do the missions in separate playthroughs. Is this right?

 

On the topic of insanity itself, I am making the insane act of pushing through with my new character. Not an imported save. I am making surprising progress, actually. I am currently doing Grissom's nightmare. I swear, in my old Normal playthrough, I had problems with the bit where you fight Cerberus in that garden-like area that has a lake. It's so difficult... and I made it through. I think it took me 3 tries or so. I forgot to take Liara with me. Thought bringing along EDI and Vakarian would do me some explosions. And it did! Only I had to mailslot every single Guardian. I do not know how I managed to do it, but I was being attacked from both flanks, and somehow killed them all. All of you bow before me. I am the absolute master of aiming. 

 

I must say this adds a whole new dimension to the game. I never thought I'd enjoy doing hard things. In the games I play, I usually switch to easy mode for simple relaxation. But playing the game like this reminds me of the old days where beating a game used to feel gratifying. 



#28
themikefest

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Thanks for taking the time to type that. This raises another doubt though. In your bit about forgetting a mission, you suggest starting a new game. This leads me to believe that I can do the missions in separate playthroughs. Is this right?

 

I copied what was on a ps3 trophy guide. When I did my playthrough, I did every mission and got the unwavering and insanity and platinum trophies in one playthrough.

 

I've never heard about doing another playthrough and switching to insanity just before doing a mission that was missed to get the trophy. I for one would avoid doing that just in case and do every mission in the game



#29
cap and gown

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I copied what was on a ps3 trophy guide. When I did my playthrough, I did every mission and got the unwavering and insanity and platinum trophies in one playthrough.

 

I've never heard about doing another playthrough and switching to insanity just before doing a mission that was missed to get the trophy. I for one would avoid doing that just in case and do every mission in the game

 

Well, I can't speak for the ps3 since I am on xbox, but I got the insanity trophy (achievement) on one playthrough but not the unwavering. Later on I got the unwavering by doing the one mission I missed on insanity.



#30
Daemul

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Yeah, I think there's actually a counter for that specific achievement in the achievements page in the ME3 main menu. It keeps count of all the vanilla missions you've done on Insanity. 



#31
cap and gown

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On the topic of insanity itself, I am making the insane act of pushing through with my new character. Not an imported save. I am making surprising progress, actually. I am currently doing Grissom's nightmare. I swear, in my old Normal playthrough, I had problems with the bit where you fight Cerberus in that garden-like area that has a lake. It's so difficult... and I made it through. I think it took me 3 tries or so. I forgot to take Liara with me. Thought bringing along EDI and Vakarian would do me some explosions. And it did! Only I had to mailslot every single Guardian. I do not know how I managed to do it, but I was being attacked from both flanks, and somehow killed them all. All of you bow before me. I am the absolute master of aiming. 

 

That garden area can be tough until you figure out just where you need to go to get out of the line of fire of that Atlas. I foung heading up to the doors where the Guardians come out is the best tactic. In the second area I would sprint in and try to stop those two engineers from setting up turrets. Then work your way clockwise through the area to deal with the guardians and engineers up there. Here is my last insanity playthrough of Grissom. It starts just before going into the Atrium after speaking with Jack.

 

I'm surprised you didn't have piercing mods. They are practically required, particularly against Cerberus. (It sucked doing MP before I unlocked any piercing mods.)



#32
Qwib Qwib

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That garden area can be tough until you figure out just where you need to go to get out of the line of fire of that Atlas. I foung heading up to the doors where the Guardians come out is the best tactic. In the second area I would sprint in and try to stop those two engineers from setting up turrets. Then work your way clockwise through the area to deal with the guardians and engineers up there. Here is my last insanity playthrough of Grissom. It starts just before going into the Atrium after speaking with Jack.

 

I'm surprised you didn't have piercing mods. They are practically required, particularly against Cerberus. (It sucked doing MP before I unlocked any piercing mods.)

 

Yes, I did go to that top area as well. The first time I died was very quick. That door is where the guardians come from... and I was right beside it with low health. The second time I was looking for what killed me -- and found it! Only to kill me again. By the next time I knew where they came from and dealt with them.



#33
Kabooooom

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Oh man Grissom on Insanity is...insane. If I play aggressively as a Vanguard I get slaughtered every time. The strategy I use now is when I get to the atrium and the doors open, I hold everyone back and stay put at the back of the hallway. I let the Cerberus goons come to me, funnel in to the hallway, bottleneck and crossfire. Once enough are dead, I go out and clean up shop. When going to the other side of the atrium, I let two of my party members stay and engage them for distraction, then I retreat to the first part of the atrium, get a high vantage point, and pick off all the Cerberus troops with the sniper rifle while they are distracted.

I've never had to be that strategic with ANY part of ME1, 2, or 3 - except for Grissom.

#34
DeinonSlayer

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See a psychiatrist.

#35
Jeremiah12LGeek

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Hm. From all of these tips, I think I'll save insanity for my ME2 second playthrough and import it. In the meantime, I have more doubts about the unwavering trophy. So, in the description it says that I have to complete all the single-player missions, but I've been getting posts saying that I need only the N7 missions, and another one saying all the missions that involve combat, which means Grissom and others. That's fine. I can do them, but my question is, do I also need the Priority missions?

 

The N7 missions are marked separately. They're "side missions," and not required to complete to the main story (their optional nature is why it's possible to earn the "insanity" trophy without completing them.)

 

I believe there are 6, using the original MP Horde Mode maps: Glacier, White, Giant, Ghost, Reactor, and Dagger. I'm almost certain that there's a way to complete the challenge playing those maps in Multiplayer Mode, but the learning curve is significantly longer than the SP mode, so it's easier to do it in Single Player.

 

By the time I played through on Insanity, I was a Gold MP player, so it felt very easy. If you find yourself having problems, spend lots of time pausing and planning your next move.



#36
SporkFu

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Oh man Grissom on Insanity is...insane. If I play aggressively as a Vanguard I get slaughtered every time. The strategy I use now is when I get to the atrium and the doors open, I hold everyone back and stay put at the back of the hallway. I let the Cerberus goons come to me, funnel in to the hallway, bottleneck and crossfire. Once enough are dead, I go out and clean up shop. When going to the other side of the atrium, I let two of my party members stay and engage them for distraction, then I retreat to the first part of the atrium, get a high vantage point, and pick off all the Cerberus troops with the sniper rifle while they are distracted.

I've never had to be that strategic with ANY part of ME1, 2, or 3 - except for Grissom.

I'll preface this by saying I'm no insanity vet ... uh, difficulty level, that is; I've only played it once, and I haven't done any MP to speak of. But I wholeheartedly agree: Grissom was hell for me as an engineershep. Of course, the first time I died it was because I thought, "Oh, grenade. Those are no big deal."  <_< 

 

Grissom was really the first mission where I learned you have to take your time and plan a little bit on insanity. 



#37
Excella Gionne

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I'll preface this by saying I'm no insanity vet ... uh, difficulty level, that is; I've only played it once, and I haven't done any MP to speak of. But I wholeheartedly agree: Grissom was hell for me as an engineershep. Of course, the first time I died it was because I thought, "Oh, grenade. Those are no big deal."  <_<

 

Grissom was really the first mission where I learned you have to take your time and plan a little bit on insanity. 

Yeah, Grissom was a pain for me as a Sentinel, although crowd controlling was no problem. Grissom is very open which is the number one reason why it's so hard to survive. Cerberus loves to rush you and flush you out of cover with their grenades. I'm just glad Dragoons don't exist outside of the MP and Armax Arena.


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#38
SporkFu

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Yeah, Grissom was a pain for me as a Sentinel, although crowd controlling was no problem. Grissom is very open which is the number one reason why it's so hard to survive. Cerberus loves to rush you and flush you out of cover with their grenades. I'm just glad Dragoons don't exist outside of the MP and Armax Arena.

Took me forever to take out that damn Atlas. I remember finally just ignoring it for awhile and focusing on the rest of the cerberus mooks first. In retrospect I probably should have leveled up a couple times before tackling Grissom. 


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#39
Farangbaa

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The only tip you need is:

 

Detonate everything. Everything. A fire combo or biotic combo will still damage at least half of the shields of most enemies (excluding Atlases and such), so if you want to you could even go without someone with shield stripping powers for the entire game and it wouldn't matter one bit. This even becomes more so if you pick Lash as a bonus power.

 

Basically your entire game could/should be played in the following sequence: prime, detonate, prime, detonate, prime, detonate, prime, detonate, prime, detonate. You get the point. Preferably get squadmates with short cooldowns: Liara, Tali, Javik (his slam is fast and hilariously broken: you can use it for double detonations), James (regular powers have huge cooldowns, but his grenade power doesn't and it is a detonator, weapon power a primer), Ashley (see James, exact same applies, plus she adds ridiculous weapon damage to the mix). 

Not saying the others (Garrus, Kaidan, EDI) are useless, but these will lets you clear enemies the fastest and easiest. Especially Liara and Tali as squadmates is almost hilarious; they're almost never on cooldown. 

 

Oh and don't be an idiot like me: use the squad's -25% cooldown outfits. (it took me like 3 runs of ME3 to discover their different outfits had different powers :P)

 

I'd advise picking a class with Throw as power (Adept/Sentinel). It detonates everything, can be upgraded to double and is super fast (both in cooldown as well as traveling time of the power) 

 

(p.s. any power upgrade you take on Shepard's powers for 5th/6th level of a power should never be a cooldown reduction, ever! Minimal loadout + weight capacity bonus + bonuses you'll find is more than enough to get almost all of Shepard's powers to a cooldown below 2 seconds, some well below 1 second. Getting more cooldown reduction is just wasteful)



#40
Daemul

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Bioware did a good job in making all the squad mates useful in ME3, there was far too much overlap in ME2, with a handful of squad mates making the rest redundant.

#41
Axdinosaurx

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Sentinel w/ fortification as your bonus power. Constant 90% damage reduction and huge power damage boosts. :)



#42
Farangbaa

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Sentinel w/ fortification as your bonus power. Constant 90% damage reduction and huge power damage boosts. :)

 

No. Ridiculous overkill because you already have tech armor. (which should be leveled 4b-5a-6a, btw :P). Sure you can do that if you wanna run around like a tank, but in my opinion there's way better options to set up your sentinel. You're nigh indestructable already anyway.



#43
Axdinosaurx

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No. Ridiculous overkill because you already have tech armor. (which should be leveled 4b-5a-6a, btw :P). Sure you can do that if you wanna run around like a tank, but in my opinion there's way better options to set up your sentinel. You're nigh indestructable already anyway.

True. However, if he/she was having issues with the difficulty it's not a bad way to go. You can still have +100% cooldown (which is more than enough imo) with the 90% resistance. Run with a tempest and some squad ammo and you're good.



#44
cap and gown

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Took me forever to take out that damn Atlas. I remember finally just ignoring it for awhile and focusing on the rest of the cerberus mooks first. In retrospect I probably should have leveled up a couple times before tackling Grissom. 

 

Here is the Atrium fight on insanity with a Sentinel, Liara and EDI. If you get into the right position the Atlas can't get you while you deal with all the rest of the troops.


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#45
Vazgen

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Here is how I dealt with that section without shooting my gun even once :P Tactical Cloak is a life-saver and Sabotage gives you quite noticeable advantage in that section (Video)


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#46
Excella Gionne

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Sentinel w/ fortification as your bonus power. Constant 90% damage reduction and huge power damage boosts. :)

That's already -100% cooldown when you have them both on. It's not advisable to run the Sentinel with cooldowns too low not to mention that weapons will increase your cooldown as well.



#47
Vazgen

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That's already -100% cooldown when you have them both on. It's not advisable to run the Sentinel with cooldowns too low not to mention that weapons will increase your cooldown as well.

Why not? Throw has insanely low cooldown and can detonate all power combos. Combine Tempest with squad incendiary ammo from James and you can get almost non-stop fire explosions. You also have access to Lift Grenades which also act as detonators and are not affected by power cooldown.



#48
Farangbaa

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Why not? Throw has insanely low cooldown and can detonate all power combos. Combine Tempest with squad incendiary ammo from James and you can get almost non-stop fire explosions. You also have access to Lift Grenades which also act as detonators and are not affected by power cooldown.

 

Because all the cool kids use Lash instead of Throw. (Javik's whatever Grenades are far superior to Shepard's btw :P)

And most of us, including myself, just absolutely need the lowest possible cooldown. We don't want it, we physically need it. We don't function properly if we don't, lol.


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#49
Vazgen

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Because all the cool kids use Lash instead of Throw. (Javik's whatever Grenades are far superior to Shepard's btw :P)

Assuming you have the DLC ;) Also, you don't use grenades so you don't know :P



#50
Farangbaa

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Yes I do! Shepard really throws the things.. randomly, all over the goddamn place.

Javik (or any other teammates' grenades) are instant (aren't thrown) and always hit.
This is also true for most biotic powers. Shepard's powers can miss, squadmates powers can't.