I thought about it for ages debating all the pros and cons then I thought
"what would Duncan do"
So yeah he's dead...
I thought about it for ages debating all the pros and cons then I thought
"what would Duncan do"
So yeah he's dead...
I usually killed him. But I do have a few playthroughs in which I let him live.
The character has a lot potential for both good and bad.
I listened to his proposal in Awakening, got skeeved out by it, decided he was a huge threat to the Wardens (and Thedas), killed him. I've never regretted it, and I never read The Calling.
Good riddance to creepy rubbish.
I always kill the Architect.
Being a darkspawn+kidnapping me and party+killing and experimenting on Grey Wardens= Death for Architect
I recently beat Awakening and let him live. I dunno. I'm not optimistic about it or anything. I guess I just hope that he can find a way to make stuff...better? They're basically an entire race of chaotic evil orcs but there's this tiny faction that wants to try living as chaotic neutral. I don't want to squash that if that possibility is there.
Mind you, going forward, if he and his Disciples step out of line and I get the chance he's dead.
Depends on my Warden, but most of them killed him.
Some Wardens believed, that sentient Darkspawn would be even more of a threat - more organized, they still need Broodmothers to breed, they still breed extremely fast compared to other races and they still spread corruption wherever they go. What if they decide, that they don't want to live in the Deep Roads? Neverending Blight and extinction of all other races. What if sentient, they're not peaceful? What of the dwarves? What of human, elven and dwarven women, kidnapped and transformed into Broodmothers?
My other Warden seeked the destruction of Darkspawn - plain and simple. They were the enemy to be destroyed in any way possible. Making them more intelligent was in direct opposition to his plans - he wanted to keep them divided and disorganized, because then they can be controlled... and when resources and opportunity appear - destroyed forever.
My one "idealistic" Warden let Architect go free - he believed in possible peace between the races. Peace based on isolationism, but peace nonetheless. But that was just one single Warden out of 4 I beat Awakening with.
And personally...Having the knowledge my characters could not have... Architect is reckless and irresponsible. He caused one Blight, he may as well cause another.
Never played DA:O but read about this fool in wiki etc. and he'll be dead. Doesn't seem right to let him live although would probably be interesting for story purposes.
i think live. for velanna
I think we need to take into consideration that "freeing" the darkspawn leaves too many unanswered questions and a lot of negatives that follow.
We have no guarantee he can stop the blight, and it's vague as to giving any idea how. Increased intelligence in the Darkspawn makes them more formidable, and they can actually reject the Architect and act on their own like the Mother and cause massive issues. There is no given info on the darkspawns continuance to breed, and spread the taint should we approach the Architects design. Being told by the Mother that he's the cause of the Fifth Blight despite his intention only makes things worse for him. He kick started something that might not have happened for a long time at a terrible moment of that countrys political standings.
I tried to approach this without referring to what he did in The Calling, as the Warden has no notion of that, and it wouldn't be fair. Adding onto it though would certainly justify his immediate killing without conversation. It clearly shows him as being feeble at best with his alliances and his willingness to achieve his goals at any cost.
Cant say I was very happy but I killed him but his mistake caused a blight (though that wouldve happened sooner or later) he probably know the locations of the remaining Old Gods and if he fails then there'll be another blight when everybody is still recovering from the previous one
I didn't kill him. I don't recall him ever once being mentioned in Inquisition.
Kill him. He's a gross darkspawn, melty face thing.
Kill. He is a darkspawn and true Grey Warden will never spare any of this monsters no matter how inteligent it is.
I let him live but am disappointed that it seems to have had no affect on the world in DAI
Killing him seems to be the smarter choice but it might be more interesting story wise if he lives. Of course if he has the same body snatching ability corypheus has then it almost doesn't matter.
Knowing that Cory (and the Architect) can body serf into any blighted creature, what if the Architect body surfed into one of our wardens? He probably jumped into Velanna's sister but still.
Of course I let him live
It's not like I adore him or have a stupid crush on this gentle and brilliant idiot, b-baka
Archie FTW!
The Darkspawn and the Blight are dangerous stuff. No one should be expecting the solution to be easy. Lots of folks want to believe it will die with the last Old Gods, but that's flawed logic, and Solas has hinted at this not ending the way people might hope (and I am inclined to think he might know what he's talking about here). So two of the Architect's experiments ended in disaster. What doesn't kill you makes you stronger. We learned from what those failures, and knowledge is power. Keep him, use him for what he has, and with some outside support he just might get a "eureka!" moment.
BioWare will never oblige me to my wish, but, I'd love for the consequence of players who are unwilling to get their hands dirty here and with Avernus would find that their Wardens (if alive) are not equipped with the know-how to undo their Taint. 'Twood be a fitting end.
kill the thing
And after see Corypheus power, people really belive that they can kill the Architect really?
He cannot die especially in a place full of wardens and disciples and taint.
Even in the mere possibility of his real death there are still his disciples like the Seeker who have all of his researches, this means that their Awakening cannot be stop. The awakened dakspawns have a limited life they (exept for the architect or the mother) will return to be normal darkspawns.
For the most part I killed him in all but the "worst" playthrough. Yes, he's looking to end conflict and free his kin of the old gods which sounds good...until you realise exactly who he's trying to give freewill.
The Darkspawn are literally walking corruption. Everything they touch they poison. Why would we want them to survive? Why would anyone want them thinking for themselves? One possibility is a Darkspawn becomes a vigilante for the helpless, then unknowingly corrupts the people he saves with the blight. Their very presence is an assault on life.
In truth, the only thing he's actually succeeds in is starting a blight and making the Darkspawn more dangerous. Never mind bringing "The Children" into this world with his blundering. An unknowing fool is as dangerous as any knowing evil when you hand him enough power. The Architect must die.