First, I want to say that I absolutely love tech powers in Mass Effect games, Engineer and Infiltrator are easily my favorite classes
Still, I think that tech powers in their current state are too magic-like. Projectile powers, Combat Drones that can damage enemies, omni-blades...
In my opinion, tech powers should be executed similarly to Tactical Scan power from MP, without exposing the user. However, this is pretty unbalanced. How do I suggest to balance it? This way: have a "recon drone" power, that hovers over the cover and provides clear line of sight to a target. This recon drone is susceptible only to enemy tech powers. However, when active, the recon drone greatly slows power cooldown (strain on omni-tool computer for maintaining the drone and executing powers through it). One can avoid using recon drone by establishing a direct link with the target (executed similarly to Tactical Scan). The link has a duration which will shorten up with every consequent use on the same target (similarly how targets gradually become immune to Sabotage). When the target is linked it becomes possible to use tech powers on it such as - overloading shields, hacking, disabling hardsuit VI assistance (accuracy penalty), downloading intel (equivalent of pickpocketing). Linking to a target is a stealthy action, activating a certain program is not and has a chance to alert the enemy, depending on the omni-tool upgrades you've chosen/crafted. When the drone is active, it can chain the attack to multiple enemies (number depends on recon drone upgrades) whom you've tagged, similarly to the latest Splinter Cell games. Omni-tool visual effect stays active if you run, shoot or basically perform any action when having a linked target (similarly to Recon Mine from MP).
Both the recon drone and scan are available via new "omni-tool button". Holding the button summons the drone, pressing it once links one highlighted target.
Omni-blades should be removed and replaced with regular blades (like Tali's boot knife). Projectile powers should also be removed, as well as summoning powers. Creating a turret of nothingness is quite odd. Same goes for a combat drone which looks like hologram but somehow manages to damage enemies.
Enemy Engineers can also link your omni-tool and perform all the tasks you can. You can combat that by upgrading your omni-tool with firewall upgrades which either greatly reduce the time spent linked or repel the attack altogether (based on enemy level and omni-tool state - you're more susceptible to being linked when using powers). So, what the enemy can do? Destroy your shields, remove targeting assistance, put all your tech powers on cooldown (like Damping in ME1) forcing you to use weapons.
So, what do you think? ![]()





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