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DA:I Progression or Regression?


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#1
RavenousD

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Why would anyone want a return to the painfully dull combat of Dragon Age: Origins? DA:2 was visceral, responsive, in-the-moment and just plain fun. I hope they left two-handed warrior alone. I like having to think on my feet and let instinct take over. There's nothing thrilling to me about pausing the game and meticulously planning every little move and then just watching the game play itself. I understand the importance and fun of strategy but this isn't a strategy game. It's an ARPG. BioWare's winning formula is: Great stories, fun combat. Mass Effect 2 & 3 handled this combination beautifully. 

 

I hope they don't alienate fans of DA:2 just to please fans of Origins as they did from ME:2 to ME:3. i.e. cutting out relationships with characters from the second game. I know the game is already made and this tirade is pointless but i somehow feel better getting this off my chest. Whatever the case I will buy and love Dragon Age: Inquisition, but I hope it's still got what I loved about both former installations. Either way Just hurry up and release the damn thing so I can stop thinking about it. 

 

Sincerely,

 

RavenousD

 

 


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#2
Melca36

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You like a game where enemies materialize out of the ceiling?

 

DragonAge2_Ceiling_Enemies_DA2.jpg

 

 

 

 

The combat is described as a combination between Origins and DA2 so its NOT going to be like Origins.   They can't cater or pander to either side. Its called a reasonable compromise.

 

Combat was hack and slash in DA2 and too fast.  Origins was too slow. Inquisition's look like it has the perfect balance.


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#3
LightningPoodle

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You like a game where enemies materialize out of the ceiling?

 

DragonAge2_Ceiling_Enemies_DA2.jpg

 

 

 

 

The combat is described as a combination between Origins and DA2 so its NOT going to be like Origins.   They can't cater or pander to either side. Its called a reasonable compromise.

 

Combat was hack and slash in DA2 and too fast.  Origins was too slow. Inquisition's look like it has the perfect balance.

 

Never noticed that. Wow... I'm glad I didn't notice that.


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#4
Muspade

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Never noticed that. Wow... I'm glad I didn't notice that.

Just imagine them all to be Ninja's Shinobi's and it'll all go away.

I've yet to see a mod which made every enemy in the game into a Ninja...Shinobi



#5
AlanC9

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Why was DA2 too fast? I didn't have trouble controlling it.

#6
rprm1987

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Why would anyone want a return to the painfully dull combat of Dragon Age: Origins? DA:2 was visceral, responsive, in-the-moment and just plain fun. I hope they left two-handed warrior alone. I like having to think on my feet and let instinct take over. There's nothing thrilling to me about pausing the game and meticulously planning every little move and then just watching the game play itself. I understand the importance and fun of strategy but this isn't a strategy game. It's an ARPG. BioWare's winning formula is: Great stories, fun combat. Mass Effect 2 & 3 handled this combination beautifully. 

 

I hope they don't alienate fans of DA:2 just to please fans of Origins as they did from ME:2 to ME:3. i.e. cutting out relationships with characters from the second game. I know the game is already made and this tirade is pointless but i somehow feel better getting this off my chest. Whatever the case I will buy and love Dragon Age: Inquisition, but I hope it's still got what I loved about both former installations. Either way Just hurry up and release the damn thing so I can stop thinking about it. 

 

Sincerely,

 

RavenousD

 

I think many of us were unhappy with the DA2 spawning and lack of tac cam. So merging best of both scenarios is progression.  Bioware is creating their own genre which is hybrid of action and strategy. Not only that we can go full strategy or full action . Now how cool is that ?


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#7
Mira

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Why would anyone want a return to the painfully dull combat of Dragon Age: Origins? DA:2 was visceral, responsive, in-the-moment and just plain fun. I hope they left two-handed warrior alone. I like having to think on my feet and let instinct take over. There's nothing thrilling to me about pausing the game and meticulously planning every little move and then just watching the game play itself. I understand the importance and fun of strategy but this isn't a strategy game. It's an ARPG. BioWare's winning formula is: Great stories, fun combat. Mass Effect 2 & 3 handled this combination beautifully. 

 

I hope they don't alienate fans of DA:2 just to please fans of Origins as they did from ME:2 to ME:3. i.e. cutting out relationships with characters from the second game. I know the game is already made and this tirade is pointless but i somehow feel better getting this off my chest. Whatever the case I will buy and love Dragon Age: Inquisition, but I hope it's still got what I loved about both former installations. Either way Just hurry up and release the damn thing so I can stop thinking about it. 

 

Sincerely,

 

RavenousD

 

I'm sorry DA: I is not ARPG like ME series. It's a traditional CRPG akin to DA:O and Baldurs Gate series. If you're a fan of "every time you press a button something awesome happens" (aka DA2 combat style) then I'm afraid DA:I might not be a game for you.



#8
Althix

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 If you're a fan of "every time you press a button something awesome happens" (aka DA2 combat style) then I'm afraid DA:I might not be a game for you.

i will hold you to that. because most likely you are wrong and lying to me.



#9
RavenousD

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I don't give a damn where the enemies spawn from as long as the battle is engaging and fun. I like to have my character perform the move immediately upon pressing said button. And I can't stand anything that feels like an auto-attack. A hybrid sounds good to me and I truly hope it's got something for everyone. You can't argue with options. I would love to get my hands on a demo though. 



#10
Xilizhra

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I do wish combat speeds were up to, well, DA2's speed, because I quite liked the feel and look of DA2's combat. But this seems at least tolerable.



#11
Phnx

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It's an ARPG.

It's not. It's akin to an AD&D game. Diablo is an ARPG. They typically have minimal conversation, little cutscenes and lots of random loot which DAI doesn't have.



#12
Nefla

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I didn't find combat in either DA fun. Combat with auto-targeting, auto-attacking, auto-pathing will never truly be fun for me no matter which direction they spice it up in. I like fully active, player skill based (rather than character skill based) "twitch" style combat. Mashing the A button over and over punctuated by the occasional special move on a super long cooldown and not having to pay any attention to where my character is even facing isn't fun for me. Slowly micromanaging each move of each party member and constantly pausing and unpausing isn't that much better for me. DA:I really does look like a mix of DA:O's micromanaging with DA2's flashy style and faster pace. I'm really not looking forward to having to micromanage each fight because there's no more healing. Ugh. Even Dark Souls had healing and let you have more estus flasks than DA:I lets you have potions (and in Dark Souls you don't have to share >_< )


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#13
MouseHopper

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I agree with RavenousD.  I prefer an immediate response to my directions, and a hybrid would be ok with me.  I enjoyed DA2 much more than I expected to based on the reviews it had received, and would be happy with a combination of both games.  I do hope though that there will still be the ability for characters to interact, as that is one of my favorite aspects of both games.  I'm looking forward to the player character actually speaking.  I have missed that in prior games.



#14
rprm1987

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I didn't find combat in either DA fun. Combat with auto-targeting, auto-attacking, auto-pathing will never truly be fun for me no matter which direction they spice it up in. I like fully active, player skill based (rather than character skill based) "twitch" style combat. Mashing the A button over and over punctuated by the occasional special move on a super long cooldown and not having to pay any attention to where my character is even facing isn't fun for me. Slowly micromanaging each move of each party member and constantly pausing and unpausing isn't that much better for me. DA:I really does look like a mix of DA:O's micromanaging with DA2's flashy style and faster pace. I'm really not looking forward to having to micromanage each fight because there's no more healing. Ugh. Even Dark Souls had healing and let you have more estus flasks than DA:I lets you have potions (and in Dark Souls you don't have to share >_< )

 

So play something else.



#15
JudgeOverdose

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I have heard repeatedly from devs that there will be an emphasis on careful planning and strategy regarding abilities, potion use and therefore, combat. They have talked about it regarding the choice to remove healing spells, as well as the choice to limit us to 8 abilities. Though, to me, the latter sounds more like an attempt to 'keep things level' between all platforms.

 

One also has to wonder what the fallout from DA2s failures are, and how that has changed the shape of Inquisition. We know that console-driven marketing "push a button..." campaign is gone, that one-dungeon-fits-all is gone, waves of enemies falling from the sky are gone, and that some things have been overwritten with the old, successful formula of DAO. Obviously, we find out when we get to go hands-on, but I would think they would lean more toward the more successful game formula, while keeping elements of both.



#16
EmperorKarino

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Why was DA2 too fast? I didn't have trouble controlling it.

 

i ran out of likes for the day, so here is +1 like in message form.



#17
Nefla

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So play something else.

I don't play games for combat, I play for story, characters, roleplaying, etc...If I played for combat I definitely wouldn't have played ME1, DA:O or DA2.


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#18
Ryzaki

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I don't play games for combat, I play for story, characters, roleplaying, etc...If I played for combat I definitely wouldn't have played ME1, DA:O or DA2.

 

Yeah only BW game with combat that I would just play the game for was ME3.


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#19
Pen-N-Paper

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The answer is: depends on how discriminating are the players. I am one of a group of folks who are discriminating and enjoy the player agency of a role-playing game beyond the joystick. I remember the joystick. The console is the new joystick as far as I can relate.

 

But there are people who swear by DA2. And if the experience of this latest game is at all different than that one, they will be upset, perhaps ballistic as some gamers tend to be portrayed in the news recently. http://www.ctvnews.c...istId=1.2060534 

 

Folks like me are upset about action games loosely incorporating the term role-playing in to their marketing messages simply because the graphics are nice. There are some one-hundred-year-old paintings that are just as beautiful today as when they were originally painted. It does not make them role-playing game tableau. In fact, one has nothing to do with the other. And marketing is showing folks like me paintings exclusively - no role-playing.

 

http://www.escapistm...page=3#14829365
 

 

DragonAge2%202011-03-11%2005-45-04-05.pn

 

This was very off-putting, more so than the repetitive environments,frankly. I could have dealt with those if there were more movement in role-playing player agency. Having role-playing so deeply sublimated to the background of this explosive action was unforgivable for a Dragon Age "RPG" franchise game. This latter concern has been assiduously avoided by Bioware with regards DA3, as recently as last week's briefing - focused again on combat action.  We get it. We can kill stuff. How many more times you want to show it? We folks would like to watch it one less time and, instead, watch some role-playing display player agency.  http://forum.bioware...dai/?p=17529131

 

As for folks like me, we would like to see the same level of progressive focus devoted to creating visually stimulating exciting games, like DA2, be concentrated more towards the development of role-playing in computer games - specifically the DA3 RPG franchise return. As it is, some of the best efforts to bring RPGs to computer screens are still 25-year-old text-based. Not only is that a shame given the technology today but it is just not right - and misrepresented in action games calling themselves RPGs..

 

Still, if people are immersed in a sword game with exploding corpses, maybe the problem is not entirely with the developers? Likewise, if people buy a game indiscriminately, development in the games industry will stagnate. [Hands up: who thought Harley Quinn was a nice piece of tail?] There are voices sounding these issues, but these folks are being shouted down and made to feel outsiders both within the industry and outside of it by the industry's base consumer who are not marginalized folks but the majority as was explained to me. 

 

DragonAge2%202011-03-17%2004-12-36-46.pn


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#20
caradoc2000

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You like a game where enemies materialize out of the ceiling?

 

DragonAge2_Ceiling_Enemies_DA2.jpg

 

 

 

They are just listening to Lionel Richie.



#21
Kantr

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wow they actually fell out of the ceiling? I need to replay this now. I thought only the spiders did that


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#22
R0vena

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I personally was content with DAO and DA 2 combat, so I expect the combination of both will suit me just fine. I am not very demanding in combat area since story and characters are what attract me most in Bioware games. (I still quite enjoy it, just not my primary concern.)


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#23
Muspade

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wow they actually fell out of the ceiling? I need to replay this now. I thought only the spiders did that

They're Ninja's. I tell you.


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#24
Muspade

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Folks like me are upset about action games loosely incorporating the term role-playing in to their marketing messages simply because the graphics are nice. There are some one-hundred-year-old paintings that are just as beautiful today as when they were originally painted. It does not make them role-playing game tableau. In fact, one has nothing to do with the other. And marketing is showing folks like me paintings exclusively - no role-playing.

 

Muspade: It's quite a strawman to pull out saying a game could classify itself as a "RPG" with just pretty graphics. Would that make the pinnacle of modern roleplaying Crisis 3? Revealing the "roleplaying" aspect of any of the conversations in a Bioware game could be considered "SPOILERS" hence they are not shown often or with high frequency.  

 

This was very off-putting, more so than the repetitive environments,frankly. I could have dealt with those if there were more movement in role-playing player agency. Having role-playing so deeply sublimated to the background of this explosive action was unforgivable for a Dragon Age "RPG" franchise game. This latter concern has been assiduously avoided by Bioware with regards DA3, as recently as last week's briefing - focused again on combat action.  We get it. We can kill stuff. How many more times you want to show it? We folks would like to watch it one less time and, instead, watch some role-playing display player agency.  http://forum.bioware...dai/?p=17529131

Muspade: That's the "game" part of the "Game". I'm half expecting you to cite a couple of visual novel-esque games to represent what you mean but you've cited none of these golden old games which do not violate the term "RPG", in your opinion.

 

As for folks like me, we would like to see the same level of progressive focus devoted to creating visually stimulating exciting games, like DA2, be concentrated more towards the development of role-playing in computer games - specifically the DA3 RPG franchise return. As it is, some of the best efforts to bring RPGs to computer screens are still 25-year-old text-based. Not only is that a shame given the technology today but it is just not right - and misrepresented in action games calling themselves RPGs..

 

Still, if people are immersed in a sword game with exploding corpses, maybe the problem is not entirely with the developers? 

Muspade: The problem is your definition of "RPG" not "People" or the "consumers".

 

 

Minimized irrelevant or already answered text to size 8.



#25
RevilFox

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I miss good old fashioned turn based combat in RPGs. 

 

 

On a related note: Damn kids, GET OFF MY LAWN!


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