The answer is: depends on how discriminating are the players. I am one of a group of folks who are discriminating and enjoy the player agency of a role-playing game beyond the joystick. I remember the joystick. The console is the new joystick as far as I can relate.
But there are people who swear by DA2. And if the experience of this latest game is at all different than that one, they will be upset, perhaps ballistic as some gamers tend to be portrayed in the news recently. http://www.ctvnews.c...istId=1.2060534
Folks like me are upset about action games loosely incorporating the term role-playing in to their marketing messages simply because the graphics are nice. There are some one-hundred-year-old paintings that are just as beautiful today as when they were originally painted. It does not make them role-playing game tableau. In fact, one has nothing to do with the other. And marketing is showing folks like me paintings exclusively - no role-playing.
http://www.escapistm...page=3#14829365

This was very off-putting, more so than the repetitive environments,frankly. I could have dealt with those if there were more movement in role-playing player agency. Having role-playing so deeply sublimated to the background of this explosive action was unforgivable for a Dragon Age "RPG" franchise game. This latter concern has been assiduously avoided by Bioware with regards DA3, as recently as last week's briefing - focused again on combat action. We get it. We can kill stuff. How many more times you want to show it? We folks would like to watch it one less time and, instead, watch some role-playing display player agency. http://forum.bioware...dai/?p=17529131
As for folks like me, we would like to see the same level of progressive focus devoted to creating visually stimulating exciting games, like DA2, be concentrated more towards the development of role-playing in computer games - specifically the DA3 RPG franchise return. As it is, some of the best efforts to bring RPGs to computer screens are still 25-year-old text-based. Not only is that a shame given the technology today but it is just not right - and misrepresented in action games calling themselves RPGs..
Still, if people are immersed in a sword game with exploding corpses, maybe the problem is not entirely with the developers? Likewise, if people buy a game indiscriminately, development in the games industry will stagnate. [Hands up: who thought Harley Quinn was a nice piece of tail?] There are voices sounding these issues, but these folks are being shouted down and made to feel outsiders both within the industry and outside of it by the industry's base consumer who are not marginalized folks but the majority as was explained to me.
