Before I give my own thoughts on the question above, I'd just like to preface I am a huge fan and supporter of open world RPGs. My favorite developer is Bethesda Game Studios and I have been a long-time fan of The Elder Scrolls since The Elder Scrolls III: Morrowind. TES is one of the original open world RPGs, and so they hold a very special place in my heart. That being said, there are pros and cons to the design approach. In particular with The Elder Scrolls, storytelling has never been much of a focus or very well executed. The Elder Scrolls V: Skyrim, was by far the best attempt at a main story yet, and even then it fell short in a variety of ways.
What makes The Elder Scrolls and Fallout so appealing, however, is the fact that you make your own story. I don't have to rely on the storytelling prowess of BGS to entertain me (although their guild quest lines and expansions are generally always high quality). What I remember most in Morrowind, Oblivion, and Skyrim was just exploring the world, finding what trouble I could get into, and what memories I could create. That is something that has unlimited replay value, because I build those experiences and the game doesn't have to build them for me.
With respect to BioWare, unlike BGS, character development and the main story are the main experience. Those two components mean everything in a BioWare game, and the moments BioWare's magic shined the brightest were in some of their most linear games. KotOR I, ME2, and DAO are probably my favorite BioWare games, and all of them were extremely linear in game play approach. This wasn't a bad thing, however, as BioWare was able to shape and build the type of experience they wanted the gamer to have. The smaller the environment, the more control the developer has. The bigger the environment, the less control they retain.
The reason I pose this question is I'm not convinced BioWare will be able to retain their high-quality storytelling if they go open world. BioWare has even admitted they couldn't develop one, persistent open world (like Skyrim) because it would compromise their storytelling capabilities. CDPR is being more ambitious, and is going to have one, persistent open world while also trying to maintain their choice-driven storytelling similar to BioWare. It will be interesting to see how DAI and TW3 fair taking a lot of cues from The Elder Scrolls. I believe open world RPGs can lead to an amazing experience, but not necessarily for developers who have traditionally been more story-driven in approach.
What are your thoughts on open world RPGs and BioWare's new direction? Are you looking forward to it? Or do you have some reservations about its success?





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