I'm happy with Bioware creating a bigger, richer game world, but I'd hate for them to go properly "open world" and lose out on the storytelling strengths that they've established.
I don't believe you'll have to worry. Given that focus on storytelling, however, is why I don't believe going bigger is necessarily a good thing for BioWare. I just question how lively and lasting these larger environments will be, especially once your tasks are done in those areas.
There's no gameplay in walking. There aren't really any meaningful encounters along the paths, with some exceptions. Skyrim doesn't have gameplay experiences to offer in that regard. Fallout NV is far superior in terms of stublimg across content, and that's because the content in NV is scripted, just like how it was in BG1.
There's no playability to walking around Skyrim, much less replayability. I disagree with you entirely on GTA, etc. Those games are a superior breed, because they at least have things to do.
It's not the "walking" that's the game play. It's what you find while "walking" that is the experience. You also must not be playing any of BGS' games properly at all, as all of my experiences have been discovered because of exploring. That is the whole point of the game, "go where you want and do what you want."
New Vegas was empty and boring. Only the main story was somewhat interesting, but the rest of the world took a step back compared to Fallout 3. It's more "scripted" approach was not a benefit in the slightest. Maybe had Obsidian had more time to flesh out the experience, things could have potentially been different.
We'll just have to agree to disagree. I don't have thousands of hours of playing Morrowind, Oblivion, and Skyrim because I was walking and didn't find anything to do... GTA is at best a rental because once you complete it, you are done. That's why GTA Online was such a big deal to add in re-playability the series doesn't have, and failed miserably. TES never needed multiplayer because it doesn't suffer from a lack of re-playability.
I personally think that Bioware will be able to hit the best of the open world and the linear sory heavy RPGs at the same time. The areas look great nad lets keep in mind that DAI will not be a "real" open world RPG like Skyrim. It still has Zones, which are bigger then in every other bioware RPG, but still limited.
Also i believe that you will still be able to play the way you want. You can explore nearly endlessy or you could follow the main story driven approuch and only do as much exploration as you want to.
That's really I believe what BioWare is going for. More variety in what you can do. I don't necessarily believe that the environments will have more re-playability or be as compelling as some open world games, but there will be more options to choose from in DAI. Of course, that's the difference between a game that has 200 hours of supposed game play and one that is limitless. I'll certainly play through DAI multiple times, but it's unlikely it's open world will offer the same level of interest that Skyrim would.
There's no living environment in TES games. They have, at best, worker ants that pretend to be people because of pre-recorded dialogue. That's about as close to "living" as the game gets.
I enjoy seamless worlds, but for it to be meaningful it has to be like TW2: it has to have actual content that's worth exploring and engaging with. Pure sandbox ends up just being an inferior version of lego.
Radiant AI is the most advanced NPC system in the entire industry. It unfortunately had to be dialed back in Oblivion (look at the 2005 E3 video), but it's certainly more dynamic than you give it credit.
We can agree it has to be worth exploring and engaging. We clearly have differing views on the success of a sandbox, however.
I believe open world is the next natural step for Bioware and I hope it happens.
Natural? In some ways, yes as BioWare wants to build a more believable world. In other ways, no because of the limitations it would place on storytelling. That's the real crux of the argument.