My least favorite game developer is Bethesda and my least favorite games are the Elder Scrolls series and Fallout 3.
Bethesda are the masters of (1) extensive item and level scaling, the player has no feeling of progression; (2) broken economies, Beths apparently has no idea what a money sink is; (3) very unrewarding exploration because of the utter lack of unique items and other rewards; (4) numerous copy-pasted dungeons and crypts (5) Fed-ex quests galore.... and so on. Even the writing, story telling, animations and voice acting in Bethesda's games are absolutely horrendous, not to mention that they also make the worst inventory UIs. Ugh.
I think the GTA series are better (open world) RPGs than anything that Bethesda has made in the past 10 years, and they aren't even RPGs.
I simply don't think that developers should try and copy Bethesda too much, because Beth's game design at its core is simply not very good IMO.
So to answer your question: NO, don't go Bethesda style full open world. It sucks. Big time.
No thanks, Todd.
Wow we have so much in common already lol.
Your first point is a fallacy. This was only true in large part to Oblivion, of which BGS has since resolved in their successive titles. There were plenty of money sinks. The problem is there were also bugs or exploits that were rampant that circumvented the money sinks. That's an entirely different issue. Again, your third point is only relevant to Oblivion. The game had well over 300 dungeons and there was nothing valuable to find in any of them. You could go all the way through an Ayleid ruins and at the end you'd find an apple and a spoon in a master-lock chest. BGS fixed that in Fallout 3 and Skyrim, although I still felt Morrowind's approach was slightly better.
Again, your fourth point clearly shows you are talking about Oblivion... Most of the dungeons were actually copy and pasted, which isn't surprising when you only have one dungeon designer... Thankfully for Skyrim, BGS condensed the dungeons down to 150 quality ones with eight dungeon designers, and there is not one dungeon in the game that is identical. That is nothing more than a blatant lie. One of the things BGS wanted to do was make sure every dungeon experience was unique and different, which everyone is. Will they use some similar assets? Yeah, dwemer cities, nord crypts, or caverns have similarities. Besides that, each path and layout is entirely unique.
The main story, all of the guild quests, and the various quests in every hold are different and all offer their own interesting stories. There are even quests you can find in the wilderness that might surprise you of their quality. The only "fed-ex" quests would be the Radiant Story which are meant to provide infinite amounts of content when you complete everything else. They are far from the majority of content in Skyrim. Animations weren't the greatest, but the actual backdrop to the story and characters was incredibly interesting. The issue was the execution was lousy, partially due to a silent protagonist, partially due to no cinematic cut scenes, and some other issues.
Skyrim's UI was made for console. Pick up SkyUI. It's the most popular mod made for Skyrim. You don't have to like BGS or their games. You are entitled to your opinion. However, if you are going to make blatant and ridiculous claims, you should at least make sure they are supported. Half of your criticisms haven't even been relevant since Oblivion, which came out eight years ago. Makes me wonder if you actually played Skyrim or if you are just bashing on it for the sake of bashing.
No not open world, that does not suite biowares RPG style, the problem having open world is that you can miss importent elements that might connect to the story.
That's why BioWare went the direction they did with DAI initially. It certainly seems that they will continue to push that bar, however, given what they seem to be doing with the next Mass Effect. We'll see how DAI translates.
Not fully open-world. I feel it would hurt the story to make a seamless, big world. As at times companies make a huge lake that's like a puddle when you step in. I prefer my deep, smaller pond.
I'm not so worried about the quality as I am about the point of a larger world. If BioWare doesn't build an environment in a way that makes sense and actually adds to the game, I don't see the point to it. They may as stay linear unless they are really trying to innovate their game design.






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