That's exactly what I want from combat. I never want to do anything in real time.
I found Oblivion really amusing on this, because of how levelling worked.
I planned a character at the start who was a merchant. He was imprisoned for some underhanded business dealing, but all of his starting skills were non-combative.
But the way levelling works in Oblivion, that meant that my character only gained levels if he increased those non-combat skills, and that pretty much didn't happen. So I managed, on my first playthrough, to accidentally break the game's scaling system. I levelled up exactly once in the whole game. But since my other skills could increase freely, I gained powerful magic without having the world scale with me. I'd summon Atronachs who'd clear whole dungeons for me. It was hilarious.
Also, though, Oblivion was also the first TES game that wasn't truly open world. You weren't allowed to enter the cities by climbing the walls anymore. And I miss the early TES spells like Slow Fall and Levitate.
Ah, fair enough. I personally feel more immersed and engaged in real time combat as that's how TES has always been and just having a long history of playing shooters. Admittedly, Fallout 3 was much different from its Interplay/Black Isle predecessors. Perhaps if they gave us the option of doing both styles, much like Dragon Age Inquisition with real time and tactical view, that might be an ideal compromise.
Yeah, while it's not necessarily great from a game play standpoint, there are always hilarious stories of how people either broke or exploited TES games for unintended consequences. I do not miss levitate really at all lol. It was so incredibly broken. You could beat Morrowind in less than five minutes if you used levitate. Now, if BioWare were to place restrictions on it and build their maps to be more vertical in scale and not just horizontal, it could work. However, the unhindered, overpowered levitation in Morrowind was too much. Magic in general has always been broken. Don't even get me started on spell-crafting in Oblivion.
There is a difference to being powerful and then just being game breaking lol. BGS has crossed the line more than once, especially when it comes to schools of magic. I would love to see climbing make a return though. It would have made traversing Skyrim so much easier, and that much immersive if you had to pull out a couple of picks and start climbing the side of a mountain.





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