hello, toolset community!
I'm having trouble adding a custom follower to the main campaign of DA:O and was hopeful that someone would be able to help solve my problem. I followed the guide on the toolset wiki, but I've had no luck.
the issues here are that A ) the character does not show up in the party selection screen ( biggest problem ), and B ) the module shows up in-game as both a DLC and a Custom Campaign, when it should just be a DLC ( minor and somewhat irritating problem ).
here is what I've done to create the follower's module:
- I've added their waypoint to the duplicated char_stage map for my module ( renamed to fit my module & assigned the original area_core script ).
- I created two new scripts: one to be used for the module itself ( including only the "EVENT_TYPE_PARTYMEMBER_ADDED" and "EVENT_TYPE_MODULE_GETCHARSTAGE" scripts mentioned on the tutorial page ), and one to be used on a conversation to actually hire the follower ( the only other script mentioned in the tutorial ).
- I assigned each object's Module and Owner Module to be this current module.
- I changed the hierarchy in the module's settings to include the Single Player resources.
- I saved & checked-in every object in the toolset before exporting.
- I placed my partypicker_ and party_picker_ GDAs in the "/module/override" folder of this module ( in the /Documents/etc/AddIns folder ).
- ( + some some other things, but I feel I may have messed up in these steps the most. )
it is difficult to gauge what's wrong if you can't see my workspace, but hopefully this is enough to give some idea. I can post screenshots if needed?
I'm sorry if this wordy question does not belong here or has already been answered a dozen times ... or is a bit tricky to answer ... I am just very eager to make all this stuff function properly after working so long on it. orz
thanks so much for reading and trying to help!!





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