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What module are you playing right now?


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#26
werelynx

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SPOILERS:

 

In Eryndlyn you fight on the side of the old ruling house with the new ruling house, there are some twists, but areas are unusually large and guess what - you have to backtrack them many times. There are also Thayans involved and those slavers at it again.

EDIT: and of course you find that the dwarven king is dead :o but nothing that a resurrection from Lolth priestess, you are assisting, won't fix ;)


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#27
Nick The Noodle

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SPOILERS:

 

In Eryndlyn you fight on the side of the old ruling house with the new ruling house, there are some twists, but areas are unusually large and guess what - you have to backtrack them many times. There are also Thayans involved and those slavers at it again.

I'm going to wait until a walkthrough becomes available, if ever.  I play NWN for fun, love a challenge, but have a really decent family with 3 awesome kids and a really great wife.  Single people might have the time to continually backtrack, reload saved games to find the correct sequence etc, but I'm just a dude, not Sherlock. 



#28
werelynx

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No worries, it took me really long time to finish Eryndlyn :/

I doubt walkthrough will be available ever :/



#29
Nick The Noodle

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Blackguard III.  The whole series is pretty good but exceedingly tough.  Almost too tough, and that tones down the potential max enjoyment.  Modules improves with each segment.



#30
rogueknight333

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Blackguard III.  The whole series is pretty good but exceedingly tough.  Almost too tough...

 

The Blackguard series has the only SP modules I can think of that appear to have been specifically designed with thoroughly optimized powerbuilds in mind. At any rate if you employ a PC whose AB or AC is even one less than the maximum you could have crammed in, you will noticeably suffer as a result.



#31
Nick The Noodle

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The Blackguard series has the only SP modules I can think of that appear to have been specifically designed with thoroughly optimized powerbuilds in mind. At any rate if you employ a PC whose AB or AC is even one less than the maximum you could have crammed in, you will noticeably suffer as a result.

I have noticed this, while replaying the series again.  First time round I went L8 human cleric, then Blackguard.  Second time round I went L8 elf rogue, L1 SD then BG.  Once level 9 was reached, the game was much easier.  Much of this was because the cleave feat was delayed until L9.

 

SPOILER ALERT.

 

I had considered going L7 Rogue, then L1 SD to attack the city guard, as they would be worth more XP's to a lower level character.  As a L8 Rogue, L1 SD it took long enough, and that was with an extra attack.  An elven PC allows LB use and UMD meant I could use hasted monk robes  I had to wait until L10 and becoming a BG before even hoping to take on the temple guard (and a certain blacksmith for his axe).  Their smite evil would have killed me otherwise with one blow, which invariably hit.

 

Edit: First time round I finished level 9 after the first module, and level 18 after the next.

This time round I finished nearly level 11, but then level 16 after the second?

Just about to start the 3rd.  Lowest playable level is 16, but max is 22?  Appears I've missed a big chunk? 



#32
tobtor

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Presently playing Almraiven for the first time. It is quickly becoming one of my favourite modules.

 

I am constantly amazed how good many of the player created modules are. Some have better ideas than the Bioware campaigns, and some, like Almraiven have both better ideas AND a better polish/finish than the official campaigns.


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#33
Bhaelrot

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Almraiven is an awesome module. One of my favorites for the reasons mentioned.

~


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#34
Bhaelrot

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okay, I am going to try to solo the Desert of Desolation I3 - Pharaoh module. Looks pretty awesome! I'd rather have a party but the Curse's beckoning grows irresistible...

 

 

Wish me luck!! (or join me!)

~



#35
werelynx

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I wish you luck :)

If I remember right there should be "desert size" option, I advise to choose the smallest desert ;)



#36
ildildild

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ATM I play The Lord of Terror module. It is fun to experience a NWN mod with an atmosphere so close to the old Diablo game.



#37
Bhaelrot

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I've put "_Desert of Desolation_" on hold until a few friends can schedule a time to party up and play it together. I don't wanna be _that guy_ who spoils everything. I played it for a few hours with the "BIG" desert settings and it was... ummm... thirsty. Really looking forward to playing it with friends.

 

Now I am exploring other multiplayer mods, starting with "_The Edge of the Sun_" by MercuryV. Apparently my attention span or overall comprehension level is sorely lacking because the author recommends L14+ for solo but I only made a Ranger9/SD2 to solo with.... hmmm... oh well. The pain is not yet unbearable so I shall press on. I am mostly scouting the mod to determine the viability of party play and so far things look pretty good.



#38
Nick The Noodle

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Recently finished SOU, Shadohaunt and HOTU to try out the Shou Disciple class.  Went Human Ranger 1, Monk for next 3 levels, 5 levels of Shou D, then back to monk.  It was okay.

 

Just finished Kingmaker, then Darkness over Daggerford with an Elven Druid / Shifter / Weaponmaster.  Due to a couple of items, you can create a character that has 4 attacks a round at level 20 (Druid 5 / Shifter 8 / Weapon Master 7), one that you could not usually be able to create.  The concept was that you could pick up any weapon and effectively change it into one you are lethal with.  You need to be level 29 to gain all the benefits, but it was enjoyable to play.

 

Currently playing Desert Madness.

 

SPOILERS WARNING.

.

.

.

.

.

You need to be L7-11.  I played with an 8th level druid which appeared to be about right.

You get item stripped at the beginning, so you may as well start with a new character.

Large areas with little to do.  The areas were well constructed but far too vast.  Additional side quests could have been used to fill out the spaces and give more depth tp the story..

Not many merchants.  I found two.

No walk through so I am about to give up.  There is one enemy priest that when down to less than half hitpoints effectively paralyses you.  Game over.  Tried several things, but the module is not interesting enough to really worry about attempting more effort to do so.

Pity because it had a lot of potential. 



#39
Mystery X

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I am playing Citadel right now.  I first played several years ago; this is my second play-through.  The first time around I had frequent re-loads as I struggled with ridiculously hard combat.  To eventually finish the first time, I had to learn every possible strategy, tactic, trick, and power combination there is in Neverwinter Nights.  The second time around I am determined to finish with few pre-loads (so far so good; I have advanced pretty far through some of the beginning quests and storylines with just one re-load).



#40
Bhaelrot

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*_RUNES OF BLOOD_* by MadWombat.

 

Just started this one last night. Took me forevahhh to figure out how to... err... better not say! Don't wanna spoil it for anyone. Another really entertaining module that I found by reading this thread. Thankee very much, folks.  

 

Recently played - (ZW Presents) Blackwell Keep - Ch.1.

I kinda like the way ZW makes modules. Always with a twist. I remember playing one of his a long time ago - Weapons of Zhentil Keep, which I really enjoyed. I have located it on the Vault and have it bookmarked for replay as well. 

 

~ ~ ~



#41
werelynx

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Recently played - (ZW Presents) Blackwell Keep - Ch.1.

I kinda like the way ZW makes modules. Always with a twist. I remember playing one of his a long time ago - Weapons of Zhentil Keep, which I really enjoyed. I have located it on the Vault and have it bookmarked for replay as well. 

Are Weapons truly ZW creation? I know of Mordekainen trials(trilogy) only :/

It says LathH123 is author of Weapons.

 

The Edge of the Sun, Desert Madness, RUNES OF BLOOD, Citadel, Kingmaker and Darkness over Daggerford - all nice modules(the sweet memories :3).

I have been running few playtests for friends intertwined with SoU-HotU bridge modules. Currently I am giving Silverlake by xax my second shot (my first one ended prematurely, I hope this time I won't go from A->B->Z as I did during my first go.



#42
Bhaelrot

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I could be wrong about Weapons of Zhentil Keep. I did not check the facts. For some reason I believe it to be a ZW presentation. Either way, it is still a really good module.

 

Blackwell Keep part 1 was very good and I have part 2 on my short list. As I said, I rather enjoy ZW's style.

I also have all the Mordekainen series downloaded but haven't played any further than the first few areas of the First Trial, mostly as a gauge for their suitability for multiplayer. I am holding off on them to host for our group at a later date.

 

Currently am deeply engaged in a cooperative playthrough of RUNES OF BLOOD. What a fantastic module! Just excellent on all counts so far. Highly recommended. The more I play RoB the greater my regard for MadWombat, and the higher it climbs up my list of all-time favorites.

~



#43
apunyfly

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I really like this thread, especially I feel the module list is not as easy to navigate or filter in the new vault.

 

Tried Almraiven a little recently, and I've no idea how FP did some of the things that are in the module. It's really impressive and very interesting so far.

 

Probably going to try other stuff mentioned here, once I complete it.


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#44
JJ Likeaprayer

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I'm still stuck at Hordes of Underdark,I know I know....but why is it so damn difficult?! The Valsharess one on one fight,and the Maugrim + many others fight,the fourth Guardian of the Path fight.....I cheated through all of them,still I wish I wouldn't have to...I found this one just impossible,I've already set the difficulty to "easy". BTW I'm a Sorcerer(16) and Monk(11).



#45
werelynx

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Maybe you picked wrong class combo? Just saying people usually only take few monk levels to complement sorcerer or go full-monk..

You can always relevel with cheats dm_giveXP -XXX then dm_giveXP XXX :)



#46
Lilura

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I'm currently replaying the Swordflight Series as a Paladin of Tyr (in anticipation for the upcoming Swordflight Chapter Three) and have just posted a short article on its alignment reactivity.

 

altar%2Bto%2Btyr.jpg

 

For those who haven't already, I encourage you to give Swordflight a whirl.


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#47
rogueknight333

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I'm still stuck at Hordes of Underdark,I know I know....but why is it so damn difficult?! The Valsharess one on one fight,and the Maugrim + many others fight,the fourth Guardian of the Path fight.....I cheated through all of them,still I wish I wouldn't have to...I found this one just impossible,I've already set the difficulty to "easy". BTW I'm a Sorcerer(16) and Monk(11).

 

I remember most of HOTU being quite easy, in large part because of all the over-powered gear, but I can be a bit of a "powergamer." Certainly the fight against Grimgnaw & co. can be quite difficult if you go in unprepared for something that intense (and you probably would be unprepared, since it is not like much of anything else in that module is at all comparable in difficulty).

 

At any rate, your build certainly does seem to be less than ideal. Among other things, having only 16 Sorcerer levels means you cannot cast 9th level spells, and are thus missing out on over-powered stuff like Time Stop and Maximized Isaac's Greater Missile Storms.

 

Also pay attention to what gear you are equipping. It is generally a good idea to max out your Armor with an item boosting it in every slot that gives a bonus to a unique type of Armor (since aside from Dodge they do not stack): Amulet for Natural AC, Boots for Dodge AC, Armor itself or Bracers for standard Armor, Deflection on ring, cloak, or most anything else, Shield...well, irrelevant in the case of your classes. With monk, furthermore, boosting both Dexterity and Wisdom (with item, spell, potion, or combination thereof) also increases AC. Playing a caster, you will want to avoid going into battle without first casting whatever buffing spells you have (In particular, Displacement or Improved Invisibility for Concealment can enormously increase your survivability). Also, once past the beginning of most modules you should have enough gold to purchase dozens of Heal potions. Have you done so? Are you using them? 



#48
Nick The Noodle

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Just about to restart Dark Energy.  The game crashed first time round, although I don't think I was playing with the right mindset.  So I replayed A Dance with Rogues and Honour Amongst Thieves to think sneaky.

 

What I thoroughly like about Dark Energy is its feel, more fey and faerie than elf in tone, ie more Tennyson than Malory using King Arthur as a metaphor.  


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#49
werelynx

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@Nick: try other Proleric modules - enigma islands, they have that fey aspect, too.


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#50
Grymlorde

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Yesterday, I just finished GOAT - Gathering of Assassins & Thieves. It was released on September 19, 2002 without the support/requirement of SoU or HotU.

 

In short, if you accept all the quests and follow them to the letter, then it's possible to complete the game. However, if you deviate from the instructions and achieve the goals through an alternate method, the plot breaks and you can't complete the game.

 

I do not recommend this module because of IMHO poor design. I'm leaving aside any comment on it's technical merits because it was built on a very much older version of NWN and without either of the expansions.

 

From a design perspective:

 

  1. The author failed to account for alternate methods of achieving the stated goal for the final quest (as mentioned above) which literally breaks the game and prevents completion. This is because the PC is supposed to allow themselves to be railroaded into particular situations and denied any agency at all.
  2. In spite of being a game for Rogues, there is no way to purchase traps or Thieves' tools. There are a few traps which can be retrieved but not nearly enough to be used effectively by the PC.
  3. In the ReadMe and IIRC the PC's handler encourage the player to avoid combat and pick pockets frequently. However very, very few targets have anything at all to pick-pocket. Likewise there are many situations where hand-to-hand combat is unavoidable.
  4. By 2002, D&D had been around for 28 years and plenty have been written about good and bad adventure design during that time. I know this personally as I've been playing D&D since 1977 and a DM since '78. Consequently, IMHO such poor game design is thoughtless and amateurish.

 

Tl:Dr; avoid this module.


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