I haven't been watching too many gameplay videos for DAI because I feel like that would make waiting harder.
Because of this, I was very disappointed to see for the first time essentially what many of us "called" a year+ ago when it was announced that there would be little/no health regen:
After the player almost died and had to retreat, his team respawned with a sliver of non-regenerating health. This forced him to tediously run all the way back to a camp to buy potions, heal, buy more potions (because the limited amount he could carry couldn't even top off the party), finish healing, and then buy even more potions so he had some to go back out into the world.
This "Poke Center" style of gameplay can get very boring. It was, and still is, the one thing that I worry will sour this game for me.
Last I was told, health regenerated on lower difficulty settings. Has there been any more information regading that? Can I play on Nightmare (because I enjoy the challenge) and then switch it to Casual to regen health instead of running back to camps?
You can increase the amount of the generic health potions you carry around, you can craft regenerative potions that heal over time that are in addition to the regular ones and even healing grenades that leave some sort of healing mist on the ground (IIRC) in an aoe for x seconds. There's apparently the shared potion slot for the entire party for the generic "health potion", plus two slots per character for other potions, grenades or poisons you craft. It is unclear how many potions you can stack into a single slot though. Still, that's quite a bit of healing to go around if you stack your entire party with regen potions in addition to the regular health potions. I'm also fairly certain that Fade rifts are designed to be challenging.
Also, the game does seem to reward preparation and tactical gameplay moreso than just going in swinging. In an earlier stream (I think last week?) Mike Laidlaw was playing on Hard and even leveled groups of enemies weren't that much trouble and didn't require much chugging of potions, though it did require micromanaging his party and pausing. When he played the game, it looked pretty much exactly how I'd want it to be, TBH.
Modifié par JobacNoor, 20 octobre 2014 - 11:12 .





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