I just saw a live feed from twitch about Skyhold and then an attempt to seal a rift. The party ran out of a limit of 8 potions, couldn't regen health and couldn't do magic healing. The only thing possible was to get back to camp and replenish potions.
Get... back... to... camp. Isn't that an awful hinder when you're exploring or want to get something done? How much backtracking does one need to do in order to replenish potions and then having to spend a good amount of time to get back and try not to get group-wiped again?
I don't know. Healing seems to have been changed into a boring process and to be more of a hindrance to game flow than it should be. What's the rationale behind this?





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