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Healing process not that interesting?


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#1
Lux

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I just saw a live feed from twitch about Skyhold and then an attempt to seal a rift. The party ran out of a limit of 8 potions, couldn't regen health and couldn't do magic healing. The only thing possible was to get back to camp and replenish potions. 

 

Get... back... to... camp. Isn't that an awful hinder when you're exploring or want to get something done? How much backtracking does one need to do in order to replenish potions and then having to spend a good amount of time to get back and try not to get group-wiped again?

 

I don't know. Healing seems to have been changed into a boring process and to be more of a hindrance to game flow than it should be. What's the rationale behind this?


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#2
Kantr

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read this : http://forum.bioware...post&p=17480360


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#3
Lux

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They should sticky that thread. :)

 

I'm not that agreeable of the camp system being the only single option to heal.

 

I'll need to try it for myself but this limitation seems to be the weakest link in the game, in my opinion.


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#4
dutch_gamer

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The camp system is not the only option to heal. There is still a healing spell only you can't use it that often, called Resurgence. Also, the game isn't based around healing but around not getting hit, see barrier and guard.



#5
EmperorKarino

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I just saw a live feed from twitch about Skyhold and then an attempt to seal a rift. The party ran out of a limit of 8 potions, couldn't regen health and couldn't do magic healing. The only thing possible was to get back to camp and replenish potions. 

 

Get... back... to... camp. Isn't that an awful hinder when you're exploring or want to get something done? How much backtracking does one need to do in order to replenish potions and then having to spend a good amount of time to get back and try not to get group-wiped again?

 

I don't know. Healing seems to have been changed into a boring process and to be more of a hindrance to game flow than it should be. What's the rationale behind this?

 

i share your concerns.


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#6
Medhia_Nox

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I totally welcome this healing style. 



#7
Lux

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I totally welcome this healing style. 

 

Is it because it's more challenging or you're used to it from other games?


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#8
simpatikool

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While I am happy to try something new, break from the mold so to speak..  I think it is fair to have concerns. We (Well, at I know I felt this way) Usually felt like my hands were tied in prior DA games with regards to healing. Especially on Hardcore settings. You needed a mage with some heal spells in order to keep going in long fights. If you were playing a Mage, you either had to have some of those capabilities OR take an additional Mage to ensure you had them. It was very common in DAO and DA2 for me to have parties consisting of two mages plus a warrior and a Rogue. With healing changing we have the option to get away from that...or do we?

 

Now we take Mages for Barrier and I presume other support spells. I am guessing that Sword and Shield warriors are likely better at mitigating damage than 2Handed Warriors as well.

 

I have not played the game at all, and none of this stuff is going to stop me from playing it. I likely will love the crap out of this game. Still, it seems like just some just switching around of the same sorts of things.


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#9
Aurok

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I welcome the change. If they get it right it should incentivise taking every fight seriously.

#10
ComedicSociopathy

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Maybe people concerned about the lack of healing should just play on normal. 


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#11
R0vena

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DAO is perfectly playable without any mages at all, even on Nightmare. And you don't even need a lot of potions if you are careful.

 

DA 2 is a bit trickier, but it also can be done. Myself, I found absence of Creation Tree (Haste and Heroic Aura) more hurtful than absence of Spirit Healer Tree. 

 

I am very curious about the new system. Hopefully it will allow us to build the party we wish without suffering any penalties for not wanting somebody along. I will reserve any judgement about potion limitation until I see firsthand how it will play out in the game.



#12
Lux

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I'm fine with challenge; it's the lack of options in a key area that I don't like since it seems to mandate a break in the flow of the game.

 

There's lots of options for armor, weapons, customization in general, but healing happens to be nearly reduced to camps. Backtracking would be boring, especially when it's the only thing that can be done.

 

There's a lot to like, but this particular system doesn't seem to be one of them. For me, health regeneration has been a must when exploring (semi) open worlds, even if the potions are capped. I find its absence perhaps too restrictive.


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