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I don't think this game has had enough dev time


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#1
rupok93

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one of the signs of a game that has had enough is that they don't overlook the tiny details and i feel like there are too many issues.

 

here's a list of them that I find to be issues personally.

 

Major:

- no auto attack in 3rd person

- 8 ability slot

- annoying healing methods that imo will cause problems for exploration

- the incredibly small list of active abilities

- enemy characters standing still/their animations look like they are from years ago.

- the overly flashy attack effects that may obscure vision during combat

- no night version of skyhold due to time constraints. 

 

Minor:

 

- skyhold no casual dress customization

- background music is all over the place with large battle drums in a supposed "home" location.

- footstep echoing doesn't sound right

- overall sound design doesn't seem to be that great.

 

 

 

I know devs have "answered" some of these, but most of them were vague or not entirely on topic. I think many things were just overlooked because i find it hard to believe they would take essential features out from previous games. Other things seem to be a sign of the game being rushed out the door, they already had a delay and I guess can't get more time again. I have a feeling that game will have to get patched for months after launch.


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#2
phantomrachie

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one of the signs of a game that has had enough is that they don't overlook the tiny details and i feel like there are too many issues.

 

here's a list of them that I find to be issues personally.

 

Major:

- no auto attack in 3rd person

- 8 ability slot

- annoying healing methods that imo will cause problems for exploration

- the incredibly small list of active abilities

- enemy characters standing still/their animations look like they are from years ago.

- the overly flashy attack effects that may obscure vision during combat

 

 

 

With the exception of the issue you have with the animations. All of these are design choices not development time issues.

 

BioWare purposely choose to make these decisions and I doubt that any extra design time would mean that they would change their mind.

 

You of course a free to disagree with their choices but they are BioWare's design decisions and clearly they feel that they were the right way to go for this game.

 

Even if there was a patch after launch, it would be to fix bugs that they didn't squash in testing not to add more ability slots


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#3
Muspade

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You remind me of the Doomsayer from DA:O, Rupok.


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#4
I SOLD MY SOUL TO BIOWARE

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...it's had, what, 3-4 years? 


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#5
rupok93

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With the exception of the issue you have with the animations. All of these are design choices not development time issues.

 

BioWare purposely choose to make these decisions and I doubt that any extra design time would mean that they would change their mind.

 

You of course a free to disagree with their choices but they are BioWare's design decisions and clearly they feel that they were the right way to go for this game.

 

Even if there was a patch after launch, it would be to fix bugs that they didn't squash in testing not to add more ability slots

 

i could make an argument as to why those things may not be design choices.

 

- bioware made the 8 ability slot limit, it can be argued that it is the case because they didn't have enough time to make too many abilties and didn't want it to seem like there is so few abilities if u could put them all on the bar.

 

- no auto attack, remember when they patched this in da2 console version? I am thinking that one team made the combat for both sp and mp and because they didn't have time to fine tune for each, they forgot the issues this would cause sp users who are engaged in battles that are much longer than mp matches.

 

- In the case of healing you may be right.



#6
rupok93

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...it's had, what, 3-4 years? 

Look at the questions answered from the twitch stream today, someone asked why there is no night version of skyhold. they replied that there was not enough time.



#7
I SOLD MY SOUL TO BIOWARE

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Look at the questions answered from the twitch stream today, someone asked why there is no night version of skyhold. they replied that there was not enough time.

 

There wasn't a daytime party camp either. I guess DA:O needed more time.  :rolleyes:


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#8
In Exile

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i could make an argument as to why those things may not be design choices.

- bioware made the 8 ability slot limit, it can be argued that it is the case because they didn't have enough time to make too many abilties and didn't want it to seem like there is so few abilities if u could put them all on the bar.

- no auto attack, remember when they patched this in da2 console version? I am thinking that one team made the combat for both sp and mp and because they didn't have time to fine tune for each, they forgot the issues this would cause sp users who are engaged in battles that are much longer than mp matches.

- In the case of healing you may be right.


DA2 was even more rushed and it got auto attack. Changing up the mechanics takes a lot more work and time. While I'm sure a significant amount of dev time was dedicated just to getting the FB3 engine to work for an RPG, I don't think the choices you identify come from a lack of time.

#9
Shimmering Nug

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Look at the questions answered from the twitch stream today, someone asked why there is no night version of skyhold. they replied that there was not enough time.

 

There's never enough time to implement every little thing designers want to do. That's just how development goes.

 

Edit: Teach me to write half-asleep


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#10
Silent Rogue

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Look at the questions answered from the twitch stream today, someone asked why there is no night version of skyhold. they replied that there was not enough time.

I thought they said Skyhold was too big and they could hardly fit in anymore features. 


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#11
Kantr

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There is never enough time, at some point however you have to say "Ok that's it for new features, time to pick and choose and polish it".

 

Read this : http://www.wired.com...duke_nukem/all/


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#12
c00lgy24

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Look at the questions answered from the twitch stream today, someone asked why there is no night version of skyhold. they replied that there was not enough time.

 

I think with all of these kind of posts you have been writing I think you should be firmly in the "wait for a review" camp . I mean come on there is a difference between being worried about an aspect and voicing your concerns and ripping people down for looking forward to the game .



#13
NoForgiveness

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Wait... so first you didn't think the game looked good, then you changed your mind after a twitch session... and now your changing your mind back because you think they've had too little time? I get it right? So, my real question is, when are you going back to your bridge? This got old a long time ago.
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#14
rupok93

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Wait... so first you didn't think the game looked good, then you changed your mind after a twitch session... and now your changing your mind back because you think they've had too little time? I get it right? So, my real question is, when are you going back to your bridge? This got old a long time ago.


More info came out that's why.

#15
sunbean

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I feel like if you're going to stress yourself out and nitpick over every new detail coming out you shouldn't follow the development anymore. You'll save yourself the disappointment if you wait for the finished product and judge it for yourself. 

 

And really, if small things like that are going to ruin your experience, you'll need to lower your standards a bit... Not everything in a game is going to appeal to you. :)

 

I think your concerns are viable, sure, but you may be overreacting a bit by suggesting 4 years to work on a game isn't nearly enough time. You should look at all the things being added instead. 


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#16
Melca36

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I think you are just looking for excused to complain.

 

Dragon Age Origins came out in 2009.......Awakening in 2010 and DA2 in 2011

 

Inquisition is coming out in 2014.

 

That is 3 years after DA2.      


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#17
phantomrachie

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i could make an argument as to why those things may not be design choices.

 

- bioware made the 8 ability slot limit, it can be argued that it is the case because they didn't have enough time to make too many abilties and didn't want it to seem like there is so few abilities if u could put them all on the bar.

 

- no auto attack, remember when they patched this in da2 console version? I am thinking that one team made the combat for both sp and mp and because they didn't have time to fine tune for each, they forgot the issues this would cause sp users who are engaged in battles that are much longer than mp matches.

 

- In the case of healing you may be right.

 

You could make that argument but it would be difficult & would have to ignore pretty much everything the devs have been saying.

 

8 Abilities

There are over 200 abilities in DA:I, so I hardly thing they didn't have time to make enough. As in previous games, they are a mix of active, passive & sustained. They just choose to allow you to pick 8 abilities for each fight, these abilities can then be switched out before & after a fight.

 

From what I've gathered through forums, let's plays & talking to people, most people, including myself, tend to end up picking their favorite abilities and using them over and over again.

 

Auto-Attack

If it were removed for your reasons then it is still a design choice, considering how many people have asked about it, I doubt they forgot about it.

 

If anything on your list is patched afterwards, I hope this is, if only for disabled gamers.  Personally, I can take or leave auto-attack.

 

Healing

They've made it clear that they want to move away from the heal spamming that you can do in DA:O & DA2 and have added defensive abilities, like guard, to allow you to think more tactically about combat, rather then running in and assigning your Mage to Heal you.

 

I can't wait to see who this works out.


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#18
rupok93

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I think you are just looking for excused to complain.

Dragon Age Origins came out in 2009.......Awakening in 2010 and DA2 in 2011

Inquisition is coming out in 2014.

That is 3 years after DA2.


They spent a significant amount of time turning frostbyte into a RPG engine.

#19
NoForgiveness

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I think you are just looking for excused to complain.

Dragon Age Origins came out in 2009.......Awakening in 2010 and DA2 in 2011

Inquisition is coming out in 2014.

That is 3 years after DA2.


It's closer to 4. DA2 came out in march 2011.

#20
Paul E Dangerously

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Healing

They've made it clear that they want to move away from the heal spamming that you can do in DA:O & DA2 and have added defensive abilities, like guard, to allow you to think more tactically about combat, rather then running in and assigning your Mage to Heal you.

 

I can't wait to see who this works out.

 

Now it's just about Barrier/Guard/etc spam to prevent damage. Essentially the same thing.



#21
rupok93

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There is never enough time, at some point however you have to say "Ok that's it for new features, time to pick and choose and polish it".

Read this : http://www.wired.com...duke_nukem/all/


Where is this polishing though? I still see significant amount of bugs a month before release. That's why I said I have a feeling it will have lots if bugs at launch and will need many patches for months.

#22
Kantr

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Name the bugs. The crafting bug? An earlier build.

 

What do you think they are doing with all the time they are putting in, all the caffeine and the dead tired devs


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#23
rupok93

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Name the bugs. The crafting bug? An earlier build.

What do you think they are doing with all the time they are putting in, all the caffeine and the dead tired devs


During streams there were issues with frostbite destruction and characters going through the floors and wandering around looking weird. Furthermore there were issues with sound from videos you tubers uploaded. Look everyone says "o its beta alpha whatever" and these same problems pop up during launch, look what happened with bf4. And that is a valid comparison. They are using the same engine and had to make things from scratch.

I am not dismissing the devs work. If fact quite the opposite, because I want them to have more time. Crunch time makes them sloppy and a month is not enough to fix all these bugs.

#24
Lux

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I think this game had as much time as it was possibly allowed under a corporate organization. Much better than one year and a half from the previous one. From the information available, I maintain that DA:I will be successful and hope that BioWare won't be pushed again into unrealistic deadlines. 

 

Speaking of "bugs" the lack of health regeneration after combat will need to be looked at, right after casuals complain about this in droves. *coff* 



#25
Kantr

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I dare you to go to the Edmonton studio and announce that crunch is making them sloppy.

 

The youtube videos were not final builds


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