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I don't think this game has had enough dev time


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#26
rupok93

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I dare you to go to the Edmonton studio and announce that crunch is making them sloppy.

The youtube videos were not final builds


Taking about generally. Being tired and overworked makes your work quality go down.

#27
Kantr

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Perhaps. I'm sure they know what they are doing though, they are an experienced team.


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#28
sunbean

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Taking about generally. Being tired and overworked makes your work quality go down.

 

I don't think you really know what you're talking about, sorry. Have you ever worked somewhere when facing deadlines? Yeah you're tired and all, but if you are dedicated to your job, as they surely are, they're putting their all into their work. That generalization is insulting. 

 

Lol, I can tell you personally that there is no time I'm working harder or more efficiently than near deadlines, fatigue be damned. Working under pressure is what's most valued in an employee.


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#29
Lux

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I wonder if they have bunk beds during crunch time, or at least some showers, besides the extreme amounts of caffeine and anguish. There should definitely be some masseurs at the ready.

 

Yup, I'm right now more sympathetic on the work conditions of these zombified devs than worried about their final product.


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#30
SilentCid

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They spent a significant amount of time turning frostbyte into a RPG engine.

 

It's not just them, other EA owned studios were working on the Frostbite 3 engine adding in elements. DICE using it to make Star Wars: Battlefront.


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#31
NukeZen

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Major:

- no auto attack in 3rd person

- 8 ability slot

- annoying healing methods that imo will cause problems for exploration

- the incredibly small list of active abilities

- enemy characters standing still/their animations look like they are from years ago.

- the overly flashy attack effects that may obscure vision during combat

- no night version of skyhold due to time constraints. 

 

Minor:

- skyhold no casual dress customization

- background music is all over the place with large battle drums in a supposed "home" location.

- footstep echoing doesn't sound right

- overall sound design doesn't seem to be that great.

 

Soooo... what?! I really do not understand what is your point of view. What are you asking for? Or what are you trying to say? Are you asking to delay the release of the game? Or maby to delete it? But more important, why the hell are you talking about this game as if you had already played it? I mean... what all we were able to see till now, were just gameplay videos. Not even a demo. Only a few peapole were able to take a look a little closer. And they say the game is damn good.

 

So, if you are not sure about the quality of the product, (and you have every right not to be) the best thing you can do is to not buy it. Very simple and very effective.

 

In my case, for example, i trust a lot bioware and i want DA:I at day one.


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#32
Lux

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Can't say I was trusting BW after DA2 and ME3 ending. But this game seems to be a return to form and is something that I would enjoy playing.

I share some of the concerns of the OP, except that I'm relieved they had this much development time. I hope the sum of its parts make for a great player experience and that faults are either not too pronounced or that it can be fixed with patches.

#33
phantomrachie

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Now it's just about Barrier/Guard/etc spam to prevent damage. Essentially the same thing.

 

I don't agree, while we might be able to spam Barrier, we can't spam Guard. Guard is not a spell that Warrior's cast on themselves, they build it up by using certain moves or by choosing certain skills.

 

Instead of just healing a character, we now need to make a decision on the moves we use in combat so that Guard can build up for the tougher enemies. 


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#34
mikeymoonshine

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Where is this polishing though? I still see significant amount of bugs a month before release. That's why I said I have a feeling it will have lots if bugs at launch and will need many patches for months.

 

There will probably be more bugs in this one than in the previous two because it is a much bigger game but Bioware games have never been all that buggy on release. At least not in my experience.  Most studios work on bug fixing right up until release. Most rpg's have patches day one to fix bugs they couldn't get before they shipped. Non of the bugs I have seen seem game breaking and there is nothing to suggest that they will still be in the game on release. 


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#35
wolfhowwl

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Some of this stuff seems like design decisions you just don't like instead of actual issues of not having enough time.


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#36
HornedGod

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That generalization is insulting.

But accurate. If they're working like people in this thread are saying then they're being punted issues from QA that well rested developers wouldn't have made. I guarantee it.


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#37
HeyCal

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I heard a game developer say one time that if you didn't give them release deadlines, games would never come out since they would always be tweaking an adjusting things. DLC tends to be what remedies this, things they decided to add once they saw the feedback and reception of the game.

I think they have delayed enough, they extended their development time a year and 2 months? I don't think EA would allow them to extend it again, and I think the poor devs want to be done and sleep for a month straight. :P
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#38
Messi Kossmann

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- annoying healing methods that imo will cause problems for exploration

Yes, because redo entire healing system was more quick to develop than just do a copy-paste.

Sorry, but you just want to complain about the game. The unique thing that maybe you are right is about char animation, the rest, it's just a design decision.



#39
GalacticDonuts

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I don't think development time is the issue, imo the issue is that they decided to add multi-player meaning they had less time to focus on certain minor aspects of single player, such as qunari hairstyles, outfit variety for skyhold, and a fairly limited amount of ability slots. I imagine that if it wasn't for the addition of multi-player this thread along with other similar threads wouldn't exist, because no multi-player would mean more time for the devs to spend on fine tuning the single-player and giving us even more customization options.


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#40
Grieving Natashina

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Nothing personal OP, but what changed your opinion in the last 11 days since you made this thread?

 

http://forum.bioware...m-with-laidlaw/

 

Is it because they haven't said much?  I'm honestly confused here.  Are you looking forward to the game, or not?  

 

Personally, I disagree completely.  I'm not going to judge gameplay footage from Beta (it still hasn't gone gold yet) as a measure of the final product.  The character models look great, the world looks exciting, and things like having only 8 abliltiy slots don't bother me.  A lot of this seems intimidating/scary/nonsensal now, but I'm betting it'll be smoother and easier when we actually play the game.  It looks bad from the outside, because we aren't playing it yet.

 

Finally, Beta testing is still going on.  Folks like Allan are working 10-12 hour days polishing gameplay, fixing bugs and improving on the game as a whole.  Call me crazy, call me a fanboy, I really don't give a crap.  I'm going to wait until I actually play the game before I determine how good or bad several things are.  That includes the story, the romances, the combat, the gameplay and the crafting system.    

 

There are some surface things I don't like, such as the causal clothing and lady Qunari hair, but they are minor in comparison to the rest.  Hell, when it comes to the Qunari hair, I thought initially that the textures looked terrible.  I also suspected that we were looking at an earlier CC build, not the final product.  It didn't take long for the update screenshots to come in.  Sure enough, they were using an earlier CC build for the demo that didn't look as good.

 

I feel it's going to be much the same with the gameplay.  It looks awkward and odd in parts, but we're not only on the outside looking in, we're looking at a product that still isn't 100% finished.  They are going to do as much as they can before the game goes gold.  I've heard (not confirmed, just a rumor) that the game goes gold on October 29th.

 

Also, I love this misconception that a few have that somehow, MP takes away from SP.  If you do some research, most companies have two separate budgets as well as different teams entirely.  BioWare is no different.  So, there wouldn't have been magically more money or "zots" (as Allan calls them) allotted to the SP budget if MP isn't around.  It's a nice thought, but it isn't reality.   The reality is that the SP would have gotten the same out of time/budget even if MP wasn't involved.  So this misinformed preconception needs to stop.

 

Plus, I don't think that MP has a damned thing to do with the decisions for SP.  Also, I don't care if the game has MP.  I really don't.  As long as they don't make the MP mandatory for SP, I won't give a crap.  I won't touch it, but I'm going to be happy for the people that want DAMP.  Before anyone says a word about ME3, they patched that out three months after the game came out.   I don't think they'll make the same mistake twice.  If I'm wrong, I'm wrong, but that isn't something I can see the DA team doing.


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#41
AlanC9

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.
- 8 ability slot
- annoying healing methods that imo will cause problems for exploration
- the incredibly small list of active abilities.

These look like deliberate design decisions rather than oversights. More time wouldn't change anything. I don't understand how anyone could think that these weren't deliberate.
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#42
shinyfirefly

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I don't think development time is the issue, imo the issue is that they decided to add multi-player meaning they had less time to focus on certain minor aspects of single player, such as qunari hairstyles, outfit variety for skyhold, and a fairly limited amount of ability slots. I imagine that if it wasn't for the addition of multi-player this thread along with other similar threads wouldn't exist, because no multi-player would mean more time for the devs to spend on fine tuning the single-player and giving us even more customization options.


As I understand it, MP was created by a separate team with a separate budget, so it didn't take anything away from SP. If anything, it was a benefit because the MP team could share their ideas and assets with the SP team. The tarot cards have been an extremely popular addition to the game and we wouldn't have them if not for MP, since that team came up with the idea.
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#43
LonewandererD

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No the OP is right. I mean I saw a pile of bricks the other day, clearly the building isn't finished yet and isn't slated to be finished for some time but I should still judge the pile of bricks as the final product, clearly the builders didn't have enough time. And that blue car the other day, I don't have the option of customising the colour however I want whenever I want so clearly the people didn't have enough time. And the angle of that archway, its an obvious design choice by the builder but it isn't to my taste, clearly they didn't have enough time.

 

OP, you are judging a loaf of bread to the standards of a finished sandwich. To both you and all the other people whining out there, wait for the game to be out and then you can whine all you want. Now excuse me, I need to open a window before I OD on sarcasm. I also need a sandwich.

 

-D-


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#44
SardaukarElite

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i could make an argument as to why those things may not be design choices.

 

- bioware made the 8 ability slot limit, it can be argued that it is the case because they didn't have enough time to make too many abilties and didn't want it to seem like there is so few abilities if u could put them all on the bar.

 

- no auto attack, remember when they patched this in da2 console version? I am thinking that one team made the combat for both sp and mp and because they didn't have time to fine tune for each, they forgot the issues this would cause sp users who are engaged in battles that are much longer than mp matches.

 

- In the case of healing you may be right.

 

I don't think you have a clue how games are made.

 

Put it this way, a lot of highly educated people have devoted their careers to being game developers, and have just spent several years working extremely hard on this game as part of their full time jobs. They intimately know this game on a level we will never approach comprehending.

 

You've watched a couple of live streams and think you can waltz in here and tell them they've overlooked a few things?


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#45
Guest_The Champion_*

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Is moaning all the time your job or just the only thing you are good at.


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#46
GalacticDonuts

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As I understand it, MP was created by a separate team with a separate budget, so it didn't take anything away from SP. If anything, it was a benefit because the MP team could share their ideas and assets with the SP team. The tarot cards have been an extremely popular addition to the game and we wouldn't have them if not for MP, since that team came up with the idea.

Really? Well I wasn't aware of that so thanks for the clarification.



#47
thats1evildude

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By that logic, you must think DAO didn't have enough dev time either, since the Warden never had multiple casual outfits to wear in camp.
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#48
Silver Souls

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one of the signs of a game that has had enough is that they don't overlook the tiny details and i feel like there are too many issues.

 

here's a list of them that I find to be issues personally.

 

Major:

- no auto attack in 3rd person

- 8 ability slot

- annoying healing methods that imo will cause problems for exploration

- the incredibly small list of active abilities

- enemy characters standing still/their animations look like they are from years ago.

- the overly flashy attack effects that may obscure vision during combat

- no night version of skyhold due to time constraints. 

 

Minor:

 

- skyhold no casual dress customization

- background music is all over the place with large battle drums in a supposed "home" location.

- footstep echoing doesn't sound right

- overall sound design doesn't seem to be that great.

 

 

 

I know devs have "answered" some of these, but most of them were vague or not entirely on topic. I think many things were just overlooked because i find it hard to believe they would take essential features out from previous games. Other things seem to be a sign of the game being rushed out the door, they already had a delay and I guess can't get more time again. I have a feeling that game will have to get patched for months after launch.

 

No worries mate I am almost sure that it will be added as a DLC later on or as a patch

 

These are the ones I want changed I want more choices for casual clothes, I want my female quisitor to be fabulous and embarassed when all are staring at her :P

skyhold no casual dress customization

- background music is all over the place with large battle drums in a supposed "home" location.



#49
Ser Jynx

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I wouldn't say that this game hasn't had enough dev time. But I would say that there are many design flaws. 

 

Many aspects were too focused on like: 

Water puddle lighting

Skyhold layout (they said in the twitch stream that they redid the layout like 3 times) ouch

Very expansive face customization

Separate feminine and masculine PC movement instead of one neutral stance that everybody can enjoy

30 mounts

 

Other aspects have been overlooked and unattended like:

Hair

More casual attire

Skyhold's BGM i would much rather have ambient nature noises and torch fire cracklings instead of that slow steady Chinese water torture drum beat

As well as character design (mine personally) issues with Solas, Josephine, and Sera. I really liked some of the concepts.



#50
LightningPoodle

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4 years development time is actually quite a lot. Not a lot of developers get that amount of time to make a game and some of those games are actually really good. More development time is a blessing. Would you rather them release a half-assed game? Doubtful. BioWare even pushed back the release date so that they could make this the best game they could possibly make. If you want a game that is constantly in development, go and play World of Warcraft.