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I don't think this game has had enough dev time


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#76
Kradus9

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I'm afraid most of the let downs in this game where intentional.


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#77
The_Prophet_of_Donk

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HA HA HA HA I just read this thread for the first time... I love it when ppl who have no history in develping video games thinik that they know ebetter than an actual Game Developer who (IMO) has been creating an amazing game the way they wish to make it! 

smh



#78
skjutengris

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There isnt one game I know off where the developers said, we had enough time to do it all.

lack of content in Everquest for example and later WoW but then a few patches and suddenly there is to much content.

time spent is always a thing between,what ´do we want here and what can we do and what time is needed vs cost.

 

do you for example clean your room and then wash everything in it?
No? why not?

you have the time to do it so why skip that?

oh you had other things to do that seemed more important than cleaning your room perfectly?
seriously whats wrong?


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#79
Keroko

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i could make an argument as to why those things may not be design choices.
 
- bioware made the 8 ability slot limit, it can be argued that it is the case because they didn't have enough time to make too many abilties and didn't want it to seem like there is so few abilities if u could put them all on the bar.


Each class in Inquisition has about 85 abilities and upgrades, not counting DLC and expansions. For the warrior, at least 21 of them are active.

The warrior in Origins had 72, not counting DLC and expansions. On one character, 28 of them could be active tops, counting specializations (it decreases to 26 if you pick the specializations with the least active skills).
 
So 7 less active skills for 13 more skills overall. Not a bad trade. And that's before we remember that the Origins warrior also shared two of its trees with the rogue, while the Inquisition warrior does not.

#80
Ser Jynx

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LYNX!  Sorry, but Chrono Cross is one of my favorite JRPGs I've ever played.

 

Quick derail and I'm out.  Have you ever heard his boss theme from Radical Dreamers?  He has one, but they didn't redo it for Chrono Cross, for some reason:

 

No haven't heard that before, but thanks for sharing. :)


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#81
Realmzmaster

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No piece of software ever has enough development time to get in all the features, but eventually the product must go out the door or it may end up getting killed and the developer eats the development costs.

 

The points the OP makes have nothing to do with development time. Those are design decisions. The OP may not like the decisions that were made that is a different argument. I for one like many of the design decisions that were made. I feel that the development time is about right for a game of this scope.



#82
Kieran G.

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You're kidding right? those are choices not lack of Dev time, this games has been being made for 3ish years. they even delayed it to make sure we got it polished.

 

Dev time doesn't have to do with these choices. relax man. 

 

and you haven't even played the game so how can you make complaints about the music with no real expierance except for small 20 minute streams of locations and the game isn't even done yet.

 

Again people a criticizing game they haven't even played.

 

And one more time. 

 

8 Ability slots: Game choice because this is a new game and they can do new things.

New healing methods: Again a choice. and that is your opinion. i for one like the fact healing spells are taken away.

Small list of active abilities: Again a choice made to make it more complex or tougher, guess what, devs can make that choice.

Enemy character animations: i didn't know you played the game and expieranced all the different enemies so you can give an educated statement on the manner.

New combat look: again new combat is a choice they made and a matter of opinion.

No night version Skyhold: again that isn't lack of time, that's because they chose not to have that in.

Casual dress is meh: we didn't get to change it in DA2. we don't get to change it in many great games, does that make it a lack of dev time? no.

Footsteps: Again. your opinion of a non finished game.

 

 

Also of course dev's haven't answered everything. they have these people called PR. who tell them what they can and can't say. 


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#83
virtus753

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For those who missed it, the drums apparently aren't part of the ambient music of Skyhold:

 

https://twitter.com/...598895783862272



#84
Angry_Elcor

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That doesn't sound like a lot of problems. It sounds like a lot whinging.



#85
Semyaza82

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Already been said by plenty of people but most of the things on your list seem very much to be deliberate choices the developers made. More generally it seems a bit premature to be making these kind of judgments before we've even got our hands on the game.



#86
Tevinter Soldier

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one of the signs of a game that has had enough is that they don't overlook the tiny details and i feel like there are too many issues.

 

here's a list of them that I find to be issues personally.

 

Major:

- no auto attack in 3rd person

- 8 ability slot

- annoying healing methods that imo will cause problems for exploration

- the incredibly small list of active abilities

- enemy characters standing still/their animations look like they are from years ago.

- the overly flashy attack effects that may obscure vision during combat

- no night version of skyhold due to time constraints. 

 

Minor:

 

- skyhold no casual dress customization

- background music is all over the place with large battle drums in a supposed "home" location.

- footstep echoing doesn't sound right

- overall sound design doesn't seem to be that great.

 

 

 

I know devs have "answered" some of these, but most of them were vague or not entirely on topic. I think many things were just overlooked because i find it hard to believe they would take essential features out from previous games. Other things seem to be a sign of the game being rushed out the door, they already had a delay and I guess can't get more time again. I have a feeling that game will have to get patched for months after launch.

 

the following are design choices:

 

Health has been explained time and time and time again they didn't want you spamming health they moved away from it on purpose.

 

flashy animations actually take longer to design then no flashy animations, if they were clunky or otherwise half arsed you would have a point. but this is clearly done by design. 

 

8 ability slot was to ensure the game played the same across all platforms, again its a design choice. the reduced number of active abilities is a flow on from only having 8 ability slots.

 

the following are likely due to time constraints:

 

no night version of skyhold

no casual dress

the drums of skyhold

no auto attack.

 

the following are your opinion and influenced by the obvious feedback that was coming through with the last stream

 

footsteps 

overall sound quality

 

the following makes no sense:

 

how enemies stand? i'm not sure what you mean could you link to a video that shows how NPC's are supposed to stand in 2014?

 

yes believe it or not even with 4 years things get cut/abandoned.

its not "not enough dev time" its time constraints look at fable and that ****** acorn.

a game is like any over project you have to work with time constraints to ensure that everything gets done. you keep the project on track, its a balancing act keeping things on track and on budget. you have an open ended or loose time frame and you get games like duke nukem forever and fable series pieces of trash riddled with flaws and still missing the features you bloody well promised.

 

yes that means you have to abandon some features, That doesn't mean the game didn't have enough dev time. it means that part of the project couldn't be finished in a reasonable time frame without compromising the overall quality of the product. the fact is if dev's put everything they wanted into every project no game would ever be released ever. no dev is ever 100% satisfied with the game they release there's always a feature they wanted to tweak or something they are forced to cull.

 

it comes down to finding the sweet spot generally speaking top games need 4-5 years dev time. Beyond that they start to get side tracked and the project starts to focus on certain features being "perfect" and the extra time is a waste anyway. you also risk losing parts of the dev team as their part of the project winds up which means if you decide on rebuilds or overhauls you have to cut finished content that no longer fits rather then tweak it or you blow the budget.

 

the fact is you could give bioware 20 years to develop the next Dragon age game and you still have no guarantee that your base would have day and night cycles.



#87
Declined_Misery

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I think this game has had enough dev time. Longer than DA2 anyway. The game is about to go gold and the devs will no doubt be fixing any bugs still left.

I doubt the game will launch without a day one patch however. Most games do these days.



#88
Dragons74

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They can't work on this game forever they are a company that needs to make money. 4 years is plenty of time and I think it looks incredible. They really responded to the criticisms of DA2 and invested a lot of time in this game. Thanks Bioware!

#89
Dragons74

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They can't work on this game forever they are a company that needs to make money. 4 years is plenty of time and I think it looks incredible. They really responded to the criticisms of DA2 and invested a lot of time in this game. Thanks Bioware!