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So the unannounced digital bonus content will be a Deluxe Edition Multiplayer Chest


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#1
Rolenka

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http://forum.bioware...ease/?bioware=1

 

Will it be a unique weapon or set of weapons, like the temporarily exclusive Collector Assault Rifle from ME3MP?

 

A playable character?

 

A cosmetic effect?

 

Mabari drool-soaked underpants?

 

Lots of speculation from everyone!



#2
Eelectrica

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Should be the equivalent of an ultra rare unlock from me3.

It will probably be the equivalent of explosive ammo from me3 + a jar of bees, maybe a health potion thrown in as well
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#3
Broganisity

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Pantaloons! Excellent!


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#4
Silvershroud

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I'm guessing it will just be a pack like we got in ME3 with some of the expansions, giving you an extra character unlock right away or something simple like that.  Or the drool soaked underwear.



#5
Ashevajak

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Should be the equivalent of an ultra rare unlock from me3.

It will probably be the equivalent of explosive ammo from me3 + a jar of bees, maybe a health potion thrown in as well

 

Bees are really OP though.

 

Really OP.



#6
Beerfish

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A Reegar with a pack of incendiary ammo.



#7
Icy Magebane

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I thought it was just random loot?  I'm not really expecting anything fancy... definitely not anything like what's in the OP.  Tbh, I'll be happy if whatever I get can be broken down into useful spare parts... I'm not getting my hopes up for something that depends on luck.



#8
PhroXenGold

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Personally, I would hope it gives something unique but cosmetic - a special skin for a character or weapon maybe, even a different visual effect on some abilties. Something like that. That way, it rewards people who splashed out on the deluxe edition, but doesn't actually give them any advantage over those that haven't. If all it is is a normal chest with the same rewards you get just for playing the game, I'll be pretty disappointed.



#9
Nakorius

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They could give us schematics for iconic armor or weapons from origin and DA2 (Staff of Parlathan, Champions armor) or somethin cosmetic for Skyhold.. One thing i would like the most is unique agents, like Oghren, Shale, and Fenris or Merril. Not as companions but as  those poor bastrds who you send out for missions ( like the scout Dwarf lady).



#10
Pee Jae

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Cryo ammo 4.  <_<

 

Hopefully, new character unlocks.



#11
TheThirdRace

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Cryo ammo 4.  <_<
 
Hopefully, new character unlocks.


Believe it or not, Cryo ammo was a god send for all Adepts that want to maximize their biotic combos. They don't mess with biotic explosions and help a lot with crowd control. Disruptor or Incendiary ammo just screw any BE so it's out of the question most of the time.

#12
Pee Jae

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Yeah, it's not bad, I just got so much of it when that extra slot could have been an ultra rare. 



#13
Pablo Cavalieri

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A Banshee companion B)



#14
GrommitSmit

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A Banshee companion B)


Hey as long as she doesn't try to "shake hearts" with the rest of the team to start the match, bring it on. B)

#15
Mikael_Sebastia

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Believe it or not, Cryo ammo was a god send for all Adepts that want to maximize their biotic combos. They don't mess with biotic explosions and help a lot with crowd control. Disruptor or Incendiary ammo just screw any BE so it's out of the question most of the time.

 

I don't think that is a fair comparison, when you could've mentioned Warp and AP ammo for a BE heavy Adept build.  Unfortunately only Phasic Rounds had a real useful function beyond simple damage output increase or priming. CC you mentioned was pretty meh, because it only worked against a bare health, so that pretty much excludes everything but the cannon fodder mooks, which should die almost instantly, and which you don't have to be very careful against anyway. The enemies you need to watch out for are either immune against it, or you have to strip their shields or barriers first. Usually it tends to be half of their overall HP, so at that point you might just want to finish the job instead of just disabling them.

 

Still I liked to use Cryos occasionally, the effect was pretty gimmicky but amusing. For the effectiveness sake there was always a better option, no matter what build. So, I can understand if anyone's soul was torn up a bit every time they got two IVs from a Premium Spectre Pact. But isn't this issue solved in DAMP by crafting? So far all the examples I've read about crafting and breaking items and salvaging their components have been about weapons and armor, but it would be strange if the system didn't include useable items as well (there's always been crafting for those after all).  So, hopefully when RNG gives you Explosive rounds III, you can just break it into tiny pieces. B)



#16
TheThirdRace

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Believe it or not, Cryo ammo was a god send for all Adepts that want to maximize their biotic combos. They don't mess with biotic explosions and help a lot with crowd control. Disruptor or Incendiary ammo just screw any BE so it's out of the question most of the time.


I don't think that is a fair comparison, when you could've mentioned Warp and AP ammo for a BE heavy Adept build.  Unfortunately only Phasic Rounds had a real useful function beyond simple damage output increase or priming. CC you mentioned was pretty meh, because it only worked against a bare health, so that pretty much excludes everything but the cannon fodder mooks, which should die almost instantly, and which you don't have to be very careful against anyway. The enemies you need to watch out for are either immune against it, or you have to strip their shields or barriers first. Usually it tends to be half of their overall HP, so at that point you might just want to finish the job instead of just disabling them.
 
Still I liked to use Cryos occasionally, the effect was pretty gimmicky but amusing. For the effectiveness sake there was always a better option, no matter what build. So, I can understand if anyone's soul was torn up a bit every time they got two IVs from a Premium Spectre Pact. But isn't this issue solved in DAMP by crafting? So far all the examples I've read about crafting and breaking items and salvaging their components have been about weapons and armor, but it would be strange if the system didn't include useable items as well (there's always been crafting for those after all).  So, hopefully when RNG gives you Explosive rounds III, you can just break it into tiny pieces. B)


It all depends on how you use the ammo. Cryo ammo is good at crowd control on health and reduce a bit armor. So what do you do with that?

For example, a Fury with the Acolyte is the harbinger of destruction combined with Cryo ammo IV. You get Anihilation field up, run in an enemy's face, one-shot its shield with the acolyte then use throw for a biotic explosion.

If the enemy is health only, or health + shield, he will freeze giving you more time to fire the biotic explosion or at least give you a better chance of not being hit by a stray bullet. Since the acolyte can hit more than 1 enemy at a time, you can lock up a small group by freezing them. 1 biotic explosion and they all die because of the blast. Chain a couple of those in a row in Platinum and you'll see waves of enemies melting in no time.

If the enemy has armor, or armor + shield, he will be chilled a bit and receive more damage because armor will be reduced. Since Cryo ammo doesn't always proc on armor it won't interfere with your biotic explosion anyway so you're fine to kill any enemy in 1 combo except for bosses.

What would have happened with Disruptor ammo. Well, you're screwed because it procs like crazy meaning instead of doing 6000 AOE damage from a biotic explosion, you do only like 500 in a much small area. If you ran into a group, well you're dead.

With Incendiary ammo, it's less harmful because it procs almost just as much as Disruptor but the damage is like 3000 and the AOE is about the same. You get the stun from the explosion and you usually kill everything but not always. So it's not ideal.

With Phasic, well it's worthless if you use the acolyte, even Explosive ammo would be better in that case. Let's forget about those 2 shall we.

The only remaining ammos are Warp and Penetrating. If you're using the Acolyte you can 1 combo anything at all difficulty in 1.5 seconds (except bosses). Nothing else will give you that, especially because you have the AOE stun and damage from a biotic explosion. Since the Acolyte's damage is minimal, both types of ammo effect will be minimal too. It won't be detrimental, but it won't help that much either.

I've just given you 1 of the best build with Cryo ammo, but I use it just as much with the Drell and the Human adept with similar results. Of course, it's not as efficient as with the Fury, but nothing can come close to a well played Fury.

That doesn't mean Cryo ammo is for any build, but it's usually pretty good with adepts if you're trying to use their power instead of using the biggest gun around (in which my philosophy is to use another class, you don't use a mage to wield a 10 foot mace/500 lbs gun).

Incendiary and Warp ammo are amazing with certain build, as I said it all depends on how you use them.

#17
Mikael_Sebastia

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To TheThirdRace

 

Sorry, I've must expressed myself badly, since what I meant was that even if Cryo ammo trumps Incendiaries / Disruptors / Phasics for any BE based adept like you mentioned, I'd still value AP or Warp ammo over it. Even with the classic Acolyte and BE spamming Fury build, which the most effective iteration would probably still be Acolyte&Hurricane with AP rounds instead of just the Acolyte with Cryos.  I've used the combination you recommended, but mostly because that build works great no matter of ammo consumables (they don't bring too much to the pot) and I already have close to 140 IV Cryo ammos and maybe 20-30 other IVs. Also it doesn't undermine the build's basic tactic, and there's very little use them elsewhere (unlike AP and Warps), so everything is just gained*.

 

Even if we restrict it to just the Acolyte, I'd still think the Warp rounds are better, because that build already totally dominates mook hordes regardless of ammo consumables. Cryos are a bit overkill, when you have the Annihilation Field, Acolyte itself, Throw and BEs to provide ample CC. It's the bosses you'll be having problems with this build and it comes down to which is better: Cryo's armor weakening or increased damage you get from Dark Channel + Warp ammo against barriers and shields of bosses like Atlases, Banshees, Praetorians (anything you cannot strip by one Acolyte shot).  My intuitive answer is Warp ammo, but this is something I can be wrong about, since I haven't checked the numbers. So, you might be right about that particular set up. Amusing as talking about ME3 builds is, I think going further on this would derail this thread, so this is all I am going to say about the subject.  Of course, I'd gladly read your reply, if you have something to add. :)

 

*although, I have to admit that I don't recall whether the freezing effect passes the shield gate when you strip Marauders, Rocket Troopers, etc of their shields. Or do you have to shoot them twice. 



#18
TheThirdRace

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@Mikael_Sebastia

No need to apologize, I was just saying...

 

Cryo had a bad reputation in ME3 so when I see an occasion to point there might be a way to make them work, I do. But you're right, we don't want to derail this thread so I'm closing my thoughts about it here.



#19
Decepticon Leader Sully

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Chainmail bikini with banana hammock for the guys.