Skyhold casual apparel
#126
Posté 21 octobre 2014 - 06:50
- Allaiya aime ceci
#127
Posté 21 octobre 2014 - 06:50
I want more choices for casual clothes, I want my female quisitor to be fabulous and embarassed, blushing furiously (really shy and insecure) when all are staring at her
- Elanor et Inquisitor7 aiment ceci
#128
Posté 21 octobre 2014 - 07:00
did bioware comment on it because in the stream they way they said it sounded odd
#129
Posté 21 octobre 2014 - 09:44
did bioware comment on it because in the stream they way they said it sounded odd
The guy answered the question on wheter we can change our "Skyhold" clothing, he quickly changed the subject since he knew people would be displeased after they got the answer.
He was like:
"No, you can't change clothes, BUT HEY, there are thousands of armor customization options and skyhold combinations!"
- Elanor, Ryzaki, Swagger7 et 1 autre aiment ceci
#130
Posté 21 octobre 2014 - 09:49
Cameron Lee said they were looking into it. So folks that suspect a DLC are probably right on this one.
Personally, I find it just...silly that I can customize curtains and such. However, the one thing that I'll probably be looking at the most, my clothes, can't be changed.
Um, BioWare, I think you got your priorities a little mixed up. I'm glad that you and your play testers enjoyed being able to make sure that the crimson color of the curtains complemented the gold trim. I'm just gonna say it: That sounds better for the Sims than for Dragon Age. I really don't care about making my throne match my eyes. I'm more worried about having an outfit that isn't gold and white (which was shown in a screen shot, and that's two colors I'm not a fan of) being the only thing I have to wear at the home base.
So, according to the DA team, customizable curtains and furniture = needed for Dragon Age. The causal clothes that the player is going to have to stare at the most = not as important. Er, that seems wrong to me. I really don't care if my furniture is default, or if my rugs don't match my armor. I'm more worried about what my avatar is going to look like. My armor, my face structure, my hair and my clothes are going to help define my character. Why should I give a sodding toss if I can customize furniture in a Dragon Age game?
- Ryzaki, Swagger7, Grieving Natashina et 3 autres aiment ceci
#131
Posté 21 octobre 2014 - 10:31
- Inquisitor7 aime ceci
#132
Posté 21 octobre 2014 - 10:34
#133
Posté 21 octobre 2014 - 11:53
#134
Posté 21 octobre 2014 - 11:55
Balls, courts- formal apparel customization would be awesome as well!
yes, I would love this. as both genders.
#135
Posté 21 octobre 2014 - 11:59
I'm still holding out hope that the male version is somehow more haute couture.
#136
Posté 22 octobre 2014 - 01:25
Still blows chunks we're stuck in one casual outfit meanwhile we have bed choices up the rear.
Can we even sleep in the damn bed? I mean
The bed isn't for sleeping, it's for the scenes with the Inquisitor's LI and a mere background prop for bedroom scenes.
- Ryzaki aime ceci
#137
Posté 22 octobre 2014 - 02:20
#138
Posté 22 octobre 2014 - 02:25
One theory I noticed that no one has thought of is the casual clothes different for each class? Could they be very similar but small differenences? The one in the live stream is a mage, it would make sense to have a high cloth ratio. Maybe a warrior would have small variations such as leather boots or some scale on the arms?
I very, very much doubt that this will be the case.
#139
Posté 22 octobre 2014 - 04:02
I hope that bioware address this it is a minor thing but again I pay attention to stuff like that and in my mind I thought omg I'm gonna have the best casual clothes im going to where a gown every chance I get and im gonna look fabulous but it seem like the inquisitor the "Herald of Andraste" cant even put on regular clothes they just wear pyjamas . Its like one of the companions walk in and say "sorry to wake you up" and your like uhhh I've been up all day...
Why should Bioware have to address everything people don't seem to like?
#140
Posté 22 octobre 2014 - 04:19
Why should Bioware have to address everything people don't seem to like?
For the same reason any business needs to address problems with their product: Unhappy customers do not make for great profits.
It's especially important in this case, because BioWare has been keen to tell us that they've learned from the mistakes of DAII. What was an issue raised on the forums with both DAII itself and Mark of the Assassin? The player not being able to have any control over their character's casual wear. They don't seemed to have learned from that bit of critical feedback.
#141
Posté 22 octobre 2014 - 04:26
For the same reason any business needs to address problems with their product: Unhappy customers do not make for great profits.
It's especially important in this case, because BioWare has been keen to tell us that they've learned from the mistakes of DAII. What was an issue raised on the forums with both DAII itself and Mark of the Assassin? The player not being able to have any control over their character's casual wear. They don't seemed to have learned from that bit of critical feedback.
I wouldn't consider that critical feedback, would be something nice to have? Yes.
And learning from the mistakes of DAII doesn't mean they'll do everything people criticized on, they still choose what goes in the game or not
And on top of addressing things, small things like this doesn't need to be addressed because it basically comes down to a design choice
- Tragoudistros et Pestilence aiment ceci
#142
Posté 22 octobre 2014 - 04:39
I think what it comes down to is that in a game where customization is key, even changing what clothes you wear in your down time is important to people.
A lot of people will have an entire character planned out, like their background and personalities. They seemed to have pushed for a lot of cosmetic customization for Skyhold and armors, so the fact that there is none for casual wear isn't just breaking immersion (sense we literally seem to have full control everywhere but here) but also... just weird.
Like, why not casual clothes? Did they run out of time? It doesn't seem likely that no one suggested it, because it seems so obvious to me that this would be something that would definitely benefit from customization.
- Swagger7, Inquisitor7 et baconluigi aiment ceci
#143
Posté 22 octobre 2014 - 04:44
I wouldn't consider that critical feedback, would be something nice to have? Yes.
And learning from the mistakes of DAII doesn't mean they'll do everything people criticized on, they still choose what goes in the game or not
And on top of addressing things, small things like this doesn't need to be addressed because it basically comes down to a design choice
There was a lot of criticism regarding those outfits. Enough that I remember it even though I personally didn't mind them. Judging by the responses in this thread (and the other threads that touch on the same subject), quite a lot of people do care about this, and a design choice that many people dislike needs to be addressed simply because not doing so is bad for the bottom line.
If BW really did flub the most important Skyhold customization option of all (the only one you'll see in every room, every cutscene) then they should at least give us an explanation of why. Just ignoring the issue is disrespectful to the fans.
- CENIC aime ceci
#144
Posté 22 octobre 2014 - 04:48
For the same reason any business needs to address problems with their product: Unhappy customers do not make for great profits.
It's especially important in this case, because BioWare has been keen to tell us that they've learned from the mistakes of DAII. What was an issue raised on the forums with both DAII itself and Mark of the Assassin? The player not being able to have any control over their character's casual wear. They don't seemed to have learned from that bit of critical feedback.
Well... BioWare (and to a much larger extent... EA) has to live and breathe their very existence with unhappy customers, and it doesn't seem to be harming their bottom line, yet.
After DA 2 was significantly less successful than DA:O, they likely drew from that the largest, and most common complaints - story, character, extreme binary choices, a lack of diversity, and repetitive gameplay/settings. They appear to have addressed all of those.
If you believe the casual clothing was the real issue behind the reduced sales, you can tell them so, and/or choose not to buy it. It would appear that in their experience so far, the ones who say "give us this or it will effect your bottom line" don't seem to impact the sales much, but the ones that say, "I didn't like what you made, I'm not buying the next one" did.
I believe they chose not to divide their efforts amongst the fans demanding specific things, but to rather address the broader issues that they see as having driven away a significant portion of the fanbase. Addressing these larger, more integral issues seems like the right way to go. It's more important for them to make something that people at large want to play because it is high quality than it is for them to dedicate resources to smaller groups of people demanding specific indulgences.
- Hammerstorm aime ceci
#145
Posté 22 octobre 2014 - 04:54
Well... BioWare (and to a much larger extent... EA) has to live and breathe their very existence with unhappy customers, and it doesn't seem to be harming their bottom line, yet.
After DA 2 was significantly less successful than DA:O, they likely drew from that the largest, and most common complaints - story, character, extreme binary choices, a lack of diversity, and repetitive gameplay/settings. They appear to have addressed all of those.
If you believe the casual clothing was the real issue behind the reduced sales, you can tell them so, and/or choose not to buy it. It would appear that in their experience so far, the ones who say "give us this or it will effect your bottom line" don't seem to impact the sales much, but the ones that say, "I didn't like what you made, I'm not buying the next one" did.
I believe they chose not to divide their efforts amongst the fans demanding specific things, but to rather address the broader issues that they see as having driven away a significant portion of the fanbase. Addressing these larger, more integral issues seems like the right way to go. It's more important for them to make something that people at large want to play because it is high quality than it is for them to dedicate resources to smaller groups of people demanding specific indulgences.
Ugh, I in no way said that this was going to hurt their bottom line. I was asked why BioWare should address people's concerns at all, which was a silly question, so I gave a quick answer, listing the most obvious reason why a company should address their customer's concerns.
EDIT: Basically I was talking in generics and thought that was obvious, but looking back I could've made it clearer. For the record the main reason I think this should be improved is that I think the lack of choice was boneheaded in the first place.
#146
Posté 22 octobre 2014 - 04:55
#147
Posté 22 octobre 2014 - 04:59
Ugh, I in no way said that this was going to hurt their bottom line. I was asked why BioWare should address people's concerns at all, which was a silly question, so I gave a quick answer, listing the most obvious reason why a company should address their customer's concerns.
I asked why Bioware should address everything people seem to have issues, there are things that Bioware should address (which they did already) but I feel they shouldn't have to address every detail people seem to have issues with Imho
#148
Posté 22 octobre 2014 - 05:02
Perhaps there will be appearance packs that include some casual wear.
I'm hoping for some Mass Effect 2 styled DLC where you get an extra story mission as well as new casual wear when you complete that mission. Then it's not just casual wear, but something to remind you of that mission as well, kind of building on your Inquisitor's history.
- Allaiya aime ceci
#149
Posté 22 octobre 2014 - 05:04
I asked why Bioware should address everything people seem to have issues, there are things that Bioware should address (which they did already) but I feel they shouldn't have to address every detail people seem to have issues with Imho
We will have to agree to disagree on the importance of this issue then.
#150
Posté 22 octobre 2014 - 08:28
I agree, there should be more options for casual wear, i hope they at least release it as dlc.





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