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The Collector Adept


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50 réponses à ce sujet

#1
PatrickBateman

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Hi BSN,

Looking for some advice on how to make this guy work on platinum, I love him on gold where his dark sphere literally melts mooks left and right but I find him lacking in the boss department (dark sphere don't do much damage on the big guys), I'm running the standard spec with 3 points in DC only with the Eagle as main weapon (lvl VI) How do you make him work on platinum (never really see anyone use him on that difficulty level)

Thanks!

#2
David_Lobster

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Two builds that I've used to great effect on platinum:

 

easy mode build

 

boom-boom build

 

Adjust the load-outs as necessary based on your own manifest.

 

With the first build you just cast sphere, cast DC immediately afterward, and squeeze the trigger until everything's dead. Detonate sphere if the situation calls for it

 

 



#3
PatrickBateman

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Thanks!

The first option with PPR looks interesting (mine is at IX so it should work out), starting to be a bit bored with TGI/PPR as it's a bit to powerful, this could be an interesting option instead.

#4
Excella Gionne

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My build for him. I switch between different weapons, but my preference would be Aclolyte and CSMG with either Warp or Incendiary rounds. PPR is boring for me...



#5
David_Lobster

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Thanks!

The first option with PPR looks interesting (mine is at IX so it should work out), starting to be a bit bored with TGI/PPR as it's a bit to powerful, this could be an interesting option instead.

 

Hitting primed targets with warp ammo, once the PPR is fully ramped up, will melt bosses in no time; but this is definitely the less exciting/versatile build. I would suggest you use it to get your feet wet on platinum, and once you're comfortable with the character start playing around with the other options.



#6
RustyBuckets02

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I'm currently using this hybrid build

 

Long cooldowns but I get into a rhythm of shooting the PPR during the dark sphere cooldown, and using the long casting animations to let the PPR recharge.

 

Lighter weapons will, of course, work fine as well.



#7
n7stormreaver

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Here's mine "Don't give a damn build"

 

He doesn't give a damn. 

 

http://kalence.drupa...!24251384!.8EA0

 

Pop Ascension, pop Dark Channel, kill stuff. 



#8
PatrickBateman

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Here's mine "Don't give a damn build"

He doesn't give a damn.

http://kalence.drupa...!24251384!.8EA0

Pop Ascension, pop Dark Channel, kill stuff.


Interesting build with no DS, a bit like PPR huntress without TC but much less squishy, will be something to try out also!

#9
n7stormreaver

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Interesting build with no DS, a bit like PPR huntress without TC but much less squishy, will be something to try out also!

Don't forget about 10% PPR Damage Bonus and 25% Ascension damage bonus. When you combine everything, the damage is going through the roof into the sky. 



#10
Marksmad is waving goodbye

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Don't know about being less squishy than any other kit, but there are several interesting build suggestions in a thread I started recently:

 

http://forum.bioware...quishy-squishy/



#11
PatrickBateman

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Don't know about being less squishy than any other kit, but there are several interesting build suggestions in a thread I started recently:

http://forum.bioware...quishy-squishy/


Thanks for the link, interesting topic. My main observation is that survivabily increases dramatically if playing as host - off host on a lag connection it's very difficult to stay alive on platinum as the huntress as one example (625 health and shields in the standard build), pretty much going down from 1 hit also from mooks (she's not exactly the TGI.....)

#12
Loufi

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My usual build for plat team games (link). I find it well balanced enough to be effective in all situations.

 

Cast Dark Sphere, cast Dark Channel, detonate Dark Sphere, throw the Seeker Swarms for biotic explosions, empty your CSMG mag, cast Dark Sphere, etc. 



#13
Quarian Master Race

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Build for the bugdept is irrelevant as long as you spec into Dark Sphere and follow your sniper around spamming it in their firing line
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#14
Marksmad is waving goodbye

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Build for the bugdept is irrelevant as long as you spec into Dark Sphere and follow your sniper around spamming it in their firing line

 

This is why I switch to the Flamer Vorcha Soldier when I find an ACA in the lobby.


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#15
PurpGuy1

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I use this

 

Then I



 

Cast Dark Sphere, cast Dark Channel, detonate Dark Sphere, throw the Seeker Swarms for biotic explosions, empty your CSMG mag, cast Dark Sphere, etc. 

 

Dark Sphere 5a and 6b actually decrease damage, and 6a makes it too small.  So 4 points are enough, then you can max Dark Channel for bigger explosions and more armor damage.

 

Plat Banshees melt to this build.  The first time I solo'd one I was really amazed how quickly I killed it, even with no weapon passives.



#16
Almurat89

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This is my favourite kit. I use this, this, and sometimes this and this. And if you use PPR w/ warp rounds you doesn't need piersing mod at all.



#17
Loufi

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I use this

 

Then I


 

Dark Sphere 5a and 6b actually decrease damage, and 6a makes it too small.  So 4 points are enough, then you can max Dark Channel for bigger explosions and more armor damage.

 

Plat Banshees melt to this build.  The first time I solo'd one I was really amazed how quickly I killed it, even with no weapon passives.

Can you link the test for that ? 5a is bugged, yes, but I don't remember anything about a bug affecting the 6th evo.



#18
PurpGuy1

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Can you link the test for that ? 5a is bugged, yes, but I don't remember anything about a bug affecting the 6th evo.

 

http://forum.bioware...anics-and-bugs/



#19
cato potato

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http://forum.bioware...anics-and-bugs/


Obviously the choice at rank 5 is a no-brainer but at rank 6 the radius increase can make 6b worthwhile, in my opinion - because the bugged evos only decrease the DoT component of Dark Sphere, not the detonation damage. Considering the very best DoT you can get is a measly 280 dps for 5 seconds I don't think the bug in 6b is a big deal.

Using the same consumables and weapon mods, your build does 1300 damage over 5 seconds (260 dps) while Loufi's does 1143 (228 dps) but also has a faster recharge and primes for more powerful biotic explosions.

Edit: Would you look at that? Your build does 13% more total damage. :rolleyes:
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#20
Loufi

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Thanks for the link. Since the bug only affects the DoT, I think that the 6b evo is still worth the investment for the radius increase. You get as well stronger BEs (though it's not such a big deal with the collector since his biotic explosions are pretty weak).   



#21
1badmage

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Here's my weapons build. Seeker swarm for damage reduction. I found I just don't enjoy the short duration and long animation of the ascension perks. Acolyte for the shields of primes and atlases. Dark channel really chews up barriers and armor. PPR headshots for shielded mooks.



#22
PurpGuy1

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Obviously the choice at rank 5 is a no-brainer but at rank 6 the radius increase can make 6b worthwhile, in my opinion - because the bugged evos only decrease the DoT component of Dark Sphere, not the detonation damage. Considering the very best DoT you can get is a measly 280 dps for 5 seconds I don't think the bug in 6b is a big deal.

Using the same consumables and weapon mods, your build does 1300 damage over 5 seconds (260 dps) while Loufi's does 1143 (228 dps) but also has a faster recharge and primes for more powerful biotic explosions.

Edit: Would you look at that? Your build does 13% more total damage. :rolleyes:

 

Since the very best Dark Sphere dot you can get is so low, and Dark Sphere itself has a 8-10 second CD, I do not believe it is worthwhile to invest all 6 ranks into it.  Especially at the cost of Dark Channel ranks, when Dark Channel is the bread and butter of all your attack sequences.

 

Unless you don't detonate it, in which case the "faster recharge" is irrelevant.

 

Also, Loufi's build has 5 ranks in Seeker Swarms and 3 ranks in Dark Channel.  I have 6 in each.  How are his biotic explosions more powerful?

 

I'm running the standard spec with 3 points in DC only

 

3 points in Dark Channel should never be a standard.

 

1 - Dark Channel -> Shoot Warp Ammo

2 - Dark Channel -> Shoot Warp Ammo -> Seeker Swarm BE

3 - Dark Sphere -> Dark Channel -> Shoot Warp Ammo -> Seeker Swarm BE -> Detonate Dark Sphere (Optional, 8 second CD ensues)

 

What do each of these have in common?  Dark Channel.  You simply use it more.  A lot more.  Sacrificing ranks in order to increase the mediocre dot damage of Dark Sphere just doesn't make sense.

 

Rank 4 Dark Sphere is plenty powerful enough to deal with Platinum enemies.  The differences between 4 and 6 ranks are so minimal that even with a CSMG you might have to hit with 2 bullets difference.  Is that worth 11 upgrade points?  Not imo.



#23
JRandall0308

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Is there any value to a build that plans to throw out Dark Sphere and *not* detonate it, instead using the expanded size of Dark Sphere to prime more enemies for hosing down with a weapon using Warp Ammo?

 

Yes, you can still get the Warp Ammo benefit vs. Dark Channel'd enemies, but Dark Channel only affects one enemy at a time while Dark Sphere affects multiples.



#24
cato potato

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Since the very best Dark Sphere dot you can get is so low, and Dark Sphere itself has a 8-10 second CD, I do not believe it is worthwhile to invest all 6 ranks into it.  Especially at the cost of Dark Channel ranks, when Dark Channel is the bread and butter of all your attack sequences.
 
Unless you don't detonate it, in which case the "faster recharge" is irrelevant.
 
Also, Loufi's build has 5 ranks in Seeker Swarms and 3 ranks in Dark Channel.  I have 6 in each.  How are his biotic explosions more powerful?


I didn't claim that Loufi's build can produce more powerful biotic explosions. I didn't even mention Seeker Swarms or Dark Channel.
I simply listed the benefits of level 6 Dark Sphere over level 4 as 'faster recharge' and the fact it 'primes for more powerful biotic explosions' - which is indisputable.

I was only trying to point out that choosing not to max Dark Sphere purely because of the bugged evos doesn't really make sense because they make such a small difference to damage.
Choosing not to max Dark Sphere because you don't consider it good value for the investment of points is a different prospect entirely.

#25
DisturbedPsic0

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No Fitness or GTFO

 

This build lets me use the biotic soldier build with the PPR, or run a power build with CSMG and bomb everything. I don't get speccing out of unique powers like Dark Sphere or Seeker Swarms, and Dark Channel is a great power so no point in skipping that either. He has good base health and shields, plus a Cyclonic and Geth Scanner makes him one of the more durable Adepts. You do miss out of an incredibly powerful Dark Sphere by not using a power amp, but that nice spike damage is only useful to me against crowds of trooper size enemies, but they're the ones that'll drop you if you run no fitness without a cyclonic. Power amp is more risk/reward and Cyclonic is safer. He may be my favorite Adept just because of his high base health and shields and the several ways you can play him without having to respec.


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