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The Collector Adept


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#26
DaemionMoadrin

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I respecced my ACA today. From a 100% biotic adept with 6/6/6/6/0 to this: http://kalence.drupa...!34251384!78AE3

 

Because I'm busy priming everything with Dark Sphere and Dark Channel, I don't get to detonate biotic explosions as often as before. The longer cooldown from the heavier weapon doesn't help either. On the other hand, I melt almost all enemies.

 

I have a problem though: There is no proper gear bonus for assault rifles and biotic damage. If there was a collector pistol, I could use the Commando Package and use a Cyclonic Mod IV. ^^ Using the Collector SMG and the Expert Package might work better for playing with good players since the PPR needs a few moments to get going and by that half your targets will be dead already.

 

It works quite well on Gold. I might try it on Plat later tonight, if I can get the proper consumables. I'm all out of IV stuff. :>

Perhaps a Cyclonic Mod IV instead of the Power Amplifier IV?

 

 

Oh yes. I am used to having the Thermal Scope on all my rifles and my PPR doesn't have it so my first game against Cerberus was annoying. With all that smoke I couldn't aim and changing position had me running into Dragoons, Phantoms and turrets. Fun times. ^^



#27
PurpGuy1

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I was only trying to point out that choosing not to max Dark Sphere purely because of the bugged evos doesn't really make sense because they make such a small difference to damage.

 

Do you realize what you are saying?  "The bugged evos make such little difference that it doesn't make sense to spec out of them"



#28
PatrickBateman

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I went with the build with no seeker swarm and with power amp 4 and PPR with warp ammo 4 it just melts platinum bosses - I miss out on the dmg reduction but I have no problems with survivability (love his dodges), it was a lot more effective than I first thought.

#29
cato potato

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I was only trying to point out that choosing not to max Dark Sphere purely because of the bugged evos doesn't really make sense because they make such a small difference to damage.
Choosing not to max Dark Sphere because you don't consider it good value for the investment of points is a different prospect entirely.


Do you realize what you are saying? "The bugged evos make such little difference that it doesn't make sense to spec out of them"


Why, yes. Yes I do. Clearly though, you do not.

 

Not choosing to max Dark Sphere means you miss out on a faster recharge and a larger radius explosion and better biotic prime, or a faster recharge and a smaller but more powerful explosion and better biotic prime. The bugged evos are not the only things you can get from ranks 5 and 6 so stop being so obtuse.



#30
PurpGuy1

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Why, yes. Yes I do. Clearly though, you do not.

 

Not choosing to max Dark Sphere means you miss out on a faster recharge and a larger radius explosion and better biotic prime, or a faster recharge and a smaller but more powerful explosion and better biotic prime. The bugged evos are not the only things you can get from ranks 5 and 6 so stop being so obtuse.

 

 

Shaving half a second off a 7.5 second CD is still a 7 second CD.  (Re:PPR, shaving 1.3 seconds off a 10.2 second CD is still an 8.9 second CD).  It's not worth detonating unless you're nuking a bunch of mooks.  But Dark Matter (6a) is detrimental to mook nuking.  And If you don't detonate it, then the CD is irrelevant.  Also, I get the radius at 4b, so I'm not missing out on that.

 

Dark Matter (6a) grants an additional 1000 damage on detonation.  We'll say once every 8 seconds, to account for the casting animation (RE:PPR, 11 seconds).  With a nerfed radius, meaning you're throwing it at bosses.

 

1000 damage per 8 seconds = 125 DPS, and you get 8 seconds of CD which will include a biotic primer deadzone.  (RE:PPR, 1000 damage per 11 seconds = 91 DPs, with an 11 second CD which will include a biotic primer deadzone).  That is not worth 11 upgrade points.  Instead, you could simply just keep shooting, or do a Dark Channel Seeker Swarm BE.  In fact, you could do Dark Channel Seeker Swarm BE 4 times in a row, if you like.  Refreshing your swarms essentially nets the same CD as detonating Dark Sphere, after all.

 

Maxing Dark Sphere just is not efficient.  Aside from 5b CD (which is negligible), everything past Rank 4 does more harm than good, and is not worth the point investment.

 

Dark Sphere detonation is a utility, a gimmick even.  It is useful for clearing mooks.  It is not something to focus your entire gameplan on.  If you can't deal with DoT'd mooks that have 1 or 2 bars of life left, then you've got bigger problems than Dark Matter 6a can solve.



#31
DisturbedPsic0

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Shaving half a second off a 7.5 second CD is still a 7 second CD. (Re:PPR, shaving 1.3 seconds off a 10.2 second CD is still an 8.9 second CD). It's not worth detonating unless you're nuking a bunch of mooks. Dark Matter (6a) is detrimental to mook nuking. If you don't detonate it, then the CD is irrelevant. Also, I get the radius at 4b, so I'm not missing out on that.

Dark Matter (6a) grants an additional 1000 damage on detonation. We'll say once every 8 seconds, to account for the casting animation. With a nerfed radius, meaning you're throwing it at bosses.

1000 damage per 8 seconds = 125 DPS, and you get 8 seconds of CD which will include a biotic primer deadzone. That is not worth 11 upgrade points. Instead, you could simply just keep shooting, or do a Dark Channel Seeker Swarm BE. In fact, you could do Dark Channel Seeker Swarm BE 4 times in a row, if you like. Refreshing your swarms essentially nets the same CD as detonating Dark Sphere, after all.

Maxing Dark Sphere just is not efficient. Aside from 5b CD (which is negligible), everything past Rank 4 does more harm than good, and is not worth the point investment.

Dark Sphere detonation is a utility, a gimmick even. It is useful for clearing mooks. It is not something to focus your entire gameplan on. If you can't deal with DoT'd mooks that have 1 or 2 bars of life left, then you've got bigger problems than Dark Matter 6a can solve.


Don't think of it in terms of dps. It's all about the spike damage. It's what makes it unique. Those 8 seconds aren't that big of a deal if you cast a dark channel before detonation because then you still have a primer that can reprime upon death which means more booms or more buffed warp ammo damage. That spike damage can take out quite a few mooks that wouldnt have died normally which is worth it. You can still get 4.5 meters worth of detonation which is enough. He doesnt need the points in fitness anyway.

#32
PurpGuy1

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Don't think of it in terms of dps. It's all about the spike damage. It's what makes it unique. Those 8 seconds aren't that big of a deal if you cast a dark channel before detonation because then you still have a primer that can reprime upon death which means more booms or more buffed warp ammo damage. That spike damage can take out quite a few mooks that wouldnt have died normally which is worth it. You can still get 4.5 meters worth of detonation which is enough. He doesnt need the points in fitness anyway.

 

By taking the 4 ranks in Fitness, I can use a Power Amplifier IV instead of a Cyclonic, which no doubt makes up whatever damage increase he's hoping to get by maxing DS.  And I can cast Dark Channel first, regardless of which evos I take in Dark Sphere, so that point is irrelevant.

 

Even in platinum, 4 ranks in Dark Sphere is enough for most mooks.  The few that may survive (Phantoms Dragoons etc) don't live much longer anyway because they are down to only a few bars, they are dot'd, they are primed, they are Dark Channelled, they are getting shot at.  How strong does Dark Sphere itself really need to be?  With 4 ranks and a Power Amplifier, it is strong enough.

 

This also has the added benefit of making Dark Channel stronger as well.



#33
crashsuit

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Side question here, but if you detonate during DC's cooldown, doesn't that hide DS's cooldown?

#34
cato potato

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Shaving half a second off a 7.5 second CD is still a 7 second CD.  (Re:PPR, shaving 1.3 seconds off a 10.2 second CD is still an 8.9 second CD).  It's not worth detonating unless you're nuking a bunch of mooks.  But Dark Matter (6a) is detrimental to mook nuking.  And If you don't detonate it, then the CD is irrelevant.  Also, I get the radius at 4b, so I'm not missing out on that.
 
Dark Matter (6a) grants an additional 1000 damage on detonation.  We'll say once every 8 seconds, to account for the casting animation (RE:PPR, 11 seconds).  With a nerfed radius, meaning you're throwing it at bosses.
 
1000 damage per 8 seconds = 125 DPS, and you get 8 seconds of CD which will include a biotic primer deadzone.  (RE:PPR, 1000 damage per 11 seconds = 91 DPs, with an 11 second CD which will include a biotic primer deadzone).  That is not worth 11 upgrade points.  Instead, you could simply just keep shooting, or do a Dark Channel Seeker Swarm BE.  In fact, you could do Dark Channel Seeker Swarm BE 4 times in a row, if you like.  Refreshing your swarms essentially nets the same CD as detonating Dark Sphere, after all.
 
Maxing Dark Sphere just is not efficient.  Aside from 5b CD (which is negligible), everything past Rank 4 does more harm than good, and is not worth the point investment.
 
Dark Sphere detonation is a utility, a gimmick even.  It is useful for clearing mooks.  It is not something to focus your entire gameplan on.  If you can't deal with DoT'd mooks that have 1 or 2 bars of life left, then you've got bigger problems than Dark Matter 6a can solve.


I was only trying to point out that choosing not to max Dark Sphere purely because of the bugged evos doesn't really make sense because they make such a small difference to damage.
Choosing not to max Dark Sphere because you don't consider it good value for the investment of points is a different prospect entirely.



#35
DisturbedPsic0

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Side question here, but if you detonate during DC's cooldown, doesn't that hide DS's cooldown?


Yes, same with seekers, which is why the cooldown on seekers doesnt matter to me.

#36
DisturbedPsic0

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By taking the 4 ranks in Fitness, I can use a Power Amplifier IV instead of a Cyclonic, which no doubt makes up whatever damage increase he's hoping to get by maxing DS. And I can cast Dark Channel first, regardless of which evos I take in Dark Sphere, so that point is irrelevant.

Even in platinum, 4 ranks in Dark Sphere is enough for most mooks. The few that may survive (Phantoms Dragoons etc) don't live much longer anyway because they are down to only a few bars, they are dot'd, they are primed, they are Dark Channelled, they are getting shot at. How strong does Dark Sphere itself really need to be? With 4 ranks and a Power Amplifier, it is strong enough.

This also has the added benefit of making Dark Channel stronger as well.


Which is perfectly fine. Personally I like that added damage over the 4 ranks in fitness. Geth scanner is probably enough to get by on gold without cyclonics. The difference is when I use cyclonics I might die once a game. If I use power amps I might go down 3 or 4 times a game. It's all about preference. It's also what makes him awesome, so many ways to spec him and none of them are clearly better than the other.
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#37
PurpGuy1

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Which is perfectly fine. Personally I like that added damage over the 4 ranks in fitness. Geth scanner is probably enough to get by on gold without cyclonics. The difference is when I use cyclonics I might die once a game. If I use power amps I might go down 3 or 4 times a game. It's all about preference. It's also what makes him awesome, so many ways to spec him and none of them are clearly better than the other.

 

But this is the BSN.  I'm right, you're all wrong, and then we fight about it.


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#38
lonerenforcer9

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But this is the BSN.  I'm right, you're all wrong, and then we fight about it.

 

And then it's all settled in a Collector on Collector, build 1 versus build 2 bro-down (or lady-down, etc.) on the THUNDERDOME!!

 

Why? For 2 reasons:

1. The highest form of proof is the Thunderdome

and

2. Because that's the only way to clearly decide which build is the best

 

duh


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#39
JRandall0308

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2 bugs enter, 1 bug leaves?
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#40
crashsuit

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2bugs1map.avi
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#41
lonerenforcer9

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2 bugs enter, 1 bug leaves?

 

yes

 

2bugs1map.avi

 

oh most definitely yes



#42
DisturbedPsic0

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But this is the BSN.  I'm right, you're all wrong, and then we fight about it.

I agree with you about that.....this is where your mind explodes from not being able to comprehend that.  :D


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#43
PurpGuy1

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tumblr_m6il6xoGDI1qz6t6o.gif


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#44
lonerenforcer9

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tumblr_m6il6xoGDI1qz6t6o.gif

 

The Illusive Man himself! :o


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#45
crashsuit

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Yes, same with seekers, which is why the cooldown on seekers doesnt matter to me.

 


How does hiding the seekers' cooldown work? I can't seem to get it to work for me.

#46
DisturbedPsic0

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How does hiding the seekers' cooldown work? I can't seem to get it to work for me.


Launch dark sphere, generate seekers. As soon as you see them appear, detonate dark sphere and you get the cooldown for dark sphere instead.
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#47
Kurt M.

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Build for the bugdept is irrelevant as long as you spec into Dark Sphere and follow your sniper around spamming it in their firing line

 

Pff, Flamers are way worse. Can't stand them with me having any weapon, much less the Saber.

 

I think I even prefer Shockwave users than those ones.



#48
Marksmad is waving goodbye

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Launch dark sphere, generate seekers. As soon as you see them appear, detonate dark sphere and you get the cooldown for dark sphere instead.

Isn't that normally longer than the SS cooldown?



#49
DisturbedPsic0

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Isn't that normally longer than the SS cooldown?

I spec recharge speed for dark sphere and not for seekers, so not for me. The other benefit is you can also do damage in addition to just activating your seekers.
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#50
Black_Mage

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How does hiding the seekers' cooldown work? I can't seem to get it to work for me.

 

There are a few power cancels for him. Off host you can cast Dark Channel immediately after Seeker Swarms to cancel the longer SS CD.  On host or off you can override Seeker Swarms or Dark Channel’s CD if you detonate Dark Sphere.  Off host you can cast Dark Sphere, activate Seeker Swarm, immediately Dark Channel and then detonate Sphere.


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