But i think there are still couple of good things about this game.
I think the real reason why people hate this game is be cause it didn't live up to the success of the first game
Yeah, I think that too sometimes, and then I actually go back and replay it. When I replay DAO, I'm happy. It puts me in a good mood. I rediscover lines or little things in the story or codex. If I'm playing a different character & class, I'm forced to come up with new strategies. I regularly play on hard or nightmare to challenge myself and I always go for the 'I'm kind of a big deal achievement.' No dying/injuries. Sometimes I even read every codex entry.
Replaying DA2, however, makes me angry. Seriously, by the end of act 2 I'm in a bad mood. A perpetual "I'm pissed off" mood (kinda why the aggressive Hawke has come to be my favorite). And don't even get me started on act 3. Even on my first playthrough, by the end I was gritting my teeth, just trying to get through it and finish the game. Let's just get this over with/finish this game became my mantra. Fyi, I have played DA2 several times, at least 3 to try all the classes and story endings, etc. But everytime I try to pick it up since that first year I played, I can't finish it. I just get too pissed.
Now, you're right, there are good things about the game. I do like the combat, at least *melee* combat. Being a mage kinda felt lacking to me in DA2, but nothing's as fun as a good twin fangs on an assassin or running around and competing with Fenris to see who can kill more stuff with a huge sword. DA2 made me like warriors, tbh. And I *love* the characters. I don't have any qualms about any of the companions, if I had a complaint it would be that Sebastian's romance is so hard to get (Because who's gonna go through an entire game and not flirt with Fenris, Anders, or even Izzy for kicks?) and that I didn't get more time with them. Being able to trigger a conversation only once or twice an act made me feel more distant (And seriously who does not talk to Fenris for THREE YEARS after hooking up?!). And I did like that companions have their own armor, although I did wish I had something to do with all the useless dlc armor I'm not using.
But sadly, these do not make up for the rage inducing faults of the game. I honestly don't think I hate this game and I like to think that my dislike for it has abated somewhat over the years, but everytime I play, I am forced back to square one in my hate cycle. Why:
4. reused environments. I don't mind staying in kirkwall, but I DO mind that every single interior building and cave looks exactly the same. This is one of the reasons I began to hate kirkwall. Why does the inside of each mansion and house look EXACTLY the same, down to the paintings? Why doesn't Fenris ever clean up the freakin' cobwebs in that place, after all those years? You tell me the game is set in one city, fine. But that city better be detailed. Each house should have different layouts and different decor. The deep roads (the side quest with the brothers) shouldn't look like random caves in the mountains and every gang should not have the same looking hideout. That's just lazy programming.
3. The difficulty. I don't know it is about this game. Maybe I'm just a crappy player, but think something's wrong when I can go through DAO on nightmare but can't beat the gang quests on hard in DA2 (as an archer anyway). Hard mode in DA2 doesn't feel like strategizing, it feels like a beatdown. A beatdown without very many potions. Every single fight feels like a mob swarm. Again, I may just be a crappy player, but that Anders' first quest as an example. That chantry templar fight is frustrating on *normal* and its one of the first fights in the game. Something's wrong with that.
2. mage vs. templar --idk what to call it. Debate? Saga? Never-ending whing? Some people apparently really enjoyed this part of the game, but Idk, by act 2 I was tired of it. I felt like I was being beaten over the head with the pick a side nonsense. Maybe it's cuz I did pick a side and that side continued to attack me and turn to blood magic even though I told them I was helping them and all my prior actions in the game proved I would help them. Maybe because I disliked forced story gaps that made me wait years to track down a killer or settle the whole orsino vs. meredith thing. I really don't know what it is, but by act 3 I am sick of it and I don't want to talk about it anymore, at least not with npcs because the whole conversation turns into a retarded mess.
And the bonus for this is of course, Orsino. Talk about contrived plot devices. He helped my mother's murderer? Wth did that come from, anyway? And why is he bringing it up now, while we're trying to fight off templars (and winning no less). And then he turns on you. That moment is probably the biggest WTF gaming moment of my entire life.
1.Forced storylines. I admit, that opening scene with Varric was cool. But it did not belong in this game. That scene sets up the theme for the entire game: this story already happened; you have no choices here. I would have been fine with this (probably) if bioware owned that route, but they didn't make a linear game. They gave us choices. They gave us a dialogue wheel. And I hate that wheel. If there is one reason to hate this game, for me, that would be it. I do not know why whoever wrote the dialogue for that thing found it so hard say the same thing using different words, but I would like to tell them to go back to high school and take an english class. So many times I have sat in front of my screen watching my aggressive Hawke turn a stern no into a death threat, watching my agreeable Hawke turn a noncommittal answer into acceptance or approval and my sarcastic Hawke--well, let's just say that she had a mind of her own and was in her own little world and that's probably why none of the npcs ever acknowledged her jokes. But that's just the dialogue.
When it comes down to the actual choices... Again, I get angry. And over little side quests, no less. I will never forget when, on my second playthrough Hubert asked me to take partial ownership of the mine. I decided no. He laughed at me. And then there was perhaps the biggest offender: Sister Petrice. I hate this lady. I don't think I ever had so much rage for a nonfictional character before. Of course I am forced to do her quest, but the real kicker is that later, when I come back after I learn it was all a trap, I tell her "I think I'll kill you." And you know what she says to me? "No thank you." And walks out the door.
Why? Who knows. But probably because she's supposed to come back in another act and be involved in some other quest. ...A missed knife throw would have been more dignified, imo.
So yeah. I apologize if this came off as a rant. DA2 can have that effect on me. But I do think people have reasons for, if not hating, then at least strongly disliking the game. And yes, tbh, I think the real number one reason why people hate the game is wasted potential. As everyone points out, there are some good parts of the game, parts that make you think the game could be great. But poor design/programing choices and rushed production made the game--others say mediocre, but I say, just sad.