Just finished my second playthrough of DA2. (Went girl mage this time, first time was dude with big sword.)
It's not a "bad" game. It's actually a pretty decent game. But it doesn't live up to DAO, imho.
So, having just finished DA2 again, my jumbled thoughts on this issue:
The good things about DA2
- Varric is awesome. A fun character who's got some real personality to him. Not romanceable, so none of those pitfalls. Quite possibly my favorite part of DA2. (Aveline isn't bad. She seems refreshingly "normal.")
- It ties into the larger DA world without being a carbon copy of Ferelden. There are points of commonality (chantry, templars, mages, etc.) but everything is a bit different, because you're in another part of the world. It's just different enough.
- The backstory of Kirkwall was interesting. Its past as a Tevinter slave port tied in with the art, architecture, etc. It's clearly a very messed up city, and there were hints that its dysfunction almost made sense.
- Nifty art design, particularly the loadscreens. (The one with Merideth has a nice bit of foreshadowing, when you think about it.) I liked DAO's look, but it was very "classic RPG"-looking. When I first saw the DA2 interface I wasn't a fan ("where are the bits that are supposed to be here?"), but I changed my mind.
- Bringing back a few DAO characters (Cullen, Zevran) with larger or smaller NPC roles.
- My character talks. :)
The things in DA2 that are a wash
- The graphics are generally better, but I have weird texture issues in DA2 that drive me crazy. Textures are constantly going missing, not working right, or turning rainbow. It's annoying. (Apparently this is nvidia's fault, but still, it bugs me to no end.)
- Combat is a bit faster, but the mobs seem mobbier. ("Oh look, yet another wave of enemies.") Thankfully, our merry band of apostates has area of effect spells that they will use if you tell them to (but rarely otherwise it seems; praise the Maker for pause).
- The imported DAO save was good in theory, but in practice, often got certain details wrong. ("Wait, what do you mean Loghain is still alive? Alistair, you chopped his head off!")
The reasons DA2 isn't as good as DAO, imho
- Party banter isn't quite as good. (Seriously, I almost always had Morrigan and Alistair in my party, just to hear them go at each other.) DA2 has party banter, but I liked DAO's better.
- That bloody cave that you go in twenty times, but it's a "different" cave each time, because a different set of doors have been blocked off with stone slabs, or a different set of passages has been blocked with rubble or carts. (Repeat this point for the times you go into the same mansion, same dock, same underground area, etc.) I know that DAO reused areas a little, but not like this. (It's a minor point in terms of plot, but it's one of those things that kind of pulls you out of the story, because there's no way that one cave has that much going on in it, so it must be different yet nearly-identical-looking caves, which makes even less sense.)
- The plot just doesn't scream "Dragon Age" to me, and that's probably because DAO was the first and therefore set the tone for what a DA game is about. DAO may have been your standard "a hero must rise to save the land" bit, but it certainly felt epic. I (my warden) was saving Ferelden and the lands beyond from a monster horde: high stakes awesomeness. In DA2, I generally didn't feel like I was even saving Kirkwall. I was trying to get money, or trying (and failing) to get stupid NPCs to stop being idiots to each other. The one time I got that "I've saved the city!" satisfaction is when I chopped off the Arishok's head. I get the "let's follow this one person's life" thing they were trying to do, but it just didn't feel like "Dragon Age" to me. DA2's plot would have been fine for an expansion to DAO, but as a standalone sequel, it falls short. (And were it an expansion, we could cut out most of those "same cave, different name" quests.)
- Choices mattered more in DAO. Although there are some things at the beginning that you just can't change (Loghain's betrayal), a lot of the little parts on the way let you make real choices. Example: at Redcliffe, do you kill Connor to free him from the possession? Or do you let his mom sacrifice herself to power the blood magic ritual? Or do you go to the mage circle for another way into the fade? Three different ways to resolve it. Heck, you can chop Loghain's head off, you can let Alistair do it, or you can recruit that scumbag into the party! (I always let Alistair do the choppy-choppy, btw.) In DA2, no matter what you do, mom dies. No matter what you do, Anders goes mad bomber on you. The Viscount and his kid die, no matter what. You could do everything right for the mages, but still Orsino is going to go all Voltron-abomination and need to be put down. The Warden makes choices that matter; things happen to Hawke. Maybe DA2 is more realistic in some ways -- in real life, you can't control what other people do. But it makes Hawke's actions less important, and that means the player's choices matter less.
- DAO had more emotional impact, at least for me. The first time I played, at Ostagar, when we lit the beacon and Loghain turned away and left us all to die, I was genuinely outraged at that treacherous bastard. ("We're your fellow humans! How dare you abandon us to the darkspawn, you scumbag!") I never had a moment like that in DA2. Sure, I was confused when Anders blew up the chantry ("Anders, why did you assassinate the one sane person in this stupid town?"), but it didn't hit me hard, because the game just hadn't sucked me in enough. That carries through the rest of the game. Emotional impact is a matter of personal taste. For me, I cared more about what happened to the fictional people who inhabited Ferelden in DAO.
- Finally, Anders. I really liked Anders in Awakening--my favorite character in the expansion. (He was hilarious, for one thing, but he also had weird little quirks that made him a fun character (Ser Pounce-a-lot, etc.)) When I heard he was brought back for DA2, I was pretty excited. (And I had kind of liked Justice too, in Awakening. He was a bit awkward (being a sentient idea stuck in a corpse) but he seemed like a basically decent, noble sort of guy who might see the world in very black and white terms, but generally had a good instinct about right and wrong.) But Anders+Justice just didn't cut it. A lot of Anders' humor was gone, and Justice got twisted into something pretty messed up. I can see Anders changing a little as the world wears on him, but the change just seemed like it was too much; too little of the original Anders remained. The transition from wisecracking-apostate-on-the-run to Mr. I-will-start-a-huge-war-by-assassinating-the-reasonable-person was too big a gap. It didn't feel right. My first DA2 playthrough, I kept interacting with him, trying to get the old Anders to come out. Nope. Second time, I fell for that a few times, but in the end I stabbed him anyway, because hey, it's not like it's the real Anders -- it's just some impostor with a similar face.
(Whew. So that got a lot longer than I was planning. But I've been thinking about this while on my DA2 playthrough the last couple weeks. DA2 is a decent game. So why am I vaguely disappointed? Because DAO created certain expectations of what a Dragon Age game would be like, and DA2 really didn't hit a lot of them. It did some things well, and it made some interesting choices, but in the end, it just didn't stack up.)