So I was thinking about this last evening after watching Cameron Lee showing the crafting in the last twitch stream:
Is the automatic assignement of attribute points a way to avoid your character being absolutely overpowering?
We all remember the arcane mage in DA:O and its tankiness. Thanks to this you were able to solo your way through the game and not even feel threatened in the least. I know DA2 doesn't really compare in terms of difficulty, but I remember that having the blood mage specialization and respecing full magic and constitution made you into an absolute monster that would just walk through any dungeons without being the least afraid of enemies.
What these two have in common is that if you assign attribute points with the "automatic" button, you wouldn't necessarily end with the same build of OP character.
My take on the annouced changes in DA:I is that the combat system and class specialization were redesigned in such a way that they would actually give a challenge.Transforming the knight enchanter in a more DPS class with high risk/high reward rather than a tanky arcane mage, limited potions, no healing, automatically assigning attribute points and growing your atribute points through your gear set restrictions on the way you build your character but also allow for more rewarding fights.
I think the combat system with harder fights and higher risk will force players to engage in more tactical combat or at least strategize a little more. You would still get to spec your character via gear crafting (which in turn pushes you to exploration) and get someone with 150+ constitution (full constitution gear) but you would still lose to a dragon because you don't do enough damage. Once again Bioware forces you to use your companions and your party to the fullest and strategize.
Thank you Bioware for thinking out an engaging combat system, let's see how it plays out.
What is your take on this?





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